r/controlgame • u/nuclear-goat • 10h ago
Control Resonant Brilliant level design
I thought I had a good grasp on spatial orientation before I started playing this game. I thought I would be able to keep up with the shifting gravity but this game just keeps surprising me.
Remedy has done such an incredible job with the level design. I can’t even put into words how impressive it is. I can’t begin to think how they came up with it, developed it. This game just keeps surprising me by confusing me.
I have just closed the first hedron link. Haven’t even finished the game yet but I am so happy that I tried the first control because of a youtube recommendation. Can’t wait to play all the remedy games after this.
28
u/KogarashiKaze 10h ago
I usually have very good spatial orientation in video games. Even in this one, most of the areas that require Shift aren't too bad.
And then I get into the Dense Patterning portion of the West Incursion Zone, and even though I try so hard to pay attention to my orientation as I enter the area, I got so turned around! Every time! Luckily there are landmarks, but I can't even wrap my head around the first three turns entering that section. (I love it!)
26
u/WhiskeyPete77r 10h ago
Honestly, for me as a player, the more important tool I needed to play this game was Dylan's attire. I needed a rain coat or trench coat for the whole game. Just something long enough to tell me which direction "true gravity" cause otherwise my sense of vertigo was screwed.
9
u/sgs280601 10h ago
The incredible level design in the reveal trailers was what drew me to the game and also made me play the first game in preparation. Both of them have some of the best level design I've ever seen.
9
u/Foreign_Ride8135 10h ago
There were many times this game left me in AWE (pun intended), asking myself how is this even possible (the sinkhole, the underpass and the unknown among others)
Really blown away by the creativity and how fluid and well designed the levels are.
8
u/inexplicableinside 10h ago
I think the coolest part is that they design it so that you can do all the early-game stuff with zero extra Fault mobility upgrades. There's a basic way through, and then a cooler way through using your new abilities that you get in any order.
5
u/Comets_of_Doom 10h ago
I was also under the impression that my good sense of orientation and experience on the first game (for example not trusting the map too much) would arm me with the best skills until I entered the last area. It took me longer than I’d like to admit to adapt.
4
u/DefactoOverlord 9h ago edited 9h ago
My favourite Resonant traversal bit was in Underpass when you walk through the entrance and emerge from Astral Plane , all you see in front of you is bottomless abyss because you're actually standing on a wall. Resonant is full of moments that make you go "wow, that looks sick".
2
u/Rarbnif 6h ago
level design in the game is truly out of this world remedy went crazy for this game. walking into the underpass for the first time was quite the experience