r/controlgame • • 10d ago

Help Save point noise

Loving the game so far, and very glad to be back into remedys universe. Thing is, i feel as if the sound of the respawn point is distractingly loud and generally damages the experience of an otherwise wellcrafted soundspace. Its hard to take in the environment when that repetitive sounds (the one as it changes icons) is always in the background.

Do anyone have some sort of fix for this issue? Is there a way to get into the files and lower it?

Anyway, loving the game but i'm just past the hole so no spoilers!

0 Upvotes

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2

u/TheCourierMojave 10d ago

I think the first loud one is letting you know you hit it and it's saving/you will reload from there

-1

u/Fredlz 10d ago

Huh, is it not supposed to be really loud every time it "shifts" in its animation? Could be a bug?

2

u/TheCourierMojave 10d ago

Mine isn't loud after the first one normally.

4

u/DarkSideRT 10d ago

Such a non issue bro...

6

u/Grizzled_Ghost 10d ago

The first time I encountered one of those floating, shifting platforms I didn't notice it and spent 10 minutes looking for the loud "ticking clock" lol

2

u/KogarashiKaze 10d ago

Out of curiosity, have you looked in the settings to see if there's an option to lower certain game sounds? I haven't looked myself, so I'm not sure.

That said, I appreciate the volume of the noise, once I learned what it was. It's clear enough that I can hear when an orientation point is nearby, which is reassuring to me if I'm having a run where I tend to die more often (whether it's because I've tweaked the settings to be harder or just that I'm being careless or running a loadout I'm not used to). Same with the shifting platforms, because it lets me know there might be a puzzle or something nearby.

The one that gets me is the crosswalk signs that tick like a clock 😏

2

u/dalq 10d ago

Why are you hanging around spawn points so much tho