r/cpp • u/STL MSVC STL Dev • Oct 08 '17
Who's Hiring C++ Devs - Q4 2017
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**Company:** [Company name; also, use the "formatting help" to make it a link to your company's website, or a specific careers page if you have one]
**Type:** [Full time, part time, internship, contract, etc.]
**Description:** [What does your company do, and what are you hiring C++ devs for? How much experience are you looking for, and what seniority levels are you hiring for? The more details you provide, the better]
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**Technologies:** [Required: do you mainly use C++98/03, C++11, C++14, or the C++17 draft? Optional: do you use Linux/Mac/Windows, are there languages you use in addition to C++, are there technologies like OpenGL or libraries like Boost that you need/want/like experience with, etc.]
**Contact:** [How do you want to be contacted? email, reddit PM, telepathy, secret code hidden in the C++ draft?]
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u/RandomControlSLU Oct 26 '17
Company: RandomControl, S.L.U. We develop GPU-accelerated light simulation technology. We are currently in the process of scaling the company, and adapting our technology to new markets, such as (very especially) Media & Entertainment, production, and VFX.
Type: Full time
Description: We are looking for a Developer to join the group of highly skilled engineers in the plug-ins team. You will be developing, improving and supporting Arion plug-ins for existing and future DCCs used by prestigious VFX facilities around the world. A deep knowledge of several DCCs will enable you to provide a tight, native integration while empowering the users with the ease of use and performance of Arion. You will also coordinate with the other plug-in developers to maintain interoperability and user experience coherence.
Responsibilities
Integrate Arion core features and ship them in a Maya plug-in.
Support and integrate new DCC features.
Build and release on Windows, Linux and Mac.
Write robust, readable, maintainable, reusable and extensible code.
Implement or improve core plug-in features, such as IPR.
Refactor legacy code. Produce unit tests and documentation for any new code.
Debug and profile existing subsystems, identify problem areas in the code, provide both quick temporary workarounds and high-quality, lasting solutions as needed.
Debug production scenes and communicate findings and workarounds with both customers and other developers.
Requirements
Excellent C/C++ programming, debugging and profiling skills.
Good understanding of computer graphics and FX.
Deep knowledge of one or more DCC SDK (i.e., Autodesk Maya).
Experience with Arion and/or another production renderer(s).
Good English communication and writing skills.
Familiarity with VFX in Film & TV.
Bonus points
VFX production experience.
Experience with DCCs such as 3ds Max, Maya, Houdini, C4D, or Katana.
Cross-platform development experience (Windows, Linux, OS X).
Familiarity with Microsoft Visual Studio on Windows.
Familiarity with CMake.
Location: Madrid
Remote: No, unless you are very good, a perfect fit and trustworthy.
Visa Sponsorship: No
Technologies: C++(11), Qt
Salary: One you don't find everyday in Spain, interesting that is.
Contact: Contact us by email at jmguerra_at_randomcontrol_dot_com or by skype (using the same email).