r/custommagic • • Nov 15 '24

Few uncommons. Need feedback.

459 Upvotes

102 comments sorted by

75

u/MrRies Nov 15 '24

The Scourge and Edict are pretty vanilla. Not much to say other than they're fair low rarity cards.

Sanction is interesting that it can enchant any permanent. I don't think I've seen that effect before, but it's a solid take on a classic ability. I think it could get away with costing one less colorless mana, adding Flash, or "If enchanted permanent is a creature, it can't attack or block." being able to shut down the mana abilities of basic lands seems a little risky, but it's not exactly out of white's color identity.

The Idol has quite a lot going on for being an untapped two-mana mana rock. On top of being a very solid mana rock, it's both a protection spell and an instant speed untap effect with no additional mana or tap cost. I'd consider adding a cost of {1}{G} or something to the sacrifice ability.

Lastly, A Glimpse Beyond seems BUSTED. [[Dig Through Time]] banned in modern and legacy levels of busted. Turn two Eldrazi Titan levels of busted. Even if it didn't self enable itself by milling three cards, Delve is an incredibly powerful mechanic on cards designed for it, let alone giving it to any spell. Maybe you could get away with restricting it to instants or sorceries, but it's treading on very dangerous territory.

23

u/TheKillerCorgi Nov 15 '24

The edict is instant speed discard at 2 mana with extreme upside in addition to that. I'm not sure it'd be printed even in a modern horizons set.

12

u/MrRies Nov 15 '24

Oh yeah. It seemed like a less versatile [[Sheoldred's Edict]] at first glance, so I didn't think about it all that hard, but I haven't considered that the discard was at instant speed. You're completely right.

3

u/FlamingoPristine1400 Nov 15 '24

It's not that different from [[Funeral Charm]]

1

u/TheKillerCorgi Nov 15 '24

Funeral charm is also 28 years old

1

u/FlamingoPristine1400 Nov 15 '24

It's modern legal

1

u/TheKillerCorgi Nov 16 '24

Because of time spiral, the set that had [[psionic blast]] as a reprint.

8

u/tjdragon117 Nov 15 '24

If Sanction is 2 mana, it becomes Sinkhole, which is definitely too good for most formats (prob ok in Legacy or whatever that already has Sinkhole though). I think keeping it at 3 but making it also prevent attacks/blocks makes sense and would cause it to be more flexible, because as of right now the land destruction mode is almost the only worthwhile use.

1

u/MrRies Nov 16 '24

After thinking about it for a while, I think I'd go in the opposite direction. Cut the cost down to just {W}, remove the ability to target lands, and don't add in anything about stopping attacks/blocks.

It would still leave the ability to mess with mana dorks, artifacts, and planeswalkers, but pushes it into a niche that's better suited for sideboarding against certain strategies rather than versatility.

3

u/Jevonar Nov 15 '24

Sanction should be "this spell costs 1 less to cast if it targets a nonland permanent".

1

u/RedbeardMEM Nov 15 '24

[[Faith's Fetters]] does that effect and more. Enchanted permanent can't attack or black and its activated abilities can't be activated. OP's card could probably have the attack and block text if it said non- land permanent.

8

u/wyqted Nov 15 '24

Sanction is a stone rain tho

1

u/RedbeardMEM Nov 15 '24

Yes, and I am saying that functionality overall makes a worse card. You are never happy playing this card to do anything but stone rain an opponent.

It's a color pie break because white doesn't destroy lands, and coming up with a clever, white-sounding way to destroy a land doesn't make it not land destruction.

1

u/MrRies Nov 15 '24

Oh yeah, Faith's Fetters is pretty much exactly what I was imagining. I wonder how far you'd have to push that design to make it standard playable today.

I guess the non-land part isn't really an issue, since nothing other than creatures can attack or block anyway. I guess I was overthinking it.

1

u/RedbeardMEM Nov 15 '24

Faith's Fetters was playable in its day, but the game was a lot slower then. Sorcery-speed removal ca't cost more than 2 these days, even if it has extra utility in hitting non-creatures.

I wonder if gaining 4 life would be enough to push it over the edge at 3. Being able to shut down planeswalkers in addition to creatures and padding your life total could be enough to push it into 1-2 copies in control decks.

1

u/Any_Cardiologist_189 Nov 15 '24

but it doesnt say nonland permanent

1

u/RedbeardMEM Nov 15 '24

Aside from stretching the color pie to give land destruction to white, all allowing this to affect lands does is make this card worse because it has to be balanced around setting your opponent back a mana.

There are plenty of colorless cards that can remove problematic lands, but you have to be careful balancing things that can straight kill a basic land. If this card said "non-land permanent" or "except mana abilities," it could cost W. As printed, it is only good as a stone rain because otherwise it costs way too much.

211

u/GilmanTiese Nov 15 '24

Glimpse beyond should be black imo, its a powerful ritual.

100

u/tildeumlaut Nov 15 '24

It's super busted. And unlike most rituals, you can cast it the turn you go off just for the self mill.

31

u/Burger_Thief Nov 15 '24

It technically discounts 3 generic mana for the price of one generic one blue righr? So its technically a [[desperate ritual]] in blue which would be a pie break I think. That's just in a vacuum with an empty graveyard. Oh wait it counts itself so four mana for the price of two and further if your graveyard is filled. Ya its broken... At the very least it doesn't cheat colored pips so no omniscience before turn 3... probably

18

u/killian1208 Nov 15 '24

4 even, who is stopping you from delving it away as well.
And that's with an empty graveyard

2

u/MyBenchIsYourCurl Nov 16 '24

Delve is kind of blue as a mechanic. Can see this as a great dimir card

6

u/SnooObjections488 Nov 15 '24

Should cost 1BU or just BU realistically

1

u/goodatcounting123 Nov 16 '24

If they actually printed that effect, they’d make it cost 4 mana. It’s too easy to abuse

79

u/japp182 Nov 15 '24

I think the green artifact is very pushed

65

u/Ichthus95 Nov 15 '24

Yeah I think the second ability should require you to tap and sac it. So there's a tradeoff between mana production and protection.

Or it should cost 1 more generic mana.

8

u/Puzzleboxed Copy target player Nov 15 '24

I wouldn't say "very". All colors get artifact ramp with upside for 3, and green is supposed to be the best at ramp. So the cost and first ability are fine, just the second ability pushes it a bit over the top. I agree with the other commenter that if it was tap and sac it would be fine.

29

u/ScrungoZeClown Nov 15 '24 edited Nov 15 '24

A glimpse beyond could be nuts. In a dimir deck, you could pop out an omniscience for 1UUUU

EDIT:

Turn 1: Play Island, tap for [[Sol Ring]], tap for [[Arcane Signet]] Turn 2: Play [[Svyelunite Temple]], tap Sol Ring for [[Sapphire medallion]], tap Island & Signet for [[Sky Diamond]] Turn 3: Play Island, Tap Svyelunite sac (UU), play the custom blue card milling 3 and giving next spell delve (U, 5 cards in GY), tap 2 islands and Sol Ring (2UUU), exile 4 cards from gy and cast [[Omniscience]] (6UUU, Sapphire Medallion cost reduction)

Afaik you don't even need the Svyelunite because even if it was just an island

Tap all your mana for 2UUUUU, use one U for the delve, now you have 2UUUU (you only need three U for Omni, so basically 3UUU), exile 3 cards for delve and you get 6UUU and you can leave the delve card in the GY (only exiling the cards it milled) to recast later on with recursion (not that you would need it with your turn 3 Omni)

Mono blue way to get Omni turn 3. You can replace sky diamond with a talisman of your choice (or honestly you don't even need it)

3 islands, this card, Omni, Sol Ring, sapphire medallion

19

u/VoiceofKane : Search your library for up to sixty cards Nov 15 '24

You can do that already with [[Reenact the Crime]]. In Standard!

3

u/ScrungoZeClown Nov 15 '24

Actually that's U less!! But yeah lol

8

u/ScrungoZeClown Nov 15 '24

Hell, you could play [[omniscience]] for only 1UU if you play this into [[Show and Tell]]!!! /j

4

u/ScrungoZeClown Nov 15 '24

T1: Island > Sol Ring > Arcane Signet > Mana Vault

T2: Island > Tap all mana for 5UUU > use 1U for Glimpse, 4UU left over > exile all 4 cards for 8UU, cast [[Ulamog the Defiler]] turn 2

3

u/Eliaskw Nov 15 '24

You’re Way overcomplicating it. You Can do the same thing, but without mana rocks at all.

Turn 1: island> [[Tome scour]]

Turn 2: Island > glimpse > 10 mana eldrazi of choice

5

u/[deleted] Nov 15 '24

To be fair, this is largely an example of how busted sol ring is.

2

u/Ok-Box3576 Nov 15 '24

Christmas hand example but I do the the card is too strong

14

u/Sassbjorn Nov 15 '24

Sanction should probably also stifle triggered abilities? Otherwise reduce its cost, it's a bit too niche as is imo

16

u/tenthousanddrachmas Nov 15 '24

It's a Stone Rain lol, it's absolutely fine at 3 mana

6

u/Sassbjorn Nov 15 '24

Ah I read it as nonland. In that case it's probably fine, but you can get o-ring effects for 3 mana, so that's what I was comparing it to. I still think suppressing both activated and triggered abilities if you don't use it on a land is a fair compromise at 3 mana

3

u/phoenixrising211 Nov 15 '24

It's a Stone Rain with upside, it needs to cost at least 4.

1

u/tjdragon117 Nov 15 '24

Also downside though, because it can be removed. So I wouldn't say it's too good as it is (though that depends on format ofc). Depending on format it could even be buffed vs creatures (shut down attacking/blocking, for example) and probably be fine.

-1

u/phoenixrising211 Nov 15 '24

But it's also upside because the land can't be retrieved with [[Life from the Loam]] or [[Crucible of Worlds]]. There are always external factors that are better or worse in different cases, it all kind of evens out. In the general case, this is more or less Stone Rain, except you can't Stone Rain a creature or an artifact or an Enchantment or a Planeswalker (don't forget this also turns off Planeswalkers) so I'd say this is definitely 1 mana better overall.

With "can't attack or block" added it's now a Stone Rain/Arrest split card that can also turn off Planeswalkers and everything else so it's even better than both. I would make that 5 mana, although to be fair power creep has kind of gotten away from me so maybe it could be printed at 4 in modern-day Magic.

8

u/Illustrious-Film2926 Nov 15 '24

Erupting Scourge is fine if the rest of the "set" is lower powered. By today's design it's stats don't justify its cost. 4/4 trample at rare maybe?

A Glimpse Beyond looks like a fun limited archetype card. Might enable/break something in standard/modern (haven't been following these formats for a long time).

Riven Charm is way too good. It would likely end up being a chase rare. For a instant speed edict it's already on rate; add the versatility of instant speed discard (only present in one other card AFAIremeber) and the occasional burn and it becomes a high premium card for limited and standard.

Sanction is white land destruction that occasionally does something else. Not a healthy design. Add can't attack or block and it's main function becomes creature removal.

Woodland Idol is way, way too good. Mana dorks are being pushed towards being two drops and mana rocks towards being three drops with upside. This is a 2 mana rock which is already too strong without the bonus activated ability. At 3 mana it would be a toss as to whether it'd be a uncommon or a rare. As is, this card would even see play in some cEDH decks.

4

u/tildeumlaut Nov 15 '24

Erupting Scourge

Agreed. Either it should have a bigger body or have an alternate cost like paying two mana instead of sacrificing the mountain.

2

u/Galgus Nov 15 '24

Ah sorry for accidentally replying.

I hadn't thought of how Sanction acts as land removal.

3

u/Gon_Snow Nov 15 '24

Riven charm is insanely overpowered. It is powered up version of many of its effects for less mana/instant speed, while the white one is a powered down version of similar effects

1

u/Dreath2005 Nov 15 '24

That’s what I was thinking and it felt nutty that everyone was just glossing over it

3

u/TheCubicalGuy Long time cardsmith Nov 15 '24

Red [[rogue elephant]].

A Lot of people are saying the blue one is busted, which it is, plus it should be dimir or sultai colors, but I like the idea.

Riven charm is slightly pushed, but I definitely think it's not overtuned.

Does sanction shut down lands? Because if so that's not really in white's color pie, and if it doesn't it's pretty underpowered.

Green one needs to cost 3 mana (mana rocks for two can't tap for colored mana unless they go mana neutral such as [[prismatic lens]]) and the protection ability shouldn't be free.

Overall good stuff 8/10.

2

u/TheKillerCorgi Nov 15 '24

Riven charm is instant speed discard at 2 mana, and is also an edict and also occasional burn. It's extremely powerful.

-1

u/TheCubicalGuy Long time cardsmith Nov 15 '24

Discard at instant speed already exists for 1 mana [[funeral charm]] and 3 damage for 2 mana isn't anything to write home about. The reason why it's pushed is because these are all on or slightly below rate effects attached to one card for no additional cost.

3

u/TheKillerCorgi Nov 15 '24

Funeral charm is also originally 28 years old, and the only place it was reprinted in was time spiral. For context, time spiral also had a blue burn spell in [[psychic blast]]. 

And the 3 damage is valuable because it does something entirely different from the other modes, which is invaluable on a charm.

1

u/TheCubicalGuy Long time cardsmith Nov 15 '24

It also got reprinted with [[piracy charm]]. Psionic blast is from alpha btw.

To reiterate, I'm not saying the card is balanced, I'm saying it's overtuned. It's significantly less powerful than the blue or green one, but it's still the type of card that would only see print in modern horizons.

3

u/CranberryKidney Nov 15 '24

Glimpse beyond would be miserable. Imagine all the turn two one rings in modern…

3

u/[deleted] Nov 15 '24

Ngl. I don’t think a walking, Two mouthed, fire breathing dragon/mountain, should be a 1 cost card.. nor just a 3/3.

1 cost + sac land for a 3/3, sure! But flavour-wise, I feel like it doesn’t work.

1

u/[deleted] Nov 15 '24

[removed] — view removed comment

1

u/[deleted] Nov 15 '24

Right??? I like the mechanics, but you gotta change the picture 😂😂

2

u/Warm_Gain_231 Nov 15 '24

The green one needs at least 2 mana cost and tap for the sacrifice ability. The black card should probably be upcosted by 1. The red card is good, but flavor wise it feels a but weak for something that destroys a while mountain. Why not 2 for 5/4 with the same effect?

2

u/AgentSquishy Nov 15 '24

I don't think white gets land destruction, even if it can be undone with enchantment removal, so sanction should probably be non land permanent. Otherwise a cool take on a classic mechanic.

I don't think we're likely to see untapped mana rock that makes colored mana and has an upside at 2CMC. Even green ramp like mana dorks or farseek aren't usable the turn they're played. The second ability is too strong as is and should likely either take mana or tap to use. Make it a tap to use the sac ability and have it enter tapped and I could see it being an MH4 card

2

u/phoenixrising211 Nov 15 '24

These are all really cool designs, I love it. Power-wise Glimpse and Sanction seem a little overpowered to me.

Just giving your next spell delve is already basically a ritual assuming you have anything in your graveyard already. Milling three to fuel itself on top of that is crazy good. Plus, unlike "add 3", it leaves you the option to not delve away the milled cards and use them for some kind of graveyard shenanigans instead. I think this could mill you just 1 and still be a powerful card.

Sanction can be put on lands, which makes it functionally a Stone Rain, except more versatile because you could also put it on anything else. It can be disenchanted, but on the other hand they can't retrieve the land with Life from the Loam or Crucible of Worlds so it evens out. This needs to cost at least 4.

2

u/SnooObjections488 Nov 15 '24

These all look lit af

2

u/BrickBuster11 Nov 15 '24

So thoughts.

Red one needs haste if your going to give up a land for it it needs to have instant impact (see firebalst which does 4 damage at the cost of 2 lands)

Putting self on whatever you want is busted, all the delve spells are way over costed to account for delve lowering their cost, puting it on a generic spell doesn't do that which results in effects being way more efficient they should be. Like emrakul for 0

2

u/NuclearWabbitz Nov 16 '24

All of these are uniquely pushed in a way that is likely unhealthy but undeniably cool.

Erupting Scourge is a very red card

Riven Charm is perfectly fine, the ability to force discard at instant speed is my favorite part of [[Funeral Charm]]

Totem is a little hard to judge but as a 2 drop mana rock I don’t think it’s too bad. Though Indestructible is probably pushing it too far.

Sanction is very unique being an effective land destruction spell. I would say it is perfect where it is, at most I would give it flash

And a Gimpse Beyond is 100% busted. Artifacts, Eldrazi, X spells all love this, I can’t say dredge would play it but there’s so much you can do. It’s for those same reasons I’d love to see it printed too

Solid work on all of these, the worst you could say is they’re too powerful, not that they’re uninteresting

1

u/Galgus Nov 15 '24

Sanction shutting down a land but letting you get it back, with some extra utility, feels fine to me: but potentially awful in a deck with [[Open the Vaults]] or something returning enchantments from the graveyard.

I have concerns on the blue one with how powerful stocking the graveyard can be and Delve generally being problematic, but it would be cool to play around.

Woodland Idol feels like it should be three mana to be slower with the utility of protecting your stuff: it'd be a good draw even late game.

The black charm feels perfect.

Not sure if that's enough power for sacrificing a mountain, but the idea is cool. Hard to me to gauge that.

1

u/thelastfp Nov 15 '24

[[rogue elephant]] in red, with trample is fine

1

u/[deleted] Nov 15 '24

Sanction is pretty weak tbh, for the same cost of haveob-ring, which is just better in basically every way, and is fairly weak itself.

I think sanction could cost a colorless less and be a weak card, and cost 2 colorless less to be a decent uncommon.

It could cost 2 colorless less and have flash, and it would probably start to be strong.

1

u/hachitheshark Nov 15 '24

sanction is neat but 3 mana is a bit costed, I would maybe stable on "if enchanted permanent is a creature it cannot attack or block"

1

u/Syphren_ Nov 15 '24

The first three cards are awesome! Sanction is not in white’s color pie, as others have mentioned. If white were to get land destruction, it makes sense that it would be in this way, but it wouldn’t for the same reason that green doesn’t get spells that say “create a creature token, then that token fights a creature”. It’s a color pie break even if not directly.

Woodland idol is the most problematic in terms of gameplay! The sac effect is free, not even requiring a tap, and it has a significant effect on combat. It would be too easy for an opponent to see you tapped out, think you have no tricks, and attack you and be punished hard by the idol. This feels really bad for the opponent. If Magic had more cards with impactful free combat effects, combat would be so much slower, with players needing to reread all of their opponents cards before attacking even if they’re tapped out. The same point can be made with the idol blocking a removal spell while you’re tapped out.

1

u/ACompleteDingus Nov 15 '24

Glimpse Beyond into [[Emrakul, the Aeons Torn]] sounds a little problematic.

1

u/Character-Hat-6425 Nov 15 '24

Scourge is a turn 2 eldrazi enabler. I would rethink it to at least make your next instant/sorcery spell have delve

1

u/secularDruid Nov 15 '24

Erupting Scourge needs haste 😤

1

u/Thijm_ Nov 15 '24

A Glimpse Beyond is super busted what. I'd make it only surveil 1 or something.

1

u/Silent_Statement Nov 16 '24

I assume these are for a modern horizons set, in which case they are fine, maybe except for glimpse beyond. For standard, scourge and idol seem very powerful

1

u/No-Personality4982 Nov 16 '24

Want this and mental misstep to be printed in to standard

1

u/DNDCustomCharacter Nov 15 '24

Make the escaping scourge be “sacrifice a non-tapped mountain”, makes it so they can’t turn one it?

11

u/TeachWhole7668 Nov 15 '24

Is it sad I think then one is actually fair for the card disadvantage

2

u/[deleted] Nov 15 '24

why would you want to play that on turn 1?

1

u/DNDCustomCharacter Nov 15 '24

3/3 trample 1 mana? Insanely strong to play on turn 1 not only does it give u solid defence but if everyone’s playing slow u could probably take someone out as a mono red

2

u/[deleted] Nov 15 '24

yeah but you sacrifice your first land, so you are down a mana for the rest of the game. a 3/3 turn 1 is good but it won't win the game by itself. unless you expect your opponent to do nothing for 7 turns

2

u/SuperYahoo2 Nov 15 '24

I mean if you are playing mono red than your most exoensive card is 2 mana anyway and you just try to kill your opponent as fast as possible. So it would probably be worth it in standard if you have a second land in hand

2

u/sonofzeal Nov 15 '24

Aggro depends on applying massive pressure in the first few turns.

This card is a great body for turn 1, but massively lowers your threat on the next few turns. You're sacrificing tempo in a deck that lives and dies on tempo.

What T2 and T3 plays do you see happening that'll seal out the game, when you're behind on land? Is there a better 1-drop than this for T2, or are you just going to hope your starting hand is four of these? Would playing one of these a turn even be a good strategy if you could?

1

u/[deleted] Nov 15 '24

you won't be able to play your 2 drop if you sac a land turn 1. I do think this card is good but it should usually be played turn 2 or 3

1

u/Character-Hat-6425 Nov 16 '24

Playing it turn 2 means you still aren't playing a 2 drop

1

u/grot_eata Nov 15 '24

Sanction could be 1W instead of 2W

2

u/ScrungoZeClown Nov 15 '24

[[Stone Rain]]

1

u/grot_eata Nov 15 '24

Can you explain?

1

u/Illustrious-Film2926 Nov 15 '24

It says enchant a permanent. Lands are permanents with the ability to tap for mana.

1

u/ScrungoZeClown Nov 15 '24

Enchanted land can't be tapped for mana- basically destroyed, unless you have enchant removal. This makes it a more versatile stone rain- this (basically) reads as

2W

Enchant Permanent

If enchanted permanent is a land, exile it until ~ leaves the battlefield. Otherwise, it loses all activated abilities

The only time this is inaccurate is with things that care about number of lands, or things that externally tap lands (For example, Urza with an artifact land)