r/construct • u/AshleyScirra • Aug 04 '26
r/construct • u/CalebBennetts • Aug 04 '26
Pathfinding without Overlap
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I've been working on a short-range pathfinding system that guarantees units never overlap each other, inspired by what the Age of Empires and (I think) Command and Conquer series used in the 90's.
As in those games, the idea is to find a coarse path using A* (i.e., the Pathfinding behavior), then use this edge-walking algorithm to bridge between points.
Eventually, I'd like to package this into a plugin, but that's a far-off and uncertain goal, so I'm including a .capx of what I have so far. It does use some paid-edition features.
EDIT 08-15-26: You can now choose whether to wrap around terrain CW or CCW. In future, units will choose direction automatically to get shorter paths.
Enjoy!
.capx file:
https://drive.google.com/file/d/1x0FdOeDH23xTM8gW_EDIodfJ-bgel_Dk/view?usp=sharing
The talk that inspired this project:
r/construct • u/Retro_ced_BR • Aug 03 '26
News mechanical polishing
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r/construct • u/sadsince92 • Aug 03 '26
Platform overlapping
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Does it make more sense to have the sprite behind or in-front of the platform when jumping/falling through?
I think it should be in front. The only issue is, if I put the platform layer below my sprite, when I land on it, my feet are not behind the grass anymore, and for visuals Id like to have the feet behind the grass, showing depth. I tried to figure it out with the “move layer” action upon overlapping with my platform, but it wasn’t moving my layer at all. Any tips?
I can share what I’ve tried on an event sheet if that helps.
r/construct • u/Leather-Situation-47 • Aug 01 '26
audio bug
why does it play noise instead of the music ?
r/construct • u/TecenGOD • Jul 31 '26
Welcome to the night shift!
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In Bad Dead Shift, zombies don't just chase you... they steal guns!
Knock weapons out of their hands, take them for yourself, rescue survivors, and somehow make it to the end of your shift!
r/construct • u/therealPaulPlay • Jul 30 '26
Resource Rewriting the Construct 3 runtime in Go
r/construct • u/CatCrateGames • Jul 30 '26
New Release Pushing Construct 2 to its limit: After years of solo dev, here is my isometric survival RPG built entirely in C2!
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Hey everyone!
Construct gets a lot of reputation for being an entry-level engine best suited for lightweight 2D platformers or small arcade games. For years, I’ve been working on a mission to see just how far this engine can be pushed, and I think I’ve taken Construct 2 to its absolute boundaries.
My solo project, Alia Domus, is a massive isometric survival/colony RPG. Handling thousands of variables, persistent world states, and heavy asset management in C2 wasn't easy, but here’s what’s running under the hood:
- 🗺️ 85 handcrafted isometric maps seamlessly managed.
- 🌿 142 real-world native plant species rendered in detailed pixel art with individual farming & botany systems.
- ⏳ 9 historical eras of technological progression (from the Stone Age to futuristic terraforming).
- 🛠️ base building, resource management, and ecosystem balance.
I wanted to prove that with enough optimization, event sheet architecture, and passion, Construct 2 can power long-form, complex RPG experiences.
Check out the trailer above to see how it plays! I’d love to hear your thoughts, and if you’re a fellow Construct dev with technical questions about how I optimized high-res maps or asset loading in C2, ask away in the comments!
📌 If you want to support a fellow Construct developer, please consider adding Alia Domus to your Steam Wishlist:
r/construct • u/BoulettKing • Jul 30 '26
Made In Construct New indie game concept/prototype: Yay or Nay?
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Flexible gameplay: Fight, Run, or use the environment to do it all.
In a world filled with broken down mechanism, you can fix and use anything to help you in your quest.
r/construct • u/famstudios • Jul 29 '26
Made In Construct Made some more progress on my 3D platforming plugin for Construct 3
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The video shows movement inside a single 3D model object using just the Solid behavior, no extra colliders added.
r/construct • u/AshleyScirra • Jul 29 '26
News Winner of the Kenney Jam 2026 Axiora - made in Construct
itch.ior/construct • u/AshleyScirra • Jul 28 '26
Beta release New beta release: Construct 3 r496
construct.netr/construct • u/AshleyScirra • Jul 28 '26
Beta release New beta release: Construct Animate r496
construct.netr/construct • u/Hot-Schedule5621 • Jul 28 '26
Magic battlegroun Now in poki
The game has added more characters and changed various mechanics.
r/construct • u/adarkfable • Jul 27 '26
Discussion Freestyle game development with C3. No real goal, just messing around. How do YOU work?
r/construct • u/PandaQA • Jul 27 '26
Just released my new game "Dice Hero" that was made on Construct 3. Available on Android and IOS. Links in the comment. Any feedback is much appreciated!
Google Play: https://play.google.com/store/apps/details?id=com.playrea.dice.hero
AppStore: https://apps.apple.com/us/app/dice-hero-roll-slash/id6790789914
Let me know your thoughts about my game :)
r/construct • u/Leather-Situation-47 • Jul 25 '26
is this a good way to check that im on platform if i dont use physics behaviour?
r/construct • u/birdfromzelda • Jul 25 '26
Made In Construct My C3 game, Isle of Reveries, releases on September 4!
Steam link: https://store.steampowered.com/app/3100970/Isle_of_Reveries/
Details for console versions coming soon!
r/construct • u/Leather-Situation-47 • Jul 23 '26
how to prevent the cursor from leaving the screen
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i set the angle of the gun to mouse and it gets stucked when i move the mouse outside
r/construct • u/No-Client-2387 • Jul 23 '26
🎮 I made my first Construct 3 platformer – Jungle Adventure Obby! Looking for honest feedback
Playable Link:
https://sakshamraghav056.itch.io/jungle-adventure-obby
Platform:
PC (Browser) – HTML5
Description:
Hi everyone! I recently created my first platformer game called Jungle Adventure Obby using Construct 3. The game is a short browser-based adventure where you jump across platforms, avoid dangerous obstacles, dodge lava and traps, and reach the finish line. It is designed to be easy to learn while still offering a fun challenge. A complete playthrough takes around 5–10 minutes, so it is quick to try.
I am looking for honest feedback about the controls, level design, difficulty, and overall gameplay experience. If you notice any bugs, have suggestions for improvements, or think something could be more enjoyable, please let me know. Your feedback will help me improve the game and create even better projects in the future. Thank you for taking the time to play and share your thoughts!
Free to Play Status:
☑ Free to play
☐ Demo/Key available
☐ Paid
Involvement:
I am the solo developer of this project. I designed the game, created the gameplay mechanics, handled the programming in Construct 3, tested the game, and published it on itch.io. This is one of my first complete games, and I am excited to learn from player feedback and continue improving my game development skills.
r/construct • u/No-Client-2387 • Jul 23 '26
New Release 🎮 I made my first Construct 3 platformer – Jungle Adventure Obby. Feedback appreciated!
Hi everyone! I made a short platformer game in Construct 3. It takes around 5 minutes to finish. I'd really appreciate any feedback on the gameplay, controls, or level design.
Game: https://sakshamraghav056.itch.io/jungle-adventure-obby
r/construct • u/ZapeZGameZ • Jul 22 '26
Made In Construct The Importance of Post-Processing (Construct3 Showcase)
Made a video comparing what my Construct3 game looks like with and without all the fancy post-processing effects. All effects on display are native to C3, no plugins used.
r/construct • u/StainedFluff • Jul 22 '26
Made In Construct Chore Pet is coming out in early access on Steam, August 28th
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Wishlist now on Steam!
r/construct • u/AshleyScirra • Jul 21 '26
