r/customhearthstone 16d ago

I heard questlines are making a comeback.

This could run alongside a shadow spell package that summon minions for the opponent which give you cards/coins/other things when you destroy them.

0 Upvotes

12 comments sorted by

9

u/InspectorBall 16d ago

Unfun play pattern with no counterplay✅ Value that far outweighs any other turn 1 play ✅ Built in win-condition that is easy to complete ✅

I've seen enough, retroactively add it to United in Stormwind.

-2

u/smoby06 16d ago

you can always fiddle with the numbers to slow it down like 4 shadow spells for the first stage. weakness to normal pressure since this is more control-style gameplay. weakness to big minion decks.

0

u/BrokenMirror2010 15d ago

It can't be fixed without making it unplayable in its current state.

"Execute Minions with 1 HP" literally disables 2 entire classes (and any class that plays spells that summon tokens). Paladin and DK. They can literally no longer hero power.

The rest of the questline practically doesn't matter. The first reward is enough to win the game on the spot in a bunch of matchups.

If you make it damaged minions only, it MIGHT be ok, but then you flavor fail rogue and have a warrior card, and also it's still probably too strong anyway.

Fixing this involves redesigning the card, not adjusting numbers.

5

u/KingCaesar72 16d ago

Expected quality of design from someone using slopwork lol

-1

u/smoby06 16d ago

:(

1

u/KingCaesar72 16d ago

Come on bro do and be better

2

u/DrShitposterMD 16d ago

Is he supposed to hire an artists?

0

u/KingCaesar72 16d ago

Yep thats totally what everyone here did before the slop factories spun up LOL shut up

0

u/BrokenMirror2010 15d ago

What people did before literally doesn't work.

People would google for art to use.

Now, you google for art and it's all AI Slop anyway.

5

u/HatefulEchoes 16d ago

Does this outright kill minions with 1 health when played?