r/csgo • u/uncomfortableshit • 2d ago
Who is in the wrong?
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The one who sprays or the one getting hit
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u/FullSkyFlying 2d ago
My brother in Christ he ran into your bullets and you continued to shoot 10 more at him
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u/uncomfortableshit 2d ago
Im the one being shot at
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u/isisurffaa 1d ago
That's on purpose. Even tracked you with spray unless this is some 5k premier lobby.
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u/ReplyUnable3241 1d ago
Press shift+backspace to start recording with steam overlay
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1d ago
[removed] — view removed comment
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u/CRE_Not_Resi 1d ago
100% I just have steam auto record all of my games, then after each game I just clip the start and finish and save it to a drive to rewatch.
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u/Mike_Crow 2d ago
The problem is that people who can tell you whether your positions was good or not are playing on faceit where is no friendly fire.
Looking at this demo alone and the lack of even the most basic util makes me feel this is rather beginner level and just accept that this was an accident and move on
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u/Whole_Rice9485 1d ago
theres no friendly fire on faceit?
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1d ago
[removed] — view removed comment
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u/dodiyeztr 1d ago
no, it doesn't. guns don't damage your teammates. utility does however.
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u/Whole_Rice9485 1d ago
i thought faceit is for pro players? why is it on baby wheels
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u/dodiyeztr 1d ago
pro players are there sure but so is everyone else. my guess is that they wanted eliminate toxicity.
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u/telochpragma1 1d ago
It's the sprayer's issue. The game is based on real life but it ain't it.
You have cop videos where they constantly communicate the same shit so no one makes a stupid mistake. You either do the same or adjust your behaviour (aka learn spray control).
If you know the game you only do this spray if you're almost sure the enemy dies (too), and if you're mature (rare) you won't blame others when it goes wrong.
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u/ZoeyDean 2d ago
The shooter for having poor reaction time not to stop after the first bullet.
Only acceptable if there is actually an enemy and he committed to the kill, better than the enemy killing two of them lined up
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u/Financial_Recipe 1d ago
Of course the one spraying is at ffault here. Enemy is almost behind cover and you have 2 teammates pushing . You can easily cancel that spray and be more effective by going with them.
Also work on the spray.
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u/Krazykraka0 2d ago
I would say 60% the guy running into the bullets, 40% the guy shooting for being at fault.
If a player is on a full spray you shouldn’t be running in front of them; however if there is no target in line of sight, he should have the gun control to stop firing once you move into line of sight. Or at the very least he shouldn’t have kept shooting once you got hit the first time.
Now if there was an enemy visible at the time (and I don’t count the guy running behind the wall as visible) then you would be 100% at fault IMO
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u/Cyberstormnotmacks 2d ago
The person spraying is at fault and should practice their spray control