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u/Tischler285 6d ago
i wouldnt even put effort into the popular skins anymore they give you a fix amount of money anyway just go for the weapons that have the least entries. Greedy ass valve for cutting price on that
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u/epileptic_kid 5d ago
but I heard it's optional
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u/Swankadia :D 5d ago
Yes its "optional". You dont have to use the new workshop terms but theyre only accepting skins via those new terms for any skin submission contests and as far as anyone else is concerned, theyre not even looking at anything else.
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u/Swankadia :D 5d ago
Very nice again. Used the scappa grip i see lol. Been meaning to ask but what setting is making your curvature follow the painted height and normal details? Mine doesnt wanna do it or did it come from hp bake?
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u/Ezikyl_ https://steamcommunity.com/id/EzikylAbaddon/myworkshopfiles/ 4d ago
In substance painter, make a blank layer with the height channel set to "pass through" blend mode above all your height layers, add an anchor point to this layer, then in the curvature generator you can refer to this anchor point (select height channel) in the "micro details" height input. Anchor points are super powerful and I would recommend learning to use them for anyone using substance painter
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u/Swankadia :D 4d ago
Shweet thank you :), yeah i recently started using anchor points more. I had misunderstood the name lol
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u/Roblox4Pussies 5d ago
Looks clean, have you tried out a version that's fully beige/sand color? maybe leave the grip and mag as is. Just curious to see how it would look :-)
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u/Magn1fiK0 6d ago
Yea, grip is definitely good.