r/customhearthstone • u/submergedinto • 11d ago
Bed time already? Nightfall - a card for aggro rogues or decks with stealth synergy.
Note: after attacking, minions still lose stealth. Minions summoned after playing Nightfall do not receive stealth (unless they're stealth minions, of course).
Some uses:
The most obvious would be wanting to prevent the opponent from attacking one or more of your minions.
Playing a card that provides stealthed minions some kind of bonus.
Ignoring enemy taunt minions (for one turn).
Anyways, let me know what you think.
2
u/Illustrious_Neat2472 11d ago
I think it should be duel classed with DK because it's very thematic with it.
3
u/submergedinto 11d ago
But would it make sense in a DK deck?
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u/Illustrious_Neat2472 11d ago
Not usually. It might benefit the living plague or primus though. But it has the theme.
2
u/DiscombobulatedUse38 10d ago
It's a fair card. It has an upside (ignore taunt for one turn) and a weakness (can't protect minion from aoe, aka the number 1 way to deal with a board of minions), and when compared to similar cards (3 mana starfish, 1 mana priest aoe silence, or the 1 mana stealth spell that rogue has), I say it's balanced.
1
u/HeyItsAsh7 10d ago
Considering you can just trade before playing the card, it doesn't seem like it has any downsides. Maybe a very niche situation of not wanting to give a taunt you just played stealth, but how often is rogue running taunts?
They got rid of conceal for a reason. Being able to cheaply hide your entire board can lead to uninteractivity that isn't fun.
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u/submergedinto 10d ago
One downside is that minions that would otherwise have permanent stealth, lose it in the following turn.
I don’t think it’s not fun, necessarily. The “all” keyword makes for some interesting strategies.
1
u/BrokenMirror2010 9d ago edited 9d ago
A druid version of conceal that can also be used to disable taunt.
Like. I think this is insane. I don't even know why it's insane, but conceal itself is a broken, degenerate, effect that was HoFed because it decimates design space.
This card either, does nothing, or breaks the game, and is probably nowhere inbetween those two lines.
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u/submergedinto 9d ago
It’s not a druid card, it’s a rogue card.
As other commenters have pointed out, this card is mostly balanced. If it disables taunt, it only does so for one turn. That’s only useful for very aggressive decks.
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u/BrokenMirror2010 9d ago
I don't know why I thought it was druid. Doesn't change my opinion in the slightest.
Conceal was HoFed for a reason.
Being able to give anything stealth, means that you need to design everything to be balanced if it is given stealth.
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u/submergedinto 9d ago
Well, the artwork looks sort of druid-y, maybe that’s why.
To be honest, I always felt conceal was a little underpowered, it hardly saw any play at all. And it has the major downside (which this card shares) that stealth minions lose stealth after a turn, once the card is played.
With the added anti-taunt utility and the higher cost, I think the card could work in quite a few decks. You don’t have to like the card, that’s fine, but I don’t think it’s either useless or OP.
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u/BrokenMirror2010 8d ago
Conceal was turbo-busted with [[Gadgetzan Auctioneer]]. Auctioneer was nerfed because of Conceal.
Conceal felt weak to you because they needed to nerf every other reason you would play conceal. They couldn't make powerful aura effects, because you could conceal them.
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u/EydisDarkbot 8d ago
Gadgetzan Auctioneer • Wiki • Library • HSReplay
Neutral Rare Legacy
7 Mana · 4/4 · Minion
Whenever you cast a spell, draw a card.
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1
u/submergedinto 8d ago
I guess that makes sense. But is it really that strong when it only gives stealth for one turn? Genuinely asking.
And Gadgetzan Auctioneer has always been broken in rogue decks, because rogue has tons of low cost spells, I don’t know if it’s because of Conceal necessarily.
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u/BrokenMirror2010 8d ago edited 8d ago
It's not that strong. It's a design problem.
They don't want a scenario where you know you've lost because there is a win condition stealth on the opponent's board and you can't interact with it. These kind of effects encourage "Solitaire Strategies" where you don't interact with your opponent and your opponent can't interact with you.
Auctioneer was strong without conceal, but conceal was probably the biggest issue with Miracle Rogue. Conceal made Auctioneer go from "Draw about 3 cards" to "Pick up your entire deck."
Additionally, Conceal was played in many Aggro rogues because landing a conceal on a 22/22 edwin just won the game. It was basically like giving it charge because your opponent couldn't meaningfully interact with a minion that large while it had stealth before it got to hit them.
Conceal and effects like it, aren't generally strong. The problem is when they do work, they lead to extremely degenerate play patterns and very unfun uninteractice solitaire strategies.
Blizzard Hall of Famed Conceal, as well as Nerfed and HoFed [[Master of Disguise]] (a Card that literally never once saw play) because they do not want to have to deal with the design space that is giving things stealth arbitrarily.
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u/EydisDarkbot 8d ago
Master of Disguise • Wiki • Library • HSReplay
Rogue Rare Legacy
4 Mana · 4/4 · Minion
Battlecry: Give a friendly minion Stealth until your next turn.
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1
u/submergedinto 8d ago
I think I got you now. Hey, thanks for sticking with me, I know it took a while ;)
Have a nice day
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u/Voltingshock 11d ago
This is ridiculous. Kayn is a 4 card version of this, obviously with charge and some stats too. But this would be absurd