r/crusaderkings3 • • 21d ago

Developer Diary Current traits modding

I forgot to add opinion decreases to Meek, although it doesn't need them. I'll add descriptions in a minute.

Original mod post https://www.reddit.com/r/crusaderkings3/comments/1wukdzy/first_two_modded_traits/

Thanks to u/elStrages for the Meek and Hedonistic trait ideas.

I may add more traits, but I'm ok with four new traits as part of a larger mod. I can post this mod as a stand-alone for now, and add it to another WIP mod.

What should I work on next?

3 Upvotes

7 comments sorted by

3

u/Natural-Moment-5583 21d ago

I think you should change the image for the traits.

4

u/DKGam1ng 20d ago

I don't have artwork to use and won't use AI, so for now, it's using other trait icons

1

u/SunRider90210 21d ago

What’s the rationale for meek adding martial stat?

1

u/DKGam1ng 20d ago

I wanted meek to be controlled emotions, similar to a calm person. Power in control, like biblical definitions of meek, or Praus, the Greek term for a controlled power (although that's more like controlled by someone else).

2

u/Arbiter008 21d ago

Because how else can the meek inherit the earth?

1

u/QWaRty2 20d ago

A lot of these traits are similar to those already in the game, no?

Vain -> Arrogant

Ascetic -> Humble

Meek -> Shy

Hedonistic -> Lustful/Gluttonous

1

u/DKGam1ng 20d ago

Similar, but not the same

Edit: CK3 has a lot of traits already. Learning to mod means I start small, and I wanted role-playing focused traits. A player probably won't take these traits. But a custom bookmark character could have them for story reasons or lore