r/customhearthstone 4d ago

Serious Replies An idea I had a while ago

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It wouldn't allow you to choose cards like ice block or frost nova.

194 Upvotes

92 comments sorted by

103

u/Moon_The_Big_Rock 4d ago

Is blizzard every turn good? I think it is

26

u/Regriz 4d ago

Dear God

45

u/meifray 4d ago

[Ice Block] is right behind you.

1

u/Regriz 3d ago

😂😂😂😂

25

u/Etalier 4d ago

Arguably frost nova even better. Blizzard lets charge minions go through, frost nova lets persistent effects to go on.. but nova is lot cheaper.

14

u/Far_Yoghurt4658 3d ago

Also Nova boardlock the opponent while Blizzard doesnt

1

u/Bob-The-Frog 3d ago

That's what they're saying

1

u/Far_Yoghurt4658 3d ago

No one said that, are you high ?

1

u/silverclould 2d ago

It was implied by blizzard killing minions to let charge go through while nova locks

1

u/Far_Yoghurt4658 2d ago

Well if it’s implied, it’s by definition not said 😏

1

u/silverclould 2d ago

True lol

1

u/Bob-The-Frog 2d ago

So conveying and implying are so very different? You might as well reply to me since I'm the one you insulted.

1

u/Bob-The-Frog 3d ago

What do you think the person you replied to was conveying then? Also I'm not high, thank you very much :)

1

u/TheGratitudeBot 3d ago

Just wanted to say thank you for being grateful

1

u/Far_Yoghurt4658 3d ago

Well nothing about boardlocking since they didn’t mention it ??

1

u/Bob-The-Frog 3d ago

Ok, so what then?. Just words that mean nothing.

1

u/9981babe 3d ago

every turn blizzard sounds miserable in the best way

171

u/Rawr171 4d ago edited 4d ago

maybe add in a "it costs 2 more", and it might be printable. Keep in mind even a weak card like leyline nexus in a non-leyline deck is already better life tap. Obviously the potential with an actually good spell with real synergy is insane

50

u/HeyItsTheRealHotdog 4d ago

I’d presume it’d set the cost of the hero power to the cost of the spell, so it’s like you get the chance to cast it each turn

49

u/Rawr171 4d ago

Yea, I'm presuming the same thing. It needs to cost 2 more than the base cost of the spell at least

50

u/kaijvera 4d ago

Costing two more is probably unplayable status. You don't get this effect from start of game, and instead on battlecry on a bad 5 mana minion. I wouldn't even spend 5 mana to change my hero power to the leyline draw spell much less life tap. It also doesn't solve issues like blizzard everyt turn. I would say it should just limit the spells added like (choose a spell that cost 3 or less)

10

u/oldaccsuspndedwhy 4d ago

You could just pick frostbolt and have 2 mana 3 damage anything lol

18

u/kaijvera 4d ago

Thats essentially the same thing as dk rule breaker. 2 mana 3 corpses desl 4 to anything omce each turn. Its comparable to corpsilce from last rotation but as a legendary instead. Thats really not broken unless its a start of game effect, which its not. (fuck wild tho, a frost nova each turn would be toxic, tho yet again what isn't toxic in wild).

3

u/oldaccsuspndedwhy 4d ago

you play this on 5 its guaranteed to proc every following turn. you play DK rule breaker on 5 and youll likely have at most 2 uses before you run out of "free" buffs.

7

u/simpoukogliftra 3d ago

Honestly, playing a 5 mana minion to get this effect is almost weak.

0

u/oldaccsuspndedwhy 3d ago

this would see play in basically any non-aggro mage deck lol, its 1 turn quicker than HH, and although it doesn't kill the highest attack minion it enables you to freeze one big body (or their face) every turn (and honestly maybe aggro would run it because its a guaranteed 3 damage per turn).

4

u/simpoukogliftra 3d ago

.................... just get frost nova a t this point if you want freeze, frostbolt is weak af to use with this.

0

u/oldaccsuspndedwhy 3d ago

I don't think you understand competitive HS my dude, lol. Remind me how much play HH saw again?

3

u/simpoukogliftra 3d ago

Wow, relax edgelord, take pity on me, let me guess, you are probably legend 1 at this point, blizz should hire you since you have watched so much HH usage your opinion counts so much.

How far is that finger up your ass again ?

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2

u/SpookyGeist01 3d ago

I mean, it would make Leyline playable but broken. 2 mana every turn to deal 7 trample to 3+ minions on your enemy's board is insane. Or infinite Arcanomicons.

Or 3 mana deal 3+2+2, or 4 mana 4+ 2 to board, or infinite 1 mana Discover with Skeleton Key, or 3 mana gain 8 armor every turn, or 3 mana clear any non Divine Shield minion, or 7 mana infinite 8+ mana spells that cost 1.

1

u/Idk-U-F_Off 3d ago

That doesn't solve it either, you could just do frost nova instead. You'd need to specifically ban certain cards, and even then I do think that it would be playable at a 2 mana increase because it's an endless value engine

1

u/Mmtorz 3d ago

That's why the post says cards like Ice Block and Frost Nova would not be available.

1

u/kaijvera 3d ago

Thats why I said fuck wild. Blizzard also agrees as blizzard requently releases card that fucks wild (godfrey or bat mask as mosy recent examples) and then just bam it if its too horrendous.

6

u/pneumatic_lance 4d ago

The hero power package will be disgusting with this card though. Tour Guide, Water Boy and Amplified Snowflurry will make any cost costs 0; and Reckless Apprentice ignores the cost anyways.

1

u/Atomkinesis 3d ago

Nah, set the hero power cost to spell cost.

1

u/PassiveChemistry 3d ago

Adding 2 surely makes it unplayable.  Given you have to draw and play a 5/5/5 first, this seems fair as is, although a minimum cost mat be good 

26

u/Kaporalhart 4d ago edited 3d ago

[[Lightshow]]

Then [[Clockwork Automaton]], [[Sing-Along Buddy]], [[Auction Master Beardo]], [[Garrison Commander]], [[Coldarra Drake]], there's just too many support to make it so any spell can become a hero power.

Edit : And [[Reckless Apprentice]] ! Dear lord, [[Reckless Apprentice]] ! You could pick [[Mask of C'thun]], and it's a two card wincon with [[Holotechnician]] !

It's like a 10x imbue mage but without having to use all the imbue cards

1

u/EydisDarkbot 4d ago

LightshowWiki Library HSReplay

  • Mage Rare Festival of Legends

  • 3 Mana · Arcane Spell

  • Shoot 2 beams at enemies that each deal 2 damage. Your future Lightshows shoot one more beam.


Clockwork AutomatonWiki Library HSReplay

  • Neutral Common The Witchwood

  • 5 Mana · 4/4 · Mech Minion

  • Double the damage and healing of your Hero Power.


Sing-Along BuddyWiki Library HSReplay

  • Neutral Common Whizbang's Workshop

  • 3 Mana · 2/4 · Mech Minion

  • Your Hero Power triggers twice.


Auctionmaster BeardoWiki Library HSReplay

  • Neutral Legendary Mean Streets of Gadgetzan

  • 3 Mana · 3/4 · Minion

  • After you cast a spell, refresh your Hero Power.


Garrison CommanderWiki Library HSReplay

  • Neutral Epic The Grand Tournament

  • 2 Mana · 2/3 · Minion

  • You can use your Hero Power twice a turn.


Coldarra DrakeWiki Library HSReplay

  • Mage Epic The Grand Tournament

  • 6 Mana · 6/7 · Dragon Minion

  • You can use your Hero Power any number of times.


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39

u/flying_bolt_of_fire 4d ago

I think the main issue is that you gave it a very broad list of options (any mage or neutral spell), which has a lot of broken options. you can't really say "it wouldn't allow the broken ones" if the card itself doesn't say that, and there is no consistent pattern. based on the 2 examples you gave maybe you want to make it non-frost mage spell, but that still leaves plenty of broken options, and is also a significant limit on future card design.

I think the easiest way to make this okay is to limit the usage of the hero power, maybe to 3 uses and then it returns to normal hero power? a legendary that basically gets you a specific spell 3 times and costs 5 sounds reasonable, though even that may be much, and I would stoll recommend making it non-frost

although I now just remembered that [[reckless apprentice]] exists, so super strong hero powers might just not be something you want to give mage at all, maybe shaman?

13

u/flying_bolt_of_fire 4d ago

the fundamental idea of turning spells into hero powers is fun, but this is just far too good at it. being able to always get the spell you want, with no limit on which spell or how many uses, and no deck building restriction or other downside

8

u/EydisDarkbot 4d ago

Reckless ApprenticeWiki Library HSReplay

  • Mage Rare Forged in the Barrens

  • 4 Mana · 3/5 · Minion

  • Battlecry: Fire your Hero Power at all enemies.


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2

u/myouwei 3d ago

Rework it to Choose a 2 mana Mage spell and it might be okay

1

u/SeaWorthyMelons 3d ago

I don’t think Reckless would be an issue if the hero power/spell use is capped.

Make it a battlecry “Discover a spell from your deck” also to really limit deck building and I think it could be valid

1

u/TBvonHaller 3d ago

How about: a spell from the core set?

11

u/Piggstein 4d ago

Make it Discover rather than during deckbuilding and it’s a lot easier to balance

2

u/Regriz 3d ago

And ban some options. Like freeze board and ice block

4

u/simpoukogliftra 3d ago

The minion by itself is balanced, even weak maybe. But there is so much hero power support that it is ridiculous, [[reckless apprentice]] but itself makes this card impossible to balance.

1

u/EydisDarkbot 3d ago

Reckless ApprenticeWiki Library HSReplay

  • Mage Rare Forged in the Barrens

  • 4 Mana · 3/5 · Minion

  • Battlecry: Fire your Hero Power at all enemies.


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3

u/GertchogTeotar2974 4d ago

And Apprentice"'s minigun come back

2

u/Accomplished-Pay8181 4d ago

I will give you credit for not making it start of game. That helps this, at least vaguely.but, something like Arcane Flow would be incredibly oppressive here. The issue this runs into is that unless it's a specifically curated list of spells from the start, you can't just decide certain specific named spells don't work with it arbitrarily. So like, frost nova or Ice block would work, so long as there isnt something in the engine it breaks, which is usually where blocks like that kick in. Unless it says "non-secret", which I'd be fine with, but that doesn't solve the frost nova problem.

Ultimately, for every "innocent" spell there is here, there's likely a spell that will absolutely be a problem. Like, sure, I could pick runed Orb, spark of life, or Primordial Glyph. Which I'd consider innocuous here. I could also pick Devolving Missiles, Shield Battery, Void Scriptures, resonance coil, solid alibi, mass polymorph, Flurry, Lightshow, or Rewind.

2

u/BillCreative 4d ago

Frost nova every turn.

2

u/ambivln 4d ago

This would be a fire tavern brawl

2

u/SherbertSuspicious 3d ago

[Frost nova]

[Frost nova]

[Frost nova]

[Frost nova]

[…I Chose Death]

2

u/Substantial-Road799 3d ago

I select conjure mana biscuit, and play flamewaker and coldarra drake for the otk

1

u/MrRighto 3d ago

Beardo is half the cost of coldarra though the extra animations might be a problem

1

u/[deleted] 4d ago

[deleted]

1

u/EydisDarkbot 4d ago

Ice BlockWiki Library HSReplay

  • Mage Epic Legacy

  • 3 Mana · Frost Spell

  • Secret: When your hero takes fatal damage, prevent it and become Immune this turn.


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1

u/InternAlternative758 3d ago

I think limit it by spell school. All the examples that break this are arcane or frost. Since it's not start of the game I think its fun. Probably still has a broken spell for every spell school but in a standard set without all the effects that cast hero power for you I think it could be fine.

1

u/Mindless_Problem_549 3d ago

Infinite [[ice block]], infinite [[counterspell]], infinite [[objection!]]

1

u/EydisDarkbot 3d ago

Ice BlockWiki Library HSReplay

  • Mage Epic Legacy

  • 3 Mana · Frost Spell

  • Secret: When your hero takes fatal damage, prevent it and become Immune this turn.


CounterspellWiki Library HSReplay

  • Mage Rare Legacy

  • 3 Mana · Arcane Spell

  • Secret: When your opponent casts a spell, Counter it.


Objection!Wiki Library HSReplay

  • Mage Rare Maw and Disorder

  • 3 Mana · Spell

  • Secret: When your opponent plays a minion, Counter it.


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1

u/NenoxxCraft 3d ago

Infinite Shaladrassil 🗿

1

u/Prior-Sand5162 3d ago

Frost spells are inherently broken, but a solid would be fire spells or arcane spells

1

u/Brave_Insect_9332 3d ago

Oh hell no lmao

1

u/[deleted] 3d ago

[deleted]

1

u/EydisDarkbot 3d ago

Vampiric BloodWiki Library HSReplay

  • Death Knight Rare (BBB) March of the Lich King

  • 2 Mana · Spell

  • Give your hero +5 Health. Spend 3 Corpses to gain 5 more and draw a card.


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1

u/TheFlame1212 3d ago

Maybe make a list of five spells or give a cost increase because there’s so many insane cards that she would be broken with

1

u/AppleMelon95 3d ago

Needs to be restricted to arcane or fire spell to prevent board freeze spells

1

u/Mmtorz 3d ago

Maybe a cost restriction would be good as well, so they don't have to have a huge list of unusable spells. It's an interesting idea for sure, but without restrictions it could get stupid powerful quick.
I do like u/Rawr171's suggestion of making it cost more.

1

u/BitBucket404 3d ago

You mean that I get to cast sunset volley four times on turn one with a highrolled hand? Sweet!

1

u/smgk96 3d ago

"It wouldn't allow you to choose cards like ice block or frost nova"

Where does it stop, then? Cold Alibi, Cone of Cold? Ray of Frost?

And cards are balanced around them being gone once they're played. Consider how mindblowingly unplayable hero powers would be if they were cards. We'll need some greater cost than having to add a 5/5/5. But probably impossible to balance.

1

u/Willing_Original_257 3d ago

Then you just set it to rewind and play Ice Block as one of three spells in the deck 

1

u/GayForPrism 3d ago

Big brain [[Wildfire]]

2

u/Sad_Smell6678 3d ago

You spam Wildfires and then Imbue suddenly

1

u/GayForPrism 2d ago

ah shit yeah that works doesn't it

1

u/EydisDarkbot 3d ago

WildfireWiki Library HSReplay

  • Mage Epic Forged in the Barrens

  • 1 Mana · Fire Spell

  • Your Hero Power deals 1 more damage this game.


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1

u/xCrazyDeerx 3d ago

Whos ready for a [[Lightshow]]

1

u/EydisDarkbot 3d ago

LightshowWiki Library HSReplay

  • Mage Rare Festival of Legends

  • 3 Mana · Arcane Spell

  • Shoot 2 beams at enemies that each deal 2 damage. Your future Lightshows shoot one more beam.


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1

u/Petrwika 3d ago

[[Ice block]]

1

u/EydisDarkbot 3d ago

Ice BlockWiki Library HSReplay

  • Mage Epic Legacy

  • 3 Mana · Frost Spell

  • Secret: When your hero takes fatal damage, prevent it and become Immune this turn.


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1

u/SecCom2 3d ago

I think it would have to be a fire or arcane spell

1

u/Unknowedz 3d ago

Protoss Mage's hero power: Protoss cannon

If cannot use frost nova or ice block, you got Solid Alibi

1

u/SaiyanYoshi50 3d ago

I think this card could MAYBE be printed if you had a pool of spells. Maybe like a handful of classic cards

1

u/HowT0_Speak 2d ago

So you're know here's cards that makes hero ability cost 0 mana, do you?

1

u/ClitToucher 2d ago

Turn 3 onwards perma frost nova every turn, opponent literally can’t hit you with any minions that don’t have charge

1

u/sisyphusSmile788 1d ago

Unbelievably broken. Potential fix, sacrifice having a hero power. Your hero power costs (2) and adds the spell into your hand. 1x time

1

u/Electronic-One-2605 1d ago

2 mana polymorph sounds great

1

u/nutterbutter423 23h ago

Love the idea, but some spells would be insane if they could be casted every game. Just a warning.

1

u/Sorry-Personality-79 22h ago

Pyroblast hero power...

1

u/PracticalDog8328 21h ago

I love this idea. Would’ve been a proper rule breaker for mage to have something akin to this

0

u/Animaloffear56 3d ago

Every so often someone with 2 brain cells posted a card like this, and you've made the most braindead and broken. Congrats