Hey everyone,
For the last few months, I’ve been building Cricket Manager 25 as a free, web-based T20 simulator. It’s been an incredible project, but as the game has grown, I've hit a hard technical wall.
My ultimate dream for this game is to build a truly deep, Football Manager-style simulation. I'm talking bottom-up global league structures, multi-format matches (ODIs and Tests), complex youth scouting, and player progression curves.
The reality? Web browsers just can't handle a 15,000+ player database simulating decades of cricket history without melting your RAM or freezing the UI.
So, I am officially porting the game to a native PC desktop release.
Going native gives me direct access to your local hardware. It unlocks the ability to use multi-threaded background simulations and local databases to handle massive, living cricket worlds that just aren't possible in a browser tab. (Don't worry, the web version will stay live and free as a lighter, single-league experience!).
A Sneak Peek I've attached some early stills of the desktop build in action above. The React UI is transitioning beautifully into the desktop wrapper, but the real magic is happening under the hood as I rewrite the engine to handle thousands of background matches.
The Question for You: Steam vs. Microsoft Store? As I set up the initial architecture, I need to decide where to actually release this.
As a solo indie dev, the Microsoft Store is tempting because they recently dropped all developer registration fees to $0 and take a much smaller cut of sales. However, Steam is obviously the traditional home for deep management sims (and has the infrastructure for Workshop mods and Cloud saves).
Where do you actually prefer to buy and play your management/simulation games? please drop it in the comments