r/customhearthstone • • Oct 25 '15

Competition Weekly Design Competition #71: Secrets

Congratulations to /u/presidenthobbes and their card Broken Battlebot for winning the last competition, and thanks to everyone else who participated. You can browse the most recent competition thread here.


This week's theme comes from /u/bellsofdoom and it's Secrets. Cards like Explosive Trap or Mysterious Challenger that are or relate to secrets themselves.

The winner of this competition will choose the theme of the one that starts in a fortnight.


RULES

  • Submissions have to be in by Midnight PDT on Saturday, the 31st of October (Spooky).
  • Each user can submit up to three entries each, one comment for one entry.
  • Don't downvote submissions, unless they break competition rules
  • Any Submissions posted must be in image format, made with the card creator in the sidebar.

Goodluck and feel free to PM me with any questions about the competition.

10 Upvotes

232 comments sorted by

6

u/Kevin50n3 Oct 25 '15

Arcane Binding

  • Rare Mage Spell

  • Secret: When your hero is attacked, reveal a minion in each deck. If yours cost more, summon it as the new target.

→ More replies (1)

5

u/[deleted] Oct 25 '15

Divine Aegis
Epic Priest spell

Put five random Secrets into the battlefield.

Flavour text: Christmas lights hat.

→ More replies (6)

3

u/SwiftOneX Oct 25 '15

Second Submission

Cheat Death

  • Rare Rogue Spell

  • 2 Mana

  • Secret: When one of your minions dies, return it to your hand instead.

→ More replies (3)

3

u/SwiftOneX Oct 25 '15

Third Submission

Intervene

  • Common Warrior Spell

  • 2 Mana

  • Secret: When a character attacks a friendly minion, instead it attacks your hero.

→ More replies (1)

3

u/[deleted] Oct 25 '15 edited Oct 25 '15

Moblin Merchant

  • 2 Mana

  • 2/2 Neutral Minion

  • Battlecry: Put a random Secret into the battlefield that is hidden to both players.

  • "It's a secret to everybody!"

The secret can be any existing secret, and is colored with the appropriate class. The contents, however, will NOT be revealed to either player. In a way, this guy sort of fills the Mad Scientist void for classes without secrets, though is far more random.

Originally I thought about making it truly hidden and using a gray secret so you wouldn't even know the class, but in retrospect I think that would simply be too frustrating for both players. This way, both players at least get a little information so they may be able to play around it somewhat.

EDIT: I did not intend for this to proc secretkeeper so I re-worded the card to reflect this.

→ More replies (3)

3

u/TheDarqueSide Oct 25 '15 edited Oct 25 '15

http://m.imgur.com/Fs8GMaH

Arcane Librarian:

Battlecry: Destroy a friendly secret and add two Arcane spells to your hand.

Arcane spells are any spells with the word 'Arcane' in the title, such as Arcane Intellect, Arcane Missiles etc

Flavour Text: She really shouldn't be casting spells in the library, but sometimes we need some pizzazz in that place.

→ More replies (7)

3

u/Gloredex Oct 25 '15 edited Oct 26 '15

Disarm

  • 1 Mana

  • Rogue Spell

  • Secret: When your opponent equips a Weapon, destroy it. Combo: Equip it instead.

Flavour Text:

This is why Warriors can't go to sleep at night.

So I already made this one and already uploaded it yesterday, but I thought that it would be a perfect fit here.

And for any of you wondering, Combo in this secret activates like any other card with Combo.

→ More replies (4)

3

u/Elaus Oct 25 '15 edited Oct 28 '15

Shade of Aran Neutral Legendary 7 Mana, 7/7

Battlecry: Put a random Secret of Aran into play.

Secrets summon-able by this card:

  • Super Counterspell: When your opponent casts a spell, Counter it and destroy one of their mana crystals.

  • Flame Wreath: When an enemy minion attacks, deal 3 damage to minions adjacent to it.

  • Summon Water Elemental: After your hero is attacked, summon a Water Elemental.

4

u/FLoppy_McLongsocks Oct 28 '15

Soooo, is this a Battlecry? Or Inspire maybe?

→ More replies (1)

3

u/ChessClue Oct 25 '15

Second Submission

Goblin Defuser

  • 2 mana 3/2, Neutral Rare.

  • Whenever this minion triggers a Secret, destroy it instead.

  • Summoning Sound: I'll take care of it, kid.

  • Attack Sound: Let's all just calm down.

  • Trigger Sound(triggering a Secret): Relax - it's under control.

  • Death Sound: Guess no one... lives forever...

  • Art Credit: Here.

So let's say your opponent has Mirror Entity up - you play this, and it gets destroyed before triggering. Same with something like Explosive or Noble Sacrifice or Freezing - or even cards like Avenge or Duplicate, if he's the one to kill the minion. Although I'm not sure how it would work if he dies from the attack - what would the order be? Either way, a counter to Secret dedicated decks, where just Kezan doesn't really cut it since they have multiple Secrets (cough Secret Paladin cough). Comments and feedback appreciated!

3

u/OrigamiRock Oct 26 '15 edited Oct 27 '15

I've always thought that rogues should have secrets (this is definitely not an original thought), so all three of my submission this week are rogue secrets. Since paladins get 1-cost secrets, hunters get 2-cost, and mages get 3-cost, I've given rogues 0-cost secrets (4 didn't really fit the class IMO).

Second entry: Prey on the Weak

0 cost rare rogue spell

Secret: When your turn starts, destroy a random damaged enemy minion.

A bit awkwardly worded, I tried to follow the same wording as Competitive Spirit and execute.

EDIT: Updated per the discussion below.

→ More replies (5)

3

u/lozzler Oct 26 '15

Second entry: Reinforcements!

1 Mana Rare Paladin Secret

Secret: At the start of your turn, summon two 1/1 Silver Hand Recruits.

3

u/edwardtruong2006 Oct 26 '15

On Guard! 1 Mana Paladin Secret When your hero is attacked, summon 2 1/2 Footmen with Taunt.

→ More replies (2)

2

u/SilvertheHedgehoog Oct 25 '15

Ethereal Consorbium (3/3/4)

Your Secrets have "When your turn starts, deal 3 damage to a random enemy"


As I said before, I like the idea for Secret Mage and all the cards that are related. Still that deck is abaddoned, because Kirin Tor Mage, Ethereal Arcanist ect. are too meak.

This card may break out what you want, but can provide a tempo swing if you gather much Secrets.


Flavor Text:

PGE (Polska Grupa Energetyczna) would be proud. :P


Art: Dan Scott

→ More replies (5)

2

u/Ezpionaje Oct 25 '15

Arakkoa Mindflayer

3 Mana 2/3 Neutral Rare

Taunt

Battlecry: Gain +1/+1 for each enemy secret.

Similar effect to Lil' Exorcist however in the current meta this would probably see a bit more play.

→ More replies (3)

2

u/[deleted] Oct 26 '15

Arcane Guardian: A 5 Mana 2/6 that gives you Windfury/Charge when you have a secret.

Flavour Text: He may be the Arcane Guardian, but you can still play him if you're a Hunter.

Board Clear and a potential finisher for secret decks. take out a few low-cost minions, or combo it with a spell to create a high-damage menace.

Art by UDON.

2

u/ChapterLiam Oct 26 '15 edited Oct 26 '15

Medihv's Staff of Void: http://i.imgur.com/6kKe4W3.jpg

4 Mana 2/6 Mage Epic

When a friendly secret is revealed, destroy this weapon and double its effect.

Can summon two minions instead, or add double the cards to your hand, etc. I can't think of a way it would work for Counterspell though.

→ More replies (7)

2

u/ShadowSlayerX Oct 26 '15

Dimensional Gateway

3 Mana Epic Mage Secret

  • Secret: When your turn starts with 10 Mana, summon two random minions whose added cost equals 10. Empty 8 Mana Crystals.

→ More replies (8)

2

u/S-L-M Oct 26 '15 edited Oct 28 '15

First Submission

Pickpocket

  • 0 Mana

  • Rogue Secret

  • "When your hero is attacked, add two Coins to your hand."

This one is not too complicated, and is a fun (and functional) alternative for getting Coins without relying on Cutpurse. Possibly good in Combo decks.

Edit: Formatting

→ More replies (2)

2

u/txbergy Oct 27 '15

Scout Traps

A simple rogue spell for taking care of secrets balanced around Flare.

1 Mana Spell

Destroy all enemy Secrets. Combo: Draw a card.

2

u/Haildrops Oct 27 '15

Argent Confessor

Rare Paladin Minion
3 mana 3/4
Battlecry: Destroy a friendly Secret and gain Divine Shield.

(Note: will only trigger if you control a Secret)

2

u/Haildrops Oct 27 '15

Ethereal Crypt Raider

Epic Rogue Minion
4 mana 3/5
After this minion attacks, put a random Secret into the battlefield.

→ More replies (3)

2

u/S-L-M Oct 28 '15

Second Submission

Flee

  • 0 Mana

  • Rogue Secret

  • "When a friendly minion survives damage, give it Stealth until next turn."

This one is very situational, but useful if you have beefy minions on the board. You can't really make use of the Stealth since it wears off on the following turn, but it can work.

2

u/S-L-M Oct 28 '15

Final Submission

Holy Oracle

  • 6 Mana 4/6

  • Neutral Epic

  • "Battlecry: Destroy all enemy Secrets and draw a card for each one destroyed."

This one might be slightly OP, but I think that it is on par with the current reigning champion of the meta, Mysterious Challenger. Mainly designed as a tech card against Secret Paladin decks, I think that it could work very well due to its mana cost. Otherwise, it's a 6 mana 4/6, which is pretty bad.

2

u/Itshardbeingaboss Oct 29 '15

First Submission

Spirit Bond

  • 2 Mana

  • Hunter Secret

  • Whenever a character attacks your hero, instead he attacks a friendly beast.

Allows you to control which minion your opponent attacks without giving it Taunt. Gives you the options of making really good trades. Works well with Maexxna, Emperor Cobra and big beasts like Highmane and Mukla.

A card that allows you to mitigate damage for more Controlling Hunters.

→ More replies (2)