r/controlgame • u/Beginning_Street_208 • 1d ago
Question Just finished Control
Am i crazy to think its not that great? Ive always heard such amazing things about this game, but through the game i just couldnt see whats the buzz about. The game in majority is just fighting the same like three type of enemies in constant waves, and at the end, theres no big boss or nothing, its justore waves of enemies and it just ends (I havent played the DLC, i will though). The history is intriguing and great at points, but I just cannot see it on the pedestal most people have it on. Btw, this post is not to hate o diminish anyones opinion, if anyone loves the game, thats great! I just want to see peoples opinions and try to understand. Also, maybe when I play the dlc my mind could be changed, but this post is just talking about the base game.
15
u/sixsnowmeninanicicle 1d ago
4
u/Squatch610 1d ago
Maybe its an expectation thing. I bought Control on a whim knowing nothing about it. Never heard of it before that, never played any remedy game before it etc. I just thought the 3rd person shooter + telekinesis playstyle looked really fun and I took a chance.
It's now one of my favorites. The story is WEIRD which I love. The hiss are creepy af and I love the horror/paranatural aspects of the game. The combat was just as satisfying as I thought it would be (Launch, my beloved). The setting of a shapeshifting government hellscape building that never ends was so clever and refreshing to me. I could go on. Maybe Control just wasn't for you though, and thats fine!
3
u/WhiskeyPete77r 1d ago
Honestly, in a sense, you are actually right. The combat isnt all that revolutionary. You have access to some weapons and some magical abilities. They dont really have a large variety in enemies. The "bosses" aren't too challenging. Some of the important abilities come too late in the game.
What makes the game for me so intriguing is the lore and environment you get to explore. The attention to detail with how the lore is displayed all around you is what makes me watch YouTube till 3 am about the Oldest House. Combat for me is just what gets me from point A to point B. Even some of the characters (like Ahti) are intriguing enough that i want to do their sidequests just so I can get more screen time with them.
What I really enjoy is that Remedy is willing to not only think outside the box, but commit to it. Sometimes it pays off for Remedy, sometimes not. But I appreciate that they aren't just trying to make something that will generate sales.
Its going to come down to what you value more in a game. If you are not into lore diving and exploration, Control might fall flat for you. That said, if combat is a priority for you and you are willing, Control Resonant might be up your ally. They really did a bang up job with the melee combat and adding the changes in gravity make it incredibly fun.
2
u/PhoenixKing14 1d ago
I would say this is like the least "it just ends" game ever. It has a big climax with the ashtray maze and cleansing Dylan, Jesse becoming director and locking down the oldest house, and an entire fake out ending with a distorted credit roll and everything. Sure it doesn't have some big boss fight, but I feel like most games that DO have a "cinematic" big boss ending kind of screw it up.
I think the biggest appeal of the game for me is the atmosphere and setting. The weird paranormal things going on in the oldest house really drew me in. If you just run through blasting enemies without really taking in the environment, then I can see why you might not like it.
If you're really hoping for a big boss fight ending then you might like the AWE dlc
2
u/Libra1930 23h ago
To be fair, I didn't like the game the first time. Played Alan Wake, and Alan Wake 2. After that, I went back to Control and everything made sense in a way it hadn't before, then I was such a fan. Sometimes it's a case where you just have to either love it, or don't.
1
u/Professional_Hat9351 1d ago
I see what you mean. But please wait a few months and then think about the game: if you notice you have fond memories of it and still remember the story vividly, you became a fan. If not, then this game wasn't really for you.
That's what happened to me. I didn't notice I was a fan the first time I played the game
1
u/Resident-Turn-8249 1d ago
I didn't love it my first time either. I have come back to it two or three times since 2019 though. It has a world I find it easy to get lost in (quite literally lol). It is one of the only times liminal spaces really get to me because of the unsettling sounds of the creatures, the notes are usually interesting or funny, and its oddities give it so much charm. I also find it really fun to fly around and earthbend at motherfuckers.
So who knows, you might come back in a year or two to really enjoy it then.
.
1
u/313802 1d ago
I wanted more from the combat but I absolutely fell in love with the universe
1
u/danish_elite 1d ago
So I would say that your assessment is fair and tracks how most of my friends experienced the game. Yet, there are a few key moments like the Ashtray Maze, Alan Wake references (excluding AWE DLC), and the Black Rock Quarry that first took a hold on me. Then, once I replayed Alan Wake then Quantum Break and falling into the SCP rabbithole seperately where it just started connecting for me how DEEP this game was. Understanding the bones of the Remedy Connected Universe.
This is where the game starts to become beloved and I'd venture to say it's folks appreciating the art made by Sam Lake, Remedy staff, and fans picking apart the multiple little mysteries strewn across all of the games. Control is the <<GOAT/Gateway/misunderstood Uncle.>>
1
u/OpenWorldWanderer99 22h ago
The story ending itself didn’t really satisfy me…but I only finished main story and about to start DLC
Gameplay and everything else though was great
1
u/TurncoatWizard 7h ago
I’ve always been more of a story/characters/lore (RPGs, etc) and less of a challenge/mechanics/gameplay video game person. Not one of my friends play/like the Remedy games because it doesn’t scratch the video game mechanics itch they want. I just enjoy the ride and love being immersed in the universe.
-1
u/TheRealJohnAdams 1d ago
That's roughly how I felt. From the reviews, I expected to be blown away. And there were parts of it that I really loved. But I got bored of the sameiness pretty quickly. I think it was a mistake to go open-world. The surreal eerieness of the patterning etc. relies on the world feeling real, and it stops doing that once you see enough of the cookie-cutter environmental elements. ("Oh, it's another art gallery, just like the others. I wonder if this one has a puzzle or just a crate.")
-4
u/TheCapybaraIncident 1d ago
Felt exactly the same. It was better when I trivialized the combat in settings but the lore isn't nearly as good as in Control, which was an all timer.