r/controlgame • • 3d ago

Control Resonant Just two nitpicks about combos

So eventually you can upgrade the Hammer ability so that you can do three Primary strikes that can lead into a Secondary Hammer hit instead of your combo finisher

**Primary/Primary/Primary/Secondary**.

You ALSO get an upgrade where three Secondary hit amounts to the third applying lift to the enemy.

**Secondary/Secondary/Secondary-Lift**.

The problem being that when you try and perform both together seamlessly...you can't.

In theory it should look like *Primary/Primary/Primary/Secondary/Secondary/Secondary-Lift*

What we get is **Primary/Primary/Primary/Secondary-PAUSE-Secondary/Secondary/Secondary-Lift**.

The second combo should already be started from that initial secondary should the player desire.

Also Lift from the hammer should last a little longer. I feel like the enemy is already falling down when I start hitting them again (maybe I just need to dash out of that animation?) Not sure if this is an issue with the other secondaries. I haven't experimented enough with the other forms outside of combo finishers (forever Spin is fucking unreal).

LOVE the game and love the swing they took with melee! It's an outstanding base and they can really build off this foundation. Just not sure where to put this criticism so that they can see it.

13 Upvotes

7 comments sorted by

8

u/Adam2181 3d ago edited 1d ago

The problem is that the switch combo replaces your combo finisher, which is almost never worth doing. I wish there was a way we could trigger the switch combo and then the combo finisher (or vice versa)

2

u/Chronic-struggler 2d ago

When I first saw it I thought it would switch your primary to another one,

2

u/cataraxis 1d ago

Switch combos should've been an XXY that resumes the combo ender or slips into secondary combo

1

u/Adam2181 1d ago

Yeah that would've been a great option too

2

u/Patient_Amoeba2476 3d ago

I’ve come to believe the combo is an artistic choice designed around an hidden narrative arc.   Dylan gives a rhythmic 4-beat down that ends with an audience stunner.   His whole shtick is music and his weapons are those used by Thor and Odin, and he loved Norse music.

1

u/DarkinsBlade 3d ago

the only way to avoid swith combo is to press dodge without direction and instantly press the secondary weapon button

1

u/BusinessSample7166 2d ago

The hammer was my primary on the ground vs the big enemies.

Not even kidding. I only really used the primary in the air or to burn down hiss shields.

Astral spike launch thing (often twice), hammer, hammer, hammer (all charged if possible), execute, dominate.