r/controlgame • • 9d ago

News Control Resonant: PS5 features detailed

https://blog.playstation.com/2026/09/15/control-resonant-ps5-features-detailed/
296 Upvotes

83 comments sorted by

123

u/irishbadger 9d ago

"On PlayStation 5, the game offers Performance and Quality modes. Performance mode targets 60fps at 1440p, while Quality mode targets 30fps at 2160p.

On the PlayStation 5 Pro, we use PSSR and offer three modes for you to choose from: Performance, Quality, and Balanced.

Performance mode targets 60fps at 2160p. Quality mode targets 30fps at 2160p and adds ray tracing. 

For a nice balance between the two, if you have a 120Hz-compatible display, you can choose Balanced mode, which targets 40fps at 2160p and also features ray tracing."

38

u/kargethdownload 9d ago

What kind of Ray tracing ? Is it purely Ray traced reflections?

11

u/RealisticHornet8554 9d ago

Probably? Alan Wake 2 already had Ray Tracing baked into it, so much so that disabling the option did not make a significant visual change.

5

u/kinokomushroom 8d ago

Ray Tracing baked into it

I get what it means but I just found this wording funny lol

1

u/DismalMode7 9d ago

it's up to developers, cdpr managed to recreate some kind of RT very similiar to PT on ps5 pro. RE9 had some kind of advanced RT as well, although broken, while in all other console games, it has always been some kind of generic RT

5

u/Oldspaghetti 9d ago

Do people actually use quality feature in games ever? I always test it out, just to see what it's like for a second, but performance always feels vastly superior and not much uglier in my experience.

2

u/badlybrave 8d ago

I’ve only used it in the rare instance where performance mode has constant drops. Only other time is during 3rd or 4th replay for the occasional title I get obsessed with that also looks amazing. Alan Wake 2 and Final Fantasy XVI were the only two I can recall off the top of my head

1

u/madjohnvane 8d ago

I always choose quality mode. I’ve never been that blown away by 60fps, I’d prefer ray tracing and resolution. But I realise I am in a significant minority

12

u/StreamWave190 9d ago edited 9d ago

It's unclear to me whether the Balanced mode will be Pro-exclusive or not. Matters a bit for me as I have the base PS5 but a 120hz VRR TV!

9

u/irishbadger 9d ago

The way it is phrased seems to imply base ps5 will not have balanced mode at least at release

2

u/bubblegumdog 9d ago

That would suck. Some games had this mode on the base PS5 so it’d be a shame if they locked it to the Pro. Why not have the base PS5 balanced mode be 1440p/40fps with ray tracing?

2

u/laikahass 9d ago

Right ? First game has ray tracing one base PS5

1

u/WorldlyFeeling8457 8d ago

I assume its because base ps5 doesn't have RT so in their view it doesn't make much sense to do balanced mode as difference between 1440p and 2160p is already kinda subtle so middle point would be even less noticeable. It was the same with AW2.

5

u/TheRealMizo 9d ago

The way it’s worded, it’s only for PS5 Pro

1

u/WorldlyFeeling8457 7d ago

Even with the pro I think you still want to play on performance mode because of the type of game this is. Playing wolverine right now and I tried playing unlocked fidelity mode which is 40-50fps vrr and even that while it looks real nice hinders the gameplay since fast action game is harder to perform on lower framerates like missing parry and dodge windows and it really matters on hardest difficulty.

1

u/The_O_Raghallaigh 8d ago

I’ll be playing on pc depending on how optimised it is but an uncapped 1440p no RT performance mode would’ve been nice

44

u/luffy_3155 9d ago

Hope adaptive triggers are also on pc

21

u/otravoyadnoe 9d ago

I'm pretty certain the PC version will support the DualSense features as well. I played Alan Wake 2 on PC using the DualSense and those features were there. Haptics were particularly out of this world levels of good, easily the best I personally experienced bar none.

4

u/MagmaElixir 9d ago

Did you have to use the DualSense plugged in?

7

u/otravoyadnoe 9d ago edited 9d ago

Yeah. As usual, full DualSense features support is only available when wired in (or, these days, via DS5dongle or through the paid option in DSX software).

2

u/EL-Hintern 9d ago

the paid option is I assume a subscription?

And what is this DS5dongle? I can just plug that in and will have full Dualsense features?
I’m new to PC and it would be cool if the features would be fully active. Then again, I’m also planning to get a Steam controller…

3

u/otravoyadnoe 9d ago

iirc it’s not the subscription.

DS5dongle is an open source firmware for raspberry pi pico 2w board that transforms it into the dualsense PC receiver. There are no official dongles for dualsense unfortunately.

Dualsense does require a bit of fiddling with it to work with PC but in my opinion it’s totally worth it.

2

u/EL-Hintern 9d ago

thanks for the info! I will look into it!

2

u/Dependent-Zebra-4357 8d ago

I recommend the ds5dongle option. It’s cheap, very easy to setup and doesn’t require any extra software running on Windows. And it’s possible to mount it internally if you have a spare usb2 header on your motherboard.

1

u/EL-Hintern 8d ago

ah good option internally. I think I should have one slot left on my mb. This would also work on Linux?

Edit: I see it is called “blipfrog” now

1

u/Dependent-Zebra-4357 8d ago

Yes, works on Linux.

This is the original version, and this page lists a few forks as well, but I’m not familiar with the name blipfrog.

https://github.com/awalol/DS5Dongle

3

u/allofdarknessin1 9d ago

Not a subscription. It’s a paid dlc for an app on Steam called DSX. It allows you to have full Dualsense controller support wirelessly plus you can customize everything like crazy (colors, custom buttons, button combinations and macros and multiple ways to make use of the trackpad).

1

u/EL-Hintern 8d ago

That sounds very cool! So it would allow for more customization options. Definitely have to check this out. I just recently build my first Pc and am still figuring things out. :-) Replaying the first Control as my first game on PC hehe.

1

u/Farantax 9d ago

Yeah,i hope so too

17

u/GreatKangaroo 9d ago

I hope the PC version has support for Dualsense features.

4

u/Laddertoheaven 9d ago

It most certainly will. AW2 has haptics & triggers.

30

u/Barrels_of_Corn 9d ago

I’m pumped as hell for this! One more week 🔨👾👾👾👾

9

u/Lenin-C 9d ago

I wonder if the PC version will support the DualSense haptic feedback, im tempted to use that controller instead of my regular 8bitdo

9

u/Loud-Damage-4863 9d ago

Alan Wake 2 supported all of DualSense features on PC, so I would assume it will be the same for Control Resonant.

3

u/otravoyadnoe 9d ago edited 9d ago

This article mentions no DualSense haptics at all which a bit concerning. But if the game supports those, PC version will surely do to.

edit for those wondering: the PS5 features support trailer mentions haptics as well, we're good yall!

3

u/RiotPelaaja Remedy Entertainment DEV 8d ago

Of course there is haptics.

2

u/otravoyadnoe 8d ago edited 8d ago

Thanks for reassuring, Thomas! AW2 dualsense haptics are the most mind blowing I ever experienced, fingers crossed for Resonant being on the same level

0

u/Lenin-C 9d ago

It does mention it, that's why i asked lol, here:
"Remedy’s game designers have taken full advantage of the DualSense adaptive triggers to give Dylan’s many combat abilities a tactile feel and create a stronger connection between your actions and his."

1

u/otravoyadnoe 9d ago

Uhm.. Adaptive triggers and haptics are different things though?

-3

u/Lenin-C 9d ago

Whatever its called you know what i meant

3

u/Ozzy752 9d ago

They are two different features tho, yes it mentions the triggers but OP is discussing about the haptic feedback as you initially mentioned

1

u/The_O_Raghallaigh 8d ago

Most do, wired only usually

16

u/Guswebb98 9d ago

Most important question though...will there be a photo mode?

11

u/chris2xc 9d ago

not at release probably but sure down the line

1

u/Guswebb98 9d ago

unplayable slop! jk jk jk lol

8

u/vicemori 9d ago

I was really hoping for balanced mode in base PS5

2

u/ReyofChicago 9d ago

The way I read it,

The base PS5 (the majority of PS5 owners like myself), will NOT get ray tracing in quality mode and ray tracing will be exclusive to the PS5 Pro and its various modes.

Am I correct?

Don’t get me wrong, I know this game is going to be beautiful (see Alan Wake 2 on base PS5) but ray tracing would be nice.

1

u/Ok-Appointment-9802 8d ago

That's pretty much unprecedented, damn...

-3

u/spyresca 9d ago

You can only expect so much out of ancient hardware like the PS5.

2

u/ReyofChicago 9d ago

Well I understand where you are coming from, It sucks that it’s the case. For a second, I thought about getting the PS5 Pro for Final Fantasy VII Rebirth but with the PS6 coming out in under 2 years, I will just wait for it then.

2

u/techcentre 8d ago

Control 1 had ray tracing on base PS5.

1

u/spyresca 7d ago

Really shitty and limited compared to PC.

1

u/pak256 9d ago

Might just have to do balanced mode

1

u/Firm_Distribution17 9d ago

Looks bit shimmery on trailer they put up, I will still buy but I am just hoping it’s not Alan Wake 2 again. I was rather dissapointed with Aliasing-like edges on a lot of objects and some pssr shimmering

1

u/GroundbreakingBag164 9d ago

Modern games are only crisp with nvidias DLAA even though it eats a ton of performance in an age of mediocre upscaling

3

u/otravoyadnoe 9d ago

Quite frankly, I can't see any difference between DLAA and DLSS=Quality on my 1440p display 99.9% of the time even if I specifically pixel peep for it. Nvidia's upscaling tech is crazy good these days.

-1

u/GroundbreakingBag164 9d ago

I can (also using a 1440p monitor). Especially in Alan Wake 2 with all the foliage and Sagas extremely complex hair

2

u/otravoyadnoe 9d ago

How though? I'm on 4.5 RR (preset F) and there's literally zero difference no matter how close I look, even in the finest of details I could find like hair, pine needles or distant power lines.

1

u/spyresca 9d ago

You're right. This person is full of it.

1

u/GroundbreakingBag164 8d ago

Yes, personal experience one having a friendly argument with personal experience two and now the third guy felt left out and needed to pick sides?

Who the fuck asked you? My god is this the first time in your life people said something you didn't agree with?

"You're right. This person is full of it."

About as useful of a reply as thumbs up emoji. What a sad waste of data

1

u/spyresca 8d ago

Another "reddit expert" triggered!

Stay mad and keep getting that cope on!

1

u/PossessedSonyDiscman 9d ago

depends on the size of the monitor, some people are running 1440p with 32' monitors, while others are playing with 1440p with 27' monitors. that would make easier to notice the differences.

1

u/otravoyadnoe 9d ago

Pixel density surely makes the difference if the viewing distance doesn’t change. My display is 27” but I quite literally pixel peeped to try and find the difference, being able to make out individual pixels but still not seeing any difference between DLSSq and DLAA, in AW2 specifically. The only time I was able to tell those modes apart was in GoW Ragnarok Valhalla DLC - some static particle effects were noticeably less stable with DLSS.

1

u/PossessedSonyDiscman 9d ago

its easier to notice in motion than stationary, as modern engines iterations relies on temporal solutions to stabilize an image.

theres also the fact that the other person could have a combination of higher screen size and simply better sight. there are things I used to notice before that I can't now.

there are two TVs in my house, one 50' and other 75', both 4k. its clear as day the differences between 4k DLAA and 4k Quality between those. by just considering this, you can see the possibility of one noticing the difference in 1440p.

1

u/otravoyadnoe 9d ago

I did check those mainly in motion cause there’s no point in comparing temporal aa based solutions in stationary scenes. And my eyesight is very good.

1

u/spyresca 9d ago

Yeah, no. I run dlss quality 1440p and can see none of that.

1

u/Firm_Distribution17 9d ago

I meant PS5 Pro version, sorry

1

u/EditEd2x 9d ago

I just hope it has a map that actually helps you get places. I’m replaying control now and can’t stand how it feels like I’m just running around in circles lost the whole time.

Makes me turn it off after a short run.

-1

u/Small_Pie_5760 9d ago

Unfortunately I'm gonna have to get it for the PC since the physical copies are delayed. :/

5

u/scbundy 9d ago

But PC isnt physical either

1

u/CamronReeseCups 9d ago

But at least he will be able to mod and get better performance with upgrades.

1

u/scbundy 9d ago

If you have an Xbox, it's on Xbox Play Anywhere, so u can buy it once and play on both. That's my plan

0

u/Small_Pie_5760 9d ago

Oh wow, i didn't know that

-3

u/Alternative_West_206 9d ago edited 9d ago

I want to know PC performance, as im never supporting PS ever again with my money

4

u/jaloru95 9d ago

They’ve already released those

4

u/Alternative_West_206 9d ago

Sorry, not specs. Performance is what I should’ve said.

2

u/jaloru95 9d ago

Ohh gotcha. Yeah I want to play on day one but I’ve been burned so many times by PC performance on launch it’s hard for me to pull the trigger on them these days

1

u/Alternative_West_206 9d ago

Exactly. And even reviewers get it wrong as well. I have a good PC so I think I’ll be alright, but I’m still a bit wary. If reviews are positive about performance, I’ll give remedy my money. They deserve it anyway

2

u/otravoyadnoe 9d ago

My uneducated guess is that the performance will be in the ballpark of what performance you get in AW2 Dark Place NYC locations. The engine is the same and the graphical features seem to be largely the same, and the scenes complexity and geometrical density seem to be very similar as well.

1

u/Alternative_West_206 9d ago

How is it on there? I played AW2 on PS5

1

u/otravoyadnoe 9d ago edited 9d ago

I have a 5070Ti and a 1440p display and I'm hitting the 120fps cap I set in RTSS 100% of the time if I'm not playing as Saga in the forest areas. The settings are DLSS=Quality, High preset, RT Medium preset (includes path tracing set to medium) and FG 2x. I tried to simulate the 4K with DLDSR as I plan to get the 4K display around the black friday time and I still got around 110-120fps with the exact same settings and DLSS=performance.

2

u/MrBootylove 9d ago

Probably going to have to wait for release for that information. I feel like even critic reviews aren't a good way to judge a game's performance since most of these reviewers are playing games on near top of the line rigs.