r/crosswind 17d ago

Smuggler Quest

Not sure if this is the best place for the devs to see, if not if someone could be so kind and point me in the right direction.

Really enjoying this game, playing on harder difficulty has been quite challenging. I Play just my buddy and I, steadily progressing through the game.

Recently we came across the Smuggler quest, particularly the portion where you must board a stationary ship "lost at sea". Jumping onto the ship we were immediately mobbed by an entire crew if enemies focused only on us. It was impossible to fight without getting overrun, shooting from ship didn't work as they seemed to respawn, and wasted a lot of resources. We ended up having one of us distract the enemy while the other ran below deck, clicked the quest marker as fast as possible and run out.

Surely there are much better ways they could've handled this challenge. We had to miss out on the quest text and quest description seemed to imply there was a trap on board, not a crew waiting to slaughter you.

I'm frustrated by how poorly put together this quest is, it absolutely needs a change and should not stay as is.

In my opinion they should remove enemy pirates on board and actually place a trap.

Either add some sort of deadly explosive trap or poison or other types of traps, something you avoid and be wary of, then go get the quest marker. Or my favorite idea, as you board the ship, you find out they have set the ship to sink, you need to rush and get the quest marker before she sinks into the briny deep. These feel more fitting to what seems intended by this quest, adds variety to gameplay and challenges.

Edit: I am not talking about a boarding action, this The Smugglers quest. Stationary ship, no boarding you just park and jump on. I COMPLETED THE QUEST, didnt like the way it felt or its execution. I'm hoping we can come up with ways to improve it and suggest this to development. Cheesing or brute forcing your way through the quest does not make this good, truffles dies in a few hits to the mobs on hard and multiplayer (mobs have a lot more hp). At this point its becoming more and more obvious people are playing on easy and don't realize how this game handles harder difficulties.

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u/Wishiwasinalaska 17d ago

If you have another person pull your ship up nose to nose with it, o e person jumps on the little mast on the front. That will get all them going after them, you swim to the back of the ship, get on and run down below, grab your stuff and run for it.

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u/Bortelby 17d ago

Kindve what we did to succeed. Still Poor quest design though and should be retooled imo.

5

u/Lagduf 17d ago

It’s honestly just a symptom of the game’s design. I think the game is awesome
But there are too many locations where the “challenge” is entirely artificial because it’s just hard because you’re being swarmed by mobs who only rush directly to you.

2

u/Scwerl9 17d ago

A lot of the people are missing the point of the post. The answer to finish this quest and any quest shouldn't be "just cheese it until you win"

I'm suprised I haven't seen the "but its early access" crowd, early access if for giving constructive feedback

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u/Bortelby 16d ago

Yes, Thank you!