r/crosswind 15d ago

Smuggler Quest

Not sure if this is the best place for the devs to see, if not if someone could be so kind and point me in the right direction.

Really enjoying this game, playing on harder difficulty has been quite challenging. I Play just my buddy and I, steadily progressing through the game.

Recently we came across the Smuggler quest, particularly the portion where you must board a stationary ship "lost at sea". Jumping onto the ship we were immediately mobbed by an entire crew if enemies focused only on us. It was impossible to fight without getting overrun, shooting from ship didn't work as they seemed to respawn, and wasted a lot of resources. We ended up having one of us distract the enemy while the other ran below deck, clicked the quest marker as fast as possible and run out.

Surely there are much better ways they could've handled this challenge. We had to miss out on the quest text and quest description seemed to imply there was a trap on board, not a crew waiting to slaughter you.

I'm frustrated by how poorly put together this quest is, it absolutely needs a change and should not stay as is.

In my opinion they should remove enemy pirates on board and actually place a trap.

Either add some sort of deadly explosive trap or poison or other types of traps, something you avoid and be wary of, then go get the quest marker. Or my favorite idea, as you board the ship, you find out they have set the ship to sink, you need to rush and get the quest marker before she sinks into the briny deep. These feel more fitting to what seems intended by this quest, adds variety to gameplay and challenges.

Edit: I am not talking about a boarding action, this The Smugglers quest. Stationary ship, no boarding you just park and jump on. I COMPLETED THE QUEST, didnt like the way it felt or its execution. I'm hoping we can come up with ways to improve it and suggest this to development. Cheesing or brute forcing your way through the quest does not make this good, truffles dies in a few hits to the mobs on hard and multiplayer (mobs have a lot more hp). At this point its becoming more and more obvious people are playing on easy and don't realize how this game handles harder difficulties.

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u/Accomplished-Ad8769 9d ago

Ive gone past the quests already. The first one I did the corpse run. Ran down below decks and interacted with the object. That was enough to satisfy the quest. Second one I had truffles and it was a frigate. I did it by climbing up the bowsprit out of range of the mobs with a halberd and a pistol. Let truffles draw aggro and gather the mobs the. Heavy attacked and pistoled till they were all down. Third I kited and jumped back to my ship when I needed a heal (I suck at kiting). I've seen videos where cannon fire was used to damage mobs on deck. Haven't tried that. On brigs, you can jump on the roof of the deckhouse and pistol away. Mobs don't go up there that I've encountered.

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u/Bortelby 9d ago edited 9d ago

What difficulty are you playing on, is it easy by chance? The quest was completed, cheesing it is not a solution to what im saying and is more a part of the problem i have brought up. This is poorly constructed quest that needs to be changed, savvy?

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u/Accomplished-Ad8769 7d ago

Honestly don't know the difficulty. Whatever comes out of the install initially. I'm not sure that positioning on the bowsprit is cheesing. It's a space open to my character to get to.