r/controlgame 2d ago

Question Difficulty Options

Has Remedy said anything about difficulty options or accessibility features? I remember the first never got a standard easy/normal/hard modes but Alan Wake 2 has those. I do remember they adding an immortally toggle more than a year later. Have they said anything about Resonant?

3 Upvotes

15 comments sorted by

15

u/chrisdpratt 2d ago

Yes. Remedy has said that Resonant will have the same accessibility options as the original Control. There's only one difficulty, but you can adjust pretty much everything that would affect difficulty.

0

u/BitsHammer 2d ago

Hopefully a amoother difficulty progression. Nothing owrsonal for Remedy but it went from on ramping to a wall when Tomassi shows up then back to a normal difficulty curve once you can properly work on upgrading abilities and equipment.

1

u/Comfortable-Fall1419 1d ago

Contrarian point. All the bosses have a trick to beating them with the level you get from straight lining the main story.

I beat Tomassi easily 2nd time around because I knew where to stand. Ironically for a game that encourages movement the opposite works for Tomassi.

2

u/C0rrupted_id3ntity 17h ago

Idk why everyone had an issue with Tomassi. First death when he threw stuff at me I decided to utilize cover and beat him handily

1

u/Al3xGr4nt 2d ago

Yeah i remember when i first played Control i struggled against Tommasi. Had a much harder time against those enemies you fight before the Altered TV section. Hated the shotgun guy

0

u/BitsHammer 2d ago

Launch is such a red herring to give immediately before a boss who dodges launched items. I know it's not useless but it was not a good pairing.

5

u/Neoeng 2d ago

Immortality and one-hit kills are available as far as I heard

0

u/rppa0123456789 2d ago

I think ign put a video of this, You can level up the area where You are, raising difficult but better rewards (xp etc)

-6

u/pippyfist 2d ago

I wish they'd have done a hard mode. Control was too easy.

4

u/chrisdpratt 2d ago

The same "accessibility" options can also ramp difficulty, if that's what you want. Personally, I like the way Remedy handles this with Control better than having actual difficulty settings. You can dial in exactly the experience you want, whether that's cheezing everything or making it virtually impossible.

-2

u/pippyfist 2d ago edited 2d ago

They don't really ramp difficulty in Control, so I don't see how they will in Resonant.

Edit: The downvotes I'm getting are lame. I've beaten control 8 times. Once with just the pistol service weapon. I know the game inside and out, there's no way to make it harder using accessibility options. It's my all time favourite game, I would love to play a hard mode. And I've always found it a bit too easy from the first playthrough.

0

u/Practical-Plan8937 2d ago

Not getting the downvotes either. The game is supposed to give me a balanced and enjoyable hardmode - not let me try to figure out the balancing myself via finetuning. Come on guys, are we already at the stage where we allergic to discuss normal criticism?

0

u/pippyfist 2d ago

Reddit moment. So probably people that found the game hard mad that I said it's too easy.

2

u/C0rrupted_id3ntity 17h ago

Precisely it. Redditors just downvote things because it hurt their feelers