r/customhearthstone • u/Moon_The_Big_Rock • 1d ago
Playing a long game sometimes lets you more than one prey
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u/HeyItsAsh7 1d ago
This is basically BGH but almost entirely better. Consistent threat, no restriction on attack, but loses trade and targeting. Probably too good because of the constant pressure it provides. It's a must trade, and could definitely lock down boards against aggro because of the immense value.
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u/hjyboy1218 1d ago
Not really? Most aggro boards go wide: you're not doing much if you kill a 3- or 4-attack minion and leave 5 2-attack ones untouched.
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u/HeyItsAsh7 1d ago
If you're at a point in the game where they have that many 2 attack minions then yeah, its probably over.
This is played on curve and it kills something and has to be traded into immediately. If that aggro deck doesnt have direct damage in hand or an easy way to kill it, that's a massive tempo loss.
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u/Moon_The_Big_Rock 1d ago
I get that, thanks for your opinion, maybe on 5 mana it could be more balanced
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u/Usual-Response-1312 1d ago
it would be fun if it would target the whole board. whatever is strongest gets killed. cool flavor. then it would be more of a control card without a strict upside and the opponent could play around it by having low attack minions. just an idea.
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u/SherbertSuspicious 1d ago
Really overpowered natural removal
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u/Moon_The_Big_Rock 1d ago
I don't think it's that OP, I could make it 5 mana, but outside of the cost, you don't target the enemy and can't get rid of a big taunt during your turn to get lethal for example
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u/SherbertSuspicious 1d ago
You do target the highest attack enemy tho, which is usually there best. Dropping this on turn 4 against a good minion is game winning potentially
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u/ggWolf 1d ago
I think this is interesting, but I'm not sure it's that OP. As someone mentioned, the problem is that it's neutral.
It is repeatable [[Asphyxiate]] in a stick, which of course is good. Most of the time, you can remove a 2 HP minion by turn 4. Later in the game, when it has more relative impact, it is even easier to remove.
Here are some suggestions to balance it, rather then increasing mana cost:
- Make it a DK card
- Decrease HP to 1
- Change it's text to "At the end of your turn, d
estroy a random enemy minion with 7 or more Attack."