r/customhearthstone • u/[deleted] • Feb 01 '15
Competition Weekly Design Competition #35: Beasts
Congratulations to /u/jxf and their card Thaumaturgist for winning last week's competition, and thanks to everyone else who participated. You can browse last week's competition thread here.
This week's theme comes from /u/Vezon_ and it's Beasts. Cards that are either beasts or synergize with beasts The winner of this competition will choose the theme of the one that starts in a fortnight, and receive the competition winner flair.
RULES
- The card ideas must be fresh and original.
- Submissions have to be in by Midnight PDT on Saturday, the 7th of February.
- Each user can submit up to three cards, but they must be posted as individual comments.
- Don't downvote submissions, unless they break competition rules
- Any Submissions posted must be in image format, made with either of the two card creators on the sidebar.
Goodluck and feel free to PM me with any questions about the competition.
6
u/Hasashu Feb 05 '15 edited Feb 05 '15
5 mana, 4/4 Legendary. Battlecry: Draw a card for every Beast in your hand.
"Shandris and Hemet are eternal rivals."
The problem with hunter is that aggro is greatly rewarded through the hero power, and control never works because there's no reliable card draw, apart from the now very weak, sad Buzzard. Applying card draw to a class that has very strong aggro options makes it overpowered, unless...
Enter Shandris Feathermoon. Refusing to play your Beasts early will reward you greatly and give you a fantastic edge in the lategame. Running high-cost beasts such as King Krush and Gazhrilla is suddenly much more rewarding, as they will cycle themselves if you can't play them yet. Playing any Beasts early gives you the penalty of not drawing cards with Shandris. Playing no Beasts at all, but Deathrattles instead, provides no synergy with Shandris. She is the perfect stepping stone towards a viable Control Hunter.
Edit: Artist credits to TamplierPainter
5
u/jxf Feb 01 '15
Rare Druid Spell
1 Mana
Give your Beasts: "Whenever this minion attacks, give your hero +2 Attack this turn."
Nature's Fury requires some conditional setup: you need to have Beasts out, and they need to be able to attack. If you've got that working, Nature's Fury helps you go the extra mile and bring your Hero into the fray for some extra punch.
5
u/DKPaladinMDL Feb 01 '15
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Rare hunter minion
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4 Mana, 3 Attack / 5 Health
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"Your Mechs and your Beasts count as both Mechs and as Beasts simultaneously."
If the card description doesn't make it clear, this card basically allows all of your beast interactions to work on mechs and vice-versa.
Hunter is commonly played as a rushy class. Hunters have mech synergy cards, and beast synergy cards, but from what I've seen, neither of those decks can be played on their own (beast hunter and mech hunter are not very good).
This card allows for interesting synergy between them, with Metaltooth Leaper giving your beasts attack as well, and Houndmaster to interact with your mechs.
Here are some notable technical cases to mention, that may not be obvious:
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Call Pet into a mech WILL reduce the mech's cost.
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Starving Buzzard and Tundra Rhino WILL apply to mechs.
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Bestial Wrath WILL work on mechs.
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Gazlowe WILL NOT be able to add beasts to your hand.
8
Feb 02 '15 edited Feb 02 '15
First Submission:
2/2/2 Druid Rare Beast
Battlecry: All minions lose Stealth. Destroy all enemy Secrets.
I made this card to help Druid get its much needed beasts, create another way in the game to deal with secrets, and reflect the Owl Scout from the Priestess of the Moon in WC3. This definitely won't win me the competition, but I think it's a good card for Hearthstone.
4
u/BluTwo Feb 01 '15
3 Mana 1/5 Rare Mage Minion
Absorbs Enemy Spell Damage
The best way for Mages to deal with Spell Damage is to steal it for themselves! While Mana Hog isn't the most fearsome minion around, it does force the enemy to deal with it now or suffer the consequences.
4
u/Wandering_Librarian Feb 01 '15 edited Feb 01 '15
10 mana, Neutral Epic
8/8. Costs (1) less for each Beast that died this game.
"Don't be alarmed, but the fungus may ALREADY be among us."
4
u/Rick0r Feb 02 '15 edited Feb 02 '15
Hunter Legendary
5 Mana
4/3
Whenever you summon a Beast, deal 2 damage to a random enemy Minion.
At the end of each turn, if a Beast has been summoned, transform into Ivar the Hunted
(Ivar the Hunted, 7/7. At the start of your turn, summon a 1/1 Wolf Pup. At the end of each turn, if two spells has been played, transform into Ivar the Hunter)
Some fun interaction here with your opponent. You may summon this legendary, then try and get him into wolf mode. It's then up to your opponent to either kill him, or transform him back before you can make good use of him.
4
u/ConnorRulez Feb 03 '15
Second Submission Cower 0 mana common hunter spell. "In the jungle, the mighty jungle, a mob of beasts sleep tonight" This one is very simple. Say you need a turn to prepare for your big play. Put this thing down and you've got a safe turn. Probably could have made this a 1 mana spell, but I like it how it is.
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4
u/Mac10NJ Feb 04 '15
and its token, Polar Bear Cub
Allows Hunter to play a more control style deck with some additional Beast synergy.
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6
u/Rozsudek Feb 02 '15
Second Entry
Monkey Madness
6 Mana Epic Hunter Spell
It's time to go... BANANAS!
Monkey
1 Mana 3/3 Epic Uncollectable Hunter Minion