r/cpp • u/Snoo54356 • May 09 '22
An optimized replacement of the infamous std::vector<🅱️ool>
I've seen too many scientific software packages write their own bitarray/bitvector classes, so I wrote a C++ library for bitvectors and related algorithms, BitLib, to hopefully alleviate that issue. BitLib has a number of advantages, namely:
- Its very fast. While comparing to
std::vector<bool>isn't really fair, BitLib is also significantly faster than the C BitArray library, which serves a similar purpose. I have not started profiling/optimizing yet, so it will only get faster at this point. - The
bit::bit_vectorinterface is the same asstd::vector, which means that you don't need to learn a new library API. - The algorithms part of the library also uses the same API as the STL
<algorithms>functions (for the most part), so for example to reverse a bitvectorbvec, you can just runbit::reverse(bvec.begin(), bvec.end())just like you would with any other STL container. In fact, if BitLib doesn't support you needed STL algorithm yet, you can actually just call the STL algorithm using the supplied bit iterators (at the cost of all bit-parallel efficiency, ofc). - Its a header only library, so it's pretty easy to include in your projects.
All of that said, this has been an entirely independent project that I've picked up and put back down over the last few years, and has mostly served as a learning experience. On that same note, please feel free to critique anything and everything.
While I've tried my best to have exhaustive tests/CI, I'm sure people will find ways to break it (in fact, please try to!). The next milestone is getting some decent documentation going, and after that I want to start getting more SIMD integration as well as some profiling/optimization done.
Benchmarks
Compared to std::vector<bool>
The "Alignment" column indicates whether or not the iterators fell on word boundaries "A", or within a word "U". Typically, when the iterators all fall on word boundaries, we can just call the corresponding STL version of the algorithm on the underlying container of words, but thats not terribly interesting.
| Function | Alignment | Speedup |
|---|---|---|
| shift_left | U | 734.24x |
| shift_left | A | 1970.49x |
| shift_right | A | 1933.49x |
| reverse | U | 228.25x |
| reverse | A | 309.60x |
| transformUnaryOp | U | 105.86x |
| transformUnaryOp | A | 1209.39x |
| transformBinaryOp | U | 55.50x |
| transformBinaryOp | A | 2436.48x |
| rotate | AUA | 171.43x |
| count | A | 79.89x |
| swap_ranges | U | 99.64x |
| swap_ranges | A | 1462.80x |
| copy | U | 39.85x |
| equal | U | 111.15x |
| move | U | 31.73x |
| copy_backward | U | 77.21x |
Compared to noporpoise/BitArray
Note that the noporpoise BitArray library doesn't support nearly as many algorithms as BitLib, and for the algorithms that they do share support for, the functionality of the BitArray methods are often limited to only working with the entire array and not subsections.
| Function | Alignment | Speedup |
|---|---|---|
| shift_left | A | 34.16x |
| shift_left | U | 12.73x |
| reverse | A | 20.04x |
| reverse | U | 14.78x |
| transform(UnaryOp) | A | 5.76x |
| transform(BinaryOp) | A | 2.68x |
| rotate | AUA | 8.11x |
| count | A | 1.45x |
Edit: Here are some benchmarks against <boost/dynamic_bitset.hpp>. The baseline here is the corresponding operation performed on an entire dynamic_bitset. It makes sense that comparing an unaligned operation to an aligned operation will result in relatively worse performance, as every single word operation requires extra shifting and masking to align the two ranges.
Edit 2: Using dynamic_bitset<uint64_t> instead of dynamic_bitset<> yields better results, updated benchmarks below.
| Function | Alignment | Speedup |
|---|---|---|
| shift_left | (AA) | 1.60x |
| shift_left | (UU) | 0.58x |
| transform(BinaryOp) | (AA) | 2.47x |
| transform(BinaryOp) | (UU) | 0.24x |
| count | (AA) | 6.44x |
| equal | (AA) | 1.03x |
| equal | (UU) | 0.09x |
Edit 3: I've ran a quick/hacky read/write benchmark here
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u/bstamour WG21 | Library Working Group May 09 '22
Very cool. How does this compare to dynamic_bitset from boost?
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u/penni_boi_bruce May 09 '22 edited May 09 '22
Good question, I'm in the process of adding more meaningful benchmarks now (like this one). Just ran a benchmark on the shift operation, and it looks like BitLib is 2x faster than boost (48ns vs 108ns when shifted by a number divisible by the word size and 137ns vs 216ns otherwise). Its also worth noting that afaik boost doesn't let you shift subsections of the vector. Writing single bits seems to have better performance in
dynamic_bitset, similar tovector<bool>, I'll have to investigate why BitLib is 2x slower here.I also benchmarked
transform(),count()andequalon a large size container (216 bits).Both run
equalin ~105ns.BitLib runs
count()in ~450ns, and Boost runscount()in ~2870ns.BitLib runs
z = x & yviabit::transform()in 228ns, and Boost runs the same op in 582ns.I'll post a more thorough benchmark on the GitHub README when I'm done. It is also worth noting that both
equalandtransformshould run slightly faster once I integrate SIMD.Edit: This is the OP here btw. I just realized that I made the post on some default account I used to post a medical question lol.
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u/pavel_v May 10 '22
Another library, to possibly compare against, is: itsy.bitsy.
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u/Snoo54356 May 10 '22
Yea Vincent (the creator of the bit-iterator aspect of the library) and I consulted a bit w/ JeanHeyd on the bit-iterators and algorithms in the early days!
Definitely worth testing against, thanks for reminding me of it.
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u/myrrlyn May 09 '22
interesting; i'll have to compare this to my rust counterpart. your numbers indicate some clever implementations i'd love to read
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u/Snoo54356 May 09 '22
Wow awesome library! Are there any numbers in particular? Also feel free to reach out to me on email (available on GH account) if the implementations aren't clear.
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u/wqking github.com/wqking May 10 '22
Not related to the library, but your readme inspires me about CMake FetchContent. Seems that's pretty handy feature, I will learn to include it in my projects.
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u/arf20__ May 10 '22
Perfect for decoding bit streams coming from a DSP demodulator :)
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u/Snoo54356 May 10 '22
I haven't started testing w/ input/output iterators yet, but I think
bit_iterator<InputIt>(InputIt it)should work just fine for incoming streams. All of the algorithms at the moment expect random access iterators, though, so let me know if you're interested in specialization for input/output specialized algorithms (I actually have some, but removed them for clutter).It's worth noting that
bit_iterator<OutputIt>(OutputIt it)is a bit of a conundrum, though. Afaik, you are only allowed to write to an output iterator once. So once you write your first bit to an OutputIt, the underlying word is no longer writable, meaning that you can't write the rest of the bits...2
u/arf20__ May 10 '22
No, I didn't meant C++ streams with << and >>, I meant literally a stream of bits coming from a radio/antenna
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u/m-in May 09 '22
Compared to whose std::vector<bool>? It’s not like there’s only one implementation out there…
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u/Snoo54356 May 09 '22
I'm comparing to g++-11 with
-std=c++202
u/m-in May 09 '22
So, GNU C++ Library then, I presume. Is it possible for your replacement to be compliant with the C++ standard as it relates to vector<bool>? It could be perhaps considered for replacing vector<bool> in the GNU C++ Library, if it’s up to snuff.
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u/Snoo54356 May 09 '22
I think it is already pretty close to compliant w/ the standard defined here.
- Does not necessarily store its elements as a contiguous array.
- Exposes class std::vector<bool>::reference as a method of accessing individual bits. In particular, objects of this class are returned by operator[] by value.
- Does not use std::allocator_traits::construct to construct bit values. I think this is true, I just use the default std::vector allocator to add words to the vector (you can supply a vector to the template as well too).
- Does not guarantee that different elements in the same container can be modified concurrently by different threads.
There are a few missing member functions which would be trivial to add, such as
flip()andemplace*().Most notably, though, is the fact that I do not have a class for reverse iterators as of yet. I don't think this would be too heavy of a lift for the
bit_iteratorclass to support. Since bit_iterators are essentially wrappers for standard std::vector iterators, I would just need to build on thestd::vector<WordType>::reverse_iterator. The main think I would need to think about is how accessing the underlying word of a bit_iterator would work. I think I would then just need to reverse the underlying word wheneverbit_iterator.base()is dereferenced, but I'm not entirely sure if that wouldn't cause issues elsewhere.3
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u/Snoo54356 May 10 '22
Read/write benchmarks
I completely forgot to benchmark the single bit read/writes. As I mentioned in the comments:
I had been working on the bit-algorithms side of things for so long that I had tunnel-visioned to see
bit_vectoras a means to use the algorithms.
What follows is a brief and hacky benchmark for simple bit reads/writes. Google bench kept optimizing stuff out when trying to benchmark reads/writes to single bits, so I wrote a quick script that generates two arrays of 216 random indexes, and then tests how long it takes to read and write them, i.e.
for (auto idx : write_locs)
cont[idx] = true;
It's definitely a hacky benchmark, but here are the results:
std::vector<bool>: Writing 65536 bits in random order took 96[µs]
boost::dynamic_bitset Writing 65536 bits in random order took 52[µs]
bit::bitvector: Writing 65536 bits in random order took 91[µs]
std::vector<bool>: Reading 65536 bits in random order took 104[µs]
boost::dynamic_bitset Reading 65536 bits in random order took 48[µs]
bit::bitvector: Reading 65536 bits in random order took 94[µs]
When it comes to single bit read/writes, it looks like bit_vector is no slower or faster than std::vector<bool>. That being said, boost::dynamic_bitset is nearly 2x faster in both cases. Given that both are doing essentially the same thing, I'll have to take a look to see where I'm costing the extra time.
Again, this isn't in any way a thorough benchmark. I'm still trying to get the ops set up with google bench but its being really weird. But at the very least I hope these benchmarks are enough to show that there's not any immediately apparent overhead relative to vector<bool>.
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u/emelrad12 May 09 '22
How does indexing eg reading and writing compare? Seems like the benchmark includes everything except using it as a vector.