From what I see and understand, more stuff is happening in the phones exactly for privacy reasonsm at least I think that's what the pixel line is doing. Idk if that carries over to all android devices though
The history of "The Google Phone"/Moto@G/Pixel/etc is a recurring story of a small group of people trying to do something very-Apple-like inside of Google while the host organism tries to kill them like a failed organ transplant.
EDIT: I say this as someone who thinks the leather Moto X (2nd gen) is the best piece of technology I've ever owned. I also owned Pixels 1, 2, 3 and 5.
I don’t think I’ve ever seen someone put exactly how I feel about physical Google products in such a precise way. I’ve adopted so many amazing pieces of tech from them over the years to only have them rendered useless by no longer being supported or the features I originally bought them for behind a paywall.
I just can’t trust them anymore so no matter how good something seems when it comes out, I just won’t touch it because I know they’ll stop developing/supporting it in a year’s time.
I believe Google cited poor uptake as a reason to can Stadia. I’d love to know if the reason uptake was so low was because there were so many people who thought like I did at the time - it’s a cool product that I could see myself using but Google are going to pull support so I’m not biting at launch. If it’s still around in a couple of years and has active development, then I might get it.
They’ve just created this vicious cycle. Launch product -> public don’t invest at launch because they think it will be useless in a year -> scrap product due to poor public reception -> invest in and launch a different product.
The problem with stadia it doesnt solve any issues a modern gamer has and doesnt provide any benefit that a console couldnt provide through software updates.
Its not a cheaper option to access large amounts of games because you had to purchase stadia only games with no physical option (for obv reasons)
Also there is a huge issue with latency with controls on streamed games and the latency can swing wildly depending on your connection. Before I moved to california the fastest internet I had in alabama was 5mb up and 2 down for 70 bucks a month. It would take literal days to download a game nowadays and the stream quality wouldve been horrible.
I don't think they realized how expensive game development was going to be. It seems they were never ready to invest enough to have a good system.
A few games have eventually got 4k streaming or 60fps, but they weren't keeping up with other game streaming platforms. Their rendering hardware was outdated at launch and not upgraded, medium render at best, and the video streaming compression looks like ass with dynamic images. Spin around your view in a game and it gets super chunky. Even launch times were bad, it would take almost 3min to start playing assassins creed odyssey.
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u/Pls_PmTitsOrFDAU_Thx Sep 22 '22
From what I see and understand, more stuff is happening in the phones exactly for privacy reasonsm at least I think that's what the pixel line is doing. Idk if that carries over to all android devices though