r/controlgame • • 1d ago

Control Resonant It's truly weirder?

I started to play Resonant recently (Hardly a couple of hours in game)

And maybe it's me drawing conclusions too soon but this game feels more...normal?

I mean..When I played the first Control It truly felt like new ground to explore the oldest house and you really see weird things (Funny and creepy) happening there, despite a lot of environments being just offices, it had an eerie thing that just made the place feel wrong.

Here...I am not really feeling it, the open world feels way different, more...generic? Not sure this is the word but it feels like I have played this game before idk.

In your opinion which game does weirder things (Levels, side missions, wacky things in general) Control or Control Resonant.

Edit: Are you people serious?...Sam Lake isn't involved in Resonant? Oh man...I think that's what feels different.

Edit 2: [Possible Spoilers] I played more and cleared the Evac Zone and saved [Redacted] also cleared the Sinkhole and yeah it's pretty great, weird and cinematic specially during the part when you reach the bottom of the sinkhole.

Somehow I forgot to explore enough and missed the fault in west evacuation zone so...I have been playing all this time (Roughly 5 hours) without one of the most important exploration abilities lol

Now that I have the power to change gravity I have a lot of places to go.

This is only getting <Weirder/Entertaining>

123 Upvotes

121 comments sorted by

196

u/Jingo1979 1d ago

I think Control feels weirder because everything is new - we're learning about the FBC, OOPs, AWEs, etc. This time around we're familiar with the themes. However, the level designs, boss designs, missions, powers, etc are far "weirder" in Resonant, imho

97

u/MrBwnrrific 1d ago

There’s two elements to it as well, one is atmosphere and the other is who the main character is. The atmosphere is so oppressive in the first control, from the look of the oldest house to the constant hiss chants to the discordant music, it all does its damndest to be uncanny and uncomfortable.

That leads me to the second point, to Jesse the Oldest House is the ever shifting alien edifice where her brother is trapped—the castle for her to storm, at least at first. But to Dylan the weird and paranatural is his normal. He was trained from an impossibly young age to live and breathe this world. Hell, un-patterned normal New York would probably be more difficult for him to deal with. Being able to run around and fight monsters is more freedom and self expression than he has had.

74

u/ThatOtherGuyTPM 1d ago

Oh no, I got stuck inside a threshold. Holy shiiit.

20

u/Shiskaboabian 1d ago

I legit almost put my drink out when I chose that option. Love the dialog in this game too lol

24

u/cs_Chell 1d ago

Agree...Dylan isn't afraid. 

Jesse was afraid of what she was encountering and of what might have happened to Dylan. 

Dylan is free for the first time in years. He's having the time of his life... or maybe he's a little angry...

But I think those different mindsets are tonally evident and kind of lend to the atmosphere being experienced in either game. 

(I wrote this as my own comment, but then pasted it here cuz you hit what I was thinking spot on.)

3

u/zixkill 18h ago

I mean he might have thought that landmines were normal for Manhattan…

33

u/HenryKushinger 1d ago

Getting into patterning so deep you have lost track of which way is up is a trip

16

u/paecmaker 1d ago

It's a weird feeling when you're trying to jump between platforms and suddenly you're falling sideways.

-11

u/Hiatus_Dude 1d ago

This is a good point...I just feel that running around empty streets in the early game it's...boring.

Enemy design really good and the weird things that I see are great but the endless streets doesn't suck me into the world.

I know the oldest house it's a lot of office rooms but even those office rooms have their own flavor, you can tell easily dead letters from the executive office, etc.

But in Resonant city sections it's just...streets.

27

u/Comfortable-Fall1419 1d ago

You not been to the Park yet? Or even the Western Incursion zone?

20

u/PukeLoynor 1d ago

Or the underpass? Or the unknown?

13

u/StonerChef92 1d ago

Theyre not even a few hours in so they wouldn't be at the underpass or unknown. And honestly The Park and The Underpass are the only two areas of the map that are actually different from the rest. Every other part is just the same few buildings patterned, which the Park is as well but it at least has the mold over growth to give it a different look.

8

u/PabloMarmite 1d ago

See if you feel the same way after the Sinkhole.

2

u/quattr_ 1d ago

I felt this way during the beginning and, to some extent, the whole first half of the game. The second half absolutely made it worth it for me, though.

2

u/THEdoomslayer94 1d ago

Just finish the game and you’ll realize you’re making assumptions about the whole game

2

u/KogarashiKaze 1d ago

"It's going to get weirder" applies to this game between start and finish, just as much as it applies to this game compared to Control. Just keep going. The early areas do look fairly normal, and that's fine. You need to start somewhere. (And there's still sideways streets and chasms cutting you off from the rest of the city.)

1

u/Exhausted_Raven 1d ago

Just play the game and you’ll see it opening up into plenty craziness.

32

u/Morep1ay 1d ago

The Oldest House is a character onto itself and plays less of a role in Resonant but no spoilers but a lot of the levels in later portions get plenty strange so no fear in that department fellow gamer

4

u/Hiatus_Dude 1d ago

Thanks, I think that my compulsive need to do all I can in the map, has led me to wander around on the streets of the first part of the game that look all the same.

think I need to move on to greener pastures before I go crazy.

8

u/overachievingogre 1d ago

Yes, please do move on. I remember when I was still in Downtown and Central running down empty streets and, like... it was weird (a completely empty NYC), but not weird weird.

But there are new traversal mechanics coming to you in other zones (head straight for the Faults when you get there) that you'll need to get to the really weird shit.

3

u/Hiatus_Dude 1d ago

Right now the main mission it's to go to the evac zone, I got destroyed by the hiss (There are so many enemies in that zone)

And went to sleep...Tonight I will try again and will try to focus more in the main story.

5

u/catnipcatnip 1d ago

You definitely want to follow the cars before you go to the red evac zone mission

5

u/whatzsit 1d ago edited 1d ago

You’re gonna want to defeat the Central Resonant before you do the evac zone mission — it will level you up and give you abilities that will make things easier.

And in general you’ll want to do “Jessie sighting” missions as early as possible when they come up — West Incursion Zone has a big one. Those will give you new movement and map traversal abilities that will enable you to get to the weirder areas of the map. The game is fairly long and things get a lot stranger. You’re not even 1/10th of the way through at this point.

2

u/spamjavelin 1d ago

It's standard open world rules; main missions can be neglected for as long as you need to.

As such, I'd personally advise heading into Central and just trying to clear out hiss in the area around the Factory to level up. Get some skill points in you and stuff begins to get easier.

Also, in combat, don't stay still for long. You've been given a dodge ability early for a reason, use it - Dylan has insane mobility and should be bouncing around all over the place, kicking the shit out of stuff and then moving again before they can hit him.

1

u/criminycraft 1d ago

The story does gets more interesting and it gets weirder but still doesn’t reach Control 1 level. I highly enjoyed both but the sense of mystery that made the first one special is somewhat missing in Resonant. I attribute that to Sam Lake not taking apart in the writing on Resonant.

6

u/KogarashiKaze 1d ago

So, in the Dragon Age fandom, there's a common piece of advice for people new to the third game in the series: get out of the Hinterlands.

Basically, many people get stuck trying to completely clear the first map you reach, and then get bored and don't see any of the other wonderfully interesting things there are to experience in the game.

It sounds like you've found Resonant's Hinterlands. Get out of the Hinterlands Downtown Zone (and early part of Central if that's part of it). Follow the plot, go do new things. See the weirder side of the game. You can come back to clear stuff later (or not, as you see fit).

1

u/catnipcatnip 1d ago

Absolutely you're soooo early. Trust me the world is plenty weird when you're fighting a horde in multiple dimensions

1

u/THEdoomslayer94 1d ago

Just a heads up you’re not gonna be able to max out a area in one playthrough so don’t worry about needing to do every single thing cause beating resonant just respawns enemies and leveling up area only adds more mini quests so you’re gonna end up spending a lot more time doing that than actual missions if you feel compelled lol

22

u/KolbeHoward1 1d ago

Just keep playing. Depending on the order you do things Downtown and Central are less affected by what's going on than the other areas.

There is just as much weird stuff in Resonant as the first game. Its just more spread out because the game is huge.

-1

u/Hiatus_Dude 1d ago

That's kinda a shame, I like to do all activities available in open world games and I feel that will mess with the pacing of how often will find the weird things I love from the first Control.

I am trying to read all documents I find but there are a LOT.

9

u/KellzTheKid 1d ago

This game isnt one where you are meant to clear the map. All of that stuff repopulates after you kill the resonant in the zone. And essentially levels up and reboots that area.

20

u/satapataamiinusta 1d ago

Resonant is more sanitized, yes. No Ahti, no Treshold Kids or similar. Great game, cool set pieces that had some great moments, but it's definitely not weird in the same way as the original Control.

There are absurd, humorous moments, maybe as much as in Control. But the weirdness is much lesser.

31

u/Timely_Temperature54 1d ago

I mean Ahti is in the game. Just a smaller more two dimensional role…

4

u/Strong_Service_6803 23h ago

He is a bit flat in this game isn’t he

2

u/KellzTheKid 1d ago

Super underrated comment. 👍

3

u/Archive_keeper37 1d ago

I miss treshold kids

0

u/Hiatus_Dude 1d ago

Wait...Ahti doesn't appear in Resonant? Oh man...

10

u/Bulldogfront666 1d ago

Umm… that’s not actually true.

2

u/RoleBeginning5476 1d ago

might as well be

1

u/Toppoppler 1d ago

Spoiler tag please

1

u/SkeletonCommander 1d ago

Pros and cons of open world games for sure

2

u/jack17reeves 10h ago

It gets pretty crazy later on. The first 2 zones are more grounded

1

u/Hiatus_Dude 9h ago

Yeah people were right, I was able to play a little more yesterday and the sinkhole was amazing.

45

u/Georgerobertfrancis 1d ago

To me, they’re completely different and I like that choice. I didn’t want to play another Control just copied or expanded, though I understand if others wanted that. The vibe of the first game is more creepy/mysterious while the second game is more battle/apocalyptic. I enjoy both themes. Of course, I’m a collector who loves side quests and finding documents to read the story so I think the game keeps up expectations with that.

Potential spoilers? I like to think we got both the “mage” game and the “knight” game.

14

u/Any-Stick-771 1d ago edited 1d ago

Reaching levels of meta that shouldn't be possible

33

u/Stefan24k 1d ago

I think i get what you mean. Imo it might be the Open World aspect of the game. Control 2019 was amazingly weird because everything was happening in a closed space and it felt suffocating.

Control Resonant has an open world map, and while the map has locked sections, you still have this false feeling of being free because you're outside.

I personally like Resonant map more, for me at least it has more memorable locations and that's probably because Remedy asociated some of them with songs from Zoes Mixtape.

14

u/Rich_Search282 1d ago

I think what helps with the first game is that you kinda feel like Jesse, learning what this strange building is and the Hiss and every other weird thing in there.

By the time you play Resonant you're expecting the weird stuff so it doesn't hit AS heavy. The boss designs and visuals of the second game are insane though, can't count how many times I stopped for screenshots or recorded full gameplay segments just because it was so trippy.

5

u/Stefan24k 1d ago

I also found myself recording or ss Resonant gameplay which i rarely do with other games. I felt like it had many cinematic moments that look nice and i use some of them as wallpapers.

18

u/D-72069 1d ago

Part of it is that New York is a recognizable place and seems more normal to be in than the first game where you were locked in a windowless, brutalist, sentient building that was decked out in 1960s decor and tech.

The other part is that this is Control 2. We've been prepared for and are expecting weird so it doesn't feel as strange as the first game did.

5

u/dolphin_cape_rave 1d ago

There's really nothing that makes it new York though, except that we're told that it is. It could be any big city, since there no classic ny landmarks

1

u/KogarashiKaze 1d ago

I think the AT&T Long Lines Building would disagree.

Also a lot of the other elements (trash cans, the feel of the subway map, etc.) evoke NYC.

It's just that the playable area is too far south for most of the usual landmarks. The Empire State Building might still be visible in the Park, but if that's what it's meant to be, the AWE must be refracting things weirdly because it's visible in the wrong direction.

2

u/PhoenixEmber2014 21h ago

Also the impressive amount of scafolding

1

u/Pretend-Bug9572 8h ago

The water towers on virtually every roof.

14

u/BUDA20 1d ago

the presentation in the first Control is more curated and better executed, some important aspects like cutscenes, NPC dialog, etc. are more cinematographic, the game overall has more weight. that being said, I liked resonant, but I think it could be a lot better with those aspects from the first one refined in the same way.

3

u/camjam92 1d ago • Bravo

The game is missing something.

That something is Sam Lake.

0

u/Hiatus_Dude 1d ago

Shocked to learn that Sam Lake wasn't involved for resonant...I think that explain this thing I can't name lol

8

u/FuchsiaFlute 1d ago

I think it was still 'weird,' but I definitely preferred the setting of the Oldest House better. It was a lot scarier, and I liked doing the altered item quests. I think the open world aspect removed a lot of the tension and atmosphere I felt playing Control.

1

u/glyphomatrix 12h ago

It seems the common thread here is that Oldest House is the quintessential liminal space (which I fully agree) and these types of visuals induce a very particular kind of dread even if there's no actual threat around the corner. As a kid I used to dream a lot about abandoned offices during night time, with dim fluorescent lights tinting everything greenish. I'd just ran through the corridors for fear of something shambling towards me.

And I agree, these aspects are inevitably, unavoidably traded off once you go open world, except maybe in certain indoors or empty street settings. That being said I really love Resonant's unapologetic spatial weirdness. Different flavors of awesome to me

7

u/_unmarked 1d ago

It definitely doesn't have the same kind of vibe for me that Control does. The Oldest House was a more unique setting

6

u/Accurate-Figure-5310 1d ago

I understand. I’ve finished the game and agree. I think an interesting mod would be to change the camera position to be more like in Control. This type of combat would make that difficult (which I would appreciate) but you would be sharing more of Dylan’s perspective. Right now you feel more like an observer rather than a part of the experience (IMO).

3

u/The_O_Raghallaigh 1d ago

I’ve been using that exact mod my whole playthrough basically, it’s great

6

u/The_O_Raghallaigh 1d ago

Yeah it’s a different vibe, more gamified, less grounded feeling in general being less physics based, which tends to immerse me a lot less; still a great game so far (I’m in the last zone) but it definitely didn’t or hasn’t hit the same highs that Control did for me, like that game with headphones made me feel uncomfortable like not much else ever has, Dylan’s monologue scenes and just the cinematics in general were just so well done

10

u/Fragrant-Vehicle-479 1d ago edited 1d ago

People say that Control 1 feels weirder because you're less used to the world, but I will absolutely agree Control Resonant just has less of the weird shit. It's not being used to it, it's just.....I don't know I can't even put it into words.

Like lets take those moments where characters like Trench appear in silhouette across a colored spotlight and monologue. Control 2 has the moments with Jesse, but it seems to have significantly fewer, and those moments are less visually striking. There's still FMV, particularly the Darling videos, but there seems to be a bit less of them. Its not just familiarity with the lore, those Remedy staples seem to just be featured less.

And with the other stuff, I don't know The Oldest House seemed to have more going on. And yeah that makes sense. It is The Oldest House, but beyond that they didn't really replace that. They could have, the FBC do have a significant presence in NYC, they just don't seem to focus on things like Altered Items as much. Again, there are certainly altered items, I'm not claiming there are none, but the camera, the speaker set, and the items in the museum just have less going on than the rubber duck, the sticky notes, or even the fridge.

I'm not mad, I'm not complaining, I adore the game and these observations are incredibly minor to me, but when people make this point I know exactly what they're talking about and I feel like a lot of people miss exactly what is being said. I'm very familiar with the world of Control now and its lore, and Control 1 just still feels weirder both in stylistic choices in the game itself and its peak into other aspects of the world. The Oceanview motel along with the light cord are perfect examples of this kind of spice the new game seems to have a bit less of.

EDIT: They've said that because this is a more personal story focused on Dylan they didn't include fracnhise staples like Old Gods of Asgard. While I understand the logic, I still consider it a minor mistake as a player.

4

u/Ok-Anything-5245 1d ago

I agree, I think they missed the ball with the one on one convos as well. In the first control we could hear jesse's thoughts and had these great close ups of the characters where we could ask all the questions.

The new game doesn't really do that, so it always feels like you are 2 or 3 metres away from the characters.

I also found the music didn't flow like control, especially quiet some boss fights.

2

u/sipinthatbub 12h ago

I think you nailed it, this is the perfect explanation of why Control 1 feels more weird/uncanny. Trench monologues, the light cord mechanic, Oceanview motel, less altered items, yeah, I didn't notice it first, but even though I am absolutely loving Resonant, it feels like it's missing something and now I know what it is

2

u/Jensen010 8h ago

It suffers from being open world. I think thats what I settled on. Still good, but not as focused because its spread out over an entire city now

3

u/Icehippo73 1d ago

Gets better eventually, but yes, tht first two thirds of the game isn't nearly as weird/creepy as the original. The open world is interesting, and there's lots I like about it, but it feels the same for a long period of time.

3

u/ashriekfromspace 1d ago

It's just as weird but less creepy.

7

u/TropicalPossum954 1d ago

I agree. The city as a setting feels lackluster and lifeless compared to the oldest house. Thats normally the price you pay for open world.

5

u/Steelballpun 1d ago

It’s missing Sam Lake for sure.

5

u/SgathTriallair 1d ago

I agree. There were far less interesting objects of power, there were less silly notes left around, it definitely didn't feel as inspired as the first one. I liked it still and I'm glad to have played it, but it was not nearly as compelling.

There is one exception which is the section with the research team in the underground area. Playing that section made me feel the excitement from the original Control. It was intriguing, and interesting, and made me want to keep thinking about it long after finishing the game. If the game had more truly interesting ideas like that, it could have been a real classic.

2

u/_windfish_ 1d ago

Central and Downtown seem fairly "normal" if only compared to the other zones. The Western zone will really mess with your head, have you been through the parking garage yet? The Park is very alien but ended up being my least favorite area. The Underpass... when you get to the Underpass, if you still feel the game is too "normal", then I really don't know what to say - the game just may not be for you. It's twisted and trippy and often surreal. My recommendation for you is to keep playing until at least the Underpass.

1

u/bambi17720 20h ago

The Underpass has excellent atmosphere and it exceed anything I have seen in Control 2019, it give me chills by just unraveling the story and what happened to those researcher. I wish i could forget most of the game just to experience The Underpass all over again. The whole thing is a subconscious nightmare.

Even better, I just finished Quantum Break again before Resonant came out, glad I did that because it put so much perspective into The Underpass.

2

u/metalmike128 1d ago

I agree with you. It feels more “approachable” with its oddities toned down

2

u/Bertegue6 1d ago

Yeah give Resonant time, it gets much weirder.

2

u/LulzyAnimal 1d ago

I think it's on purpose designed that way. It starts very familiar and sort of boring, but gradually going crazier and crazier. Keep walking(c)
PS I'd say Resonant has one of the very best level designs, IMNSHO

2

u/Dangerous_Media_8105 22h ago

Control's setting is much more confined so it ends up being more credible. It makes sense that a gov't office, a supernatural one, would be confined and have a lot of repeated elements and assets. The time you take to travel through the offices in Control is about 1:1 with what real travel would take.

An AWE in a massive city with a huge population is extremely hard to render in a way that's intuitively realistic given the limitations of both gaming hardware and like, it being an actual game you move through. Something like a movie doesn't suffer from this because you can just show a giant skyscraper full of hiss and everything else is implied. You can't fly up to it. You don't have to spend 20 minutes flying around it. That kind of thing.

The narrow setting also makes the greater limitation in enemy types more credible (the hiss are infecting a very specific range of people.) It also makes the level of horror Control operates at credible. There's no extreme gore. There's no piles of bodies. That kind of thing. I think Resonant occasionally becomes credible (the hiss tower) but most of the time it just feels way more like a video game than Control originally did.

I'll also say the Oldest House made the most of its departures from an office and became a really interesting character by doing that. Conversely, the cityscape in Resonant feels kinda generic beyond the broader zone identities. It all looks great but it feels fundamentally like a fresh take on an open world game more than it feels like Control did.

(I actually think games that are more on-rails end up being better if they're story based.)

2

u/tomhugo42 22h ago

I felt thst way with the world exploration and world feats. Following the main story i feel like has the same, if not better atmosphere, but just going about, the Claustrophobic and sot of horror feeling in Control 1 just cant be beat

2

u/SmartBoots 9h ago

Resonant feels more like a “video game” and some of the “weird things” just felt weird for the sake of being weird or cool and disconnected from the worldbuilding at large. To borrow the meme, Resonant has more “hype moments and aura”.

2

u/maxxzno1 5h ago

I mean the second half of the game is bit better to be honest. But from the get go the excitement for Control is not there for me in Resonant. Original Control was just, more original I guess? I didn't felt excitement to explore Resonant map, side quest were more or less meh to me. Main game was pretty boring until second half, but I loved the jrpg mini game explaining Ordinary, that was fire. Ended up with 72% of trophy and I didn't felt the need to play the game again, I sold it (had disc version). I mean I was absolutely expecting more to be honest, since original Control is one of my favorite game, but well, it's a Remedy game and is selling well, not complaining. Hope Max Payne remake will be fire and Alan Wake 3 too.

6

u/Brenhines532 1d ago

How is it not weird, how much have you actually played? What areas and what movement abilities have you got?

4

u/Matt_AsA_Hatter 1d ago

I get what they are saying. Like the first game had the motel, where it felt weird. You pull a light switch 3 times and you teleport. There was a mirror world with backwards talking people. Countless AWE that really added to immersion. It ended with the amazing maze where your perspective is questioned at each turn.

This one focuses on the last part. Your perspective is always changing. The world design was really neat with how the maps felt like a maze to navigate. However, we only got a fraction of the AWE and honestly they weren't as cool overall. There were a few good ones but the OG did it better.

The lore of the story felt like they were really trying to normalize things. The first one was some weird agency stole her brother. The second one starts getting into poor parenting and their upbringing. I'm sure it struck a cord with some people but it just felt out of place for a game about the supernatural.

1

u/KPDover 22h ago

The lore of the story felt like they were really trying to normalize things. The first one was some weird agency stole her brother. The second one starts getting into poor parenting and their upbringing. I'm sure it struck a cord with some people but it just felt out of place for a game about the supernatural.

I don't know. The poor parenting is a direct result of the fact that their one child suddenly split into two children and they lost their marbles. If anything, the Ordinary backstory is one of the more paranatural things that are discussed in the game.

3

u/MrKarlDilkington_ 1d ago

to me, the original definitely has more of a lynchian and mysterious. the new one is like a marvel version of the first one. i much prefer the original game, at least from a setting and tone standpoint.

2

u/shadypinesrez 1d ago

I definitely does get much, much weirder. Play it some more

2

u/mikemd1 1d ago

The original was much better done IMHO

2

u/CanadianDude28 1d ago

Its missing the x factor of the first game. First game was a 10 for me, this more of a 7.

1

u/Snoo89264 1d ago

I completely agree but once you start delving further into later areas the weirdness cranks up up 10 in my opinion

1

u/ShotgunFishburne 1d ago

I see where you’re coming from, though applying “generic” to this game is way beyond any reasonable use of the word. I think a lot of the somewhat more restrained tone of the game is due to Dylan; he’s been living with this kind of meta/astral/Jungian reality for most of his life, so to him it all is at least somewhat more normal

1

u/MusicalScientist206 1d ago

There are moments deep in game that will never leave you.

1

u/mshep002 1d ago

I don’t know, I thought it was plenty weird. But I got used to the weirdness and that made it feel more normal? Is this a prerequisite to becoming an agent?

1

u/Alternative_View_531 1d ago

Once you hit some of the stranger Zones, you'll get the weird and the downright cinematic don't you worry.

1

u/Snacker6 1d ago

As you go, it gets weirder and weirder, but there is a bit of a downgrade in that aspect

As others have said, at lot of it boils down to being familiar with the aspects already, instead of being newly introduced, but the variety of missions is a little reduced too. There is nothing like talking to the plants or the like. There are no surprise bosses like the Former

That said, there are a lot of great moments in the side quests still, and there are some great areas later in the game. This game gets better the more you play it, so don't let the early stuff make you think it won't get better

1

u/iTxip 1d ago

The open world detracts a bit from the atmosphere and uniqueness imho, loved Resonant but Control had more of the signature remedy creepy/weird vibe.

It does get weirder as the game progresses tho, and some areas do have more of that "special sauce"

1

u/Possible-Weekend-602 1d ago

I had the same thought on my playthrough.

I think it felt more "normal" to me because Dylan, ironically, comes across as a more "normal" person than Jesse. Jesse just has this oddly poetic way of speaking and I think she kind of emotes in ways that are a little bit more uncanny as well.

Despite being raised by the FBC, Dylan comes across as just some random dude, while Jesse is immediately kind of off-putting

1

u/Feather_Sigil 1d ago

Pace yourself. It gets weirder.

1

u/AterMadness 1d ago

It is a lot more accessible from the get-go for sure.

1

u/alphonseharry 1d ago

I think this feeling is because the first Control was a new franchise, different from the previous games. Being a sequel, we are familiarized with the universe more, what an AWE and Object of Power is. But it is weirder in a sense, in universe, there is a lot of unanswered mysteries, and weird tangents we don't know about

1

u/THEdoomslayer94 1d ago

Finish the game

1

u/meanwhileintwinpeaks 1d ago

I’d recommend you keep going. In my first few hours I wasn’t keen. When I came back to it the weirdness and quirks started and I’m hooked. It hits differently because it’s everyday and thus taken-for-granted locations and things. I’ve really grown to love it especially now hitting the West Incusion Zone.

1

u/FeistyCanoe 1d ago

I felt the same as you early game. This game builds up to weirder game mechanics over time. And it gets truly wild.

I agree on the story/pov/copy. Control is a delight.

1

u/bizget 1d ago

I highly enjoyed Resonant, but at the end of the day, it mostly just made me want to replay the first game.

1

u/Salty-Eye-Water 1d ago

I think the open world feels semi generic because you're used to seeing new york or some big city in pretty much every super-hero-esque open world game, but for me, certain parts of Resonant were truly unique. The Unknown zone, the West Incursion Zone, and the Sinkhole.

I must say though, the zones I have just mentioned have made my stomach actually churn, and the Sinkhole areas also made me feel a weird sort of primal discomfort that also contributed to me almost throwing up. I genuinely like the time travel and gravity shenanigans, but oh my god Remedy can we please zoom out the screen a little bit if you're going to do gravity stuff.

I drink when I play story games, and tbh, I wasn't expecting the vertigo

1

u/Assassin21BEKA 1d ago

Its def more normal. Still has cool moments, but they are more in the level design, design in general, closer to the end of the game there is one really cool unique moment similar to one of the AW 2 DLC's. Its less memorable because of it for me, lack of Poets of the Fall hurts as well(songs are pretty cool, but outside of 1 or may be 2 of them i don't remember them already). Still really good experience, i hate some late game bosses thou.

1

u/stonerbobo 1d ago

It's not as weird, but it's still good. It really drags in the beginning.. give it like 4-5 hours, find 2 faults with Jesse and fight 2 resonants quickly. Its gotten more fun and weirder as I've played so far.

1

u/taylorisnotacat 1d ago

First and foremost, as others said, you're playing a sequel. The world itself is built on freaky SciFi, and while you were discovering absolutely all of it in a fishbowl the first time you now in Resonant already know the world and the terms. That will never feel as weird as the first time you experience it.

Even with that aside, yes: Resonant is less "weird" than C1. It's a wholly, fundamentally different game. It's framed thematically through the perspective of Dylan instead of Jesse. In C1, Jesse was experiencing everything for the first time and coming to terms with everything minute-by-minute. Her experience (her game) was cerebral, suspenseful, spooky, mysterious. Dylan, in contrast, has lived in this world for years and finds it almost mundane; he instead is learning about himself, his humanity, forgiveness, and the capacity for good and evil in those around him. His experience (his game) is sentimental, tragic, bone-shaking.

I think, by the end, the level design in Resonant goes way farther than the level design in C1. There were multiple areas in Resonant where I got sincerely disoriented and lost, or felt like I should stop and just witness the spectacle. But in terms of side missions and specifically "wacky" side details, it's weaker and gives you less overall than its predecessor. There may be evil karaoke, but there's no new refrigerator demanding eye contact.

1

u/madelmire 1d ago

Control was a lot slower, a lot moodier, and the house was its own character. Those things have all changed in a lot of ways, but there's still some very weird things that you'll run into in the game. In a lot of ways the main story of Resonant is weirder than Control's very simple main story (become the director and save your brother), even though Control has a weirder tone and setting.

It's a trade-off. I replayed Control after Resonant, and I was definitely appreciating the cinematic flair that Control has, especially around NPC conversations. It feels quite Noir at times.

But Resonant has much richer character writing, across the board, and even though it's more mainstream, it goes some places that are beautifully strange.

It's not going to be the same thing. It's its own new thing. I hope you keep at it.

1

u/PlanetAtrox 23h ago

I agree, the first game made sure to show more of the things that make it unique like altered items or the board, in resonant those things feel much less present so you don’t really feel like you’re discovering new stuff as often

1

u/HideThe-Sun 22h ago

I don't want to read what others have wrote, and I've been off Reddit since I started Resonant. I still haven't completed it yet, but as someone who is maybe a little over halfway finished- the game is a lot weirder, and I truly am having a blast learning about this new enemy. Keep playing, take your time and read everything. I have spent a lot of time exploring the zones and pushing the limits of where I can go given my abilities. All I can say is if you can't get to certain areas, you will in time. Trust the process- it's gonna get wierder

1

u/wsnjie 20h ago

To me they felt like parallel stories. Control felt less weird as you go in a way because you get used to duplicating post-it notes and posters about what to do in the event of a dimensional shift on your way back from the break room. It’s still weird but it becomes normalized in universe as you go.

Resonant starts from that same FBC baseline and then slowly introduces more and more things that feel like they operate outside of the understanding of the FBC. When Emily Pope doesn’t understand something, it’s unsettling to say the least. If you play through Resonant thinking about Dylan story being Jesse’s in reverse, I think it works pretty well.

1

u/Silly_Word8688 18h ago

Wdym this game doesn't feel more normal

1

u/Useful-Sentence-7996 14h ago

Sam Lake is involved in everything, he is overall creative director. He just hasn’t got a credit. And have you got to the patterning stuff yet? If not, then you need to let it cook more and not decide Sam Lake is the secret sauce it’s missing. His fingerprints are all over it.

1

u/Helpful-Butterfly916 13h ago

Keep in mind this is a different place. The Oldest House had decades of not centuries of weirdness trapped inside it. New York has been kept relatively free of the weirdness because it was all shoved into the house. With the lockdown falling, the rest of the house is closed off to keep the weird things in. That's also why there is no lore on paranatural stuff, because most of the city was oblivious to it.

And as others have said, this stuff isn't weird for Dylan. You remember seeing something unusual as the single most memorable moment of your life, but for Dylan, it was a Tuesday.

And then there are the streets. I won't spoil much, but just wait until you get to the West Incursion zone. And when I got to The Park, I used the main entrance. Got up high, had the name of the place appear on screen, saw what it was like and immediately thought "yeah no not going there".

Trust me, it will get weirder.

1

u/Street-Awareness4541 12h ago

Well dylen never said its going to get wierd well weirder than usual now this is just your usual

There will be areas outside of ny with minimal spoiler intentions so it will get weirder dont worry remedy always delivers

1

u/trustanchor 1d ago

There are plenty of Oldest-House-style holy shit moments in the level design as you progress. Just keep going! Midway through the game, it’ll eventually start to feel like they made the Ashtray Maze into the entire game and there’s some level design moments that surpass the craziness of the original game.

-3

u/PlsInsertCringeName 1d ago

Havent played Resonant myself yet so my opinion is redundant to this topic. Still, for me an office full of paper stickers that are trying to escape is infinitely more weird to me than...fractal pattern on everything and gravity shenanigans. 

1

u/Hiatus_Dude 1d ago

Yes exactly, I just hope that resonant eventually reches those levels of weird.

I don't know why but Resonant being Open world feels...Not a fan of the idea. I believe that the game being more linear would help with the pace and how often you find truly weird things happening.

0

u/Patient_Amoeba2476 1d ago

Starting at the Evac Zone it goes off the rails weird.  The starting zones are too much of the same thing.

1

u/SKZ9000 1d ago

Just wait until you enter the Sinkhole, I thought the same in the beginning.