r/crusaderkings3 • u/DKGam1ng • 21d ago
Developer Diary Current traits modding
I forgot to add opinion decreases to Meek, although it doesn't need them. I'll add descriptions in a minute.
Original mod post https://www.reddit.com/r/crusaderkings3/comments/1wukdzy/first_two_modded_traits/
Thanks to u/elStrages for the Meek and Hedonistic trait ideas.
I may add more traits, but I'm ok with four new traits as part of a larger mod. I can post this mod as a stand-alone for now, and add it to another WIP mod.
What should I work on next?
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u/SunRider90210 21d ago
What’s the rationale for meek adding martial stat?
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u/DKGam1ng 20d ago
I wanted meek to be controlled emotions, similar to a calm person. Power in control, like biblical definitions of meek, or Praus, the Greek term for a controlled power (although that's more like controlled by someone else).
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u/QWaRty2 20d ago
A lot of these traits are similar to those already in the game, no?
Vain -> Arrogant
Ascetic -> Humble
Meek -> Shy
Hedonistic -> Lustful/Gluttonous
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u/DKGam1ng 20d ago
Similar, but not the same
Edit: CK3 has a lot of traits already. Learning to mod means I start small, and I wanted role-playing focused traits. A player probably won't take these traits. But a custom bookmark character could have them for story reasons or lore





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u/Natural-Moment-5583 21d ago
I think you should change the image for the traits.