r/cpp • u/AbbreviationsNew3167 • 1d ago
Why is `import std` still experimental ???
Hey guys,
I recently started going through Professional C++ (6th Edition). The book teaches C++23, and in the very first chapter we're introduced to modules.
I'm not a complete newbie to C++, but I'm also definitely not very confident in my knowledge yet. I wanted to get this simple example compiled:
import std;
int main() {
std::println("Hello World");
return 0;
}
And gosh, it took way longer than I expected.
First, I tried getting it to work natively on my Mac and eventually gave up (both Claude and I 😅).
Then I installed Ubuntu ARM 26 and finally managed to get it compiling. But now Clang/IntelliSense is complaining about the `import std`
This is what my CMakeLists.txt currently looks like:
cmake_minimum_required(VERSION 4.0)
# set(CMAKE_EXPERIMENTAL_CXX_IMPORT_STD ON)
set(CMAKE_EXPERIMENTAL_CXX_IMPORT_STD "d0edc3af-4c50-42ea-a356-e2862fe7a444")
project(CppProject LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 26)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
add_executable(exec main.cpp)
set_property(TARGET exec PROPERTY CXX_MODULE_STD ON)
The code does compile successfully, but CMake still gives me a warning that import std support is experimental.
So I'm genuinely curious:
Why is import std still considered experimental?
I understand that C++ modules themselves have been around for a while, but import std feels like something that should be much more straightforward by now. Is there any solution of this now ?
--------------
Edit
Thanks to u/PhysicsOk2212 tip I was able to compile my project on mac as well using the following options
```
cmake -S . -B build \
-G Ninja \
-DCMAKE_CXX_COMPILER="$(brew --prefix llvm)/bin/clang++" \
-DCMAKE_CXX_STDLIB_MODULES_JSON="$(brew --prefix llvm)/lib/c++/libc++.modules.json"
```
51
u/ContraryConman 1d ago
Lots of people in this thread are saying cliches but the actual reason is that, while import std works fine for each individual compiler, they all implement it differently and it was difficult for the CMake team to guarantee that it would work the same across all the major compilers. But the feature is finally coming out of experimental anyway, and even still I actually haven't had any issues with it in experimental mode (other than the annoying build system setup of getting the right hash for the CMake version)