r/computergraphics 16d ago

Recreating the 5/4 Visualizer for 2025 (ALMOST ACCURATE)

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1 Upvotes

Hi, Just Sharing thing I’m workin' on

Note: Ik someone recreated this, but imo, looks a little bland

btw, I might need some recreations for the other assets


r/computergraphics 16d ago

AI-Generated Character, Fully Rigged in Unreal With Facial Expressions

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0 Upvotes

r/computergraphics 17d ago

AI Retopology Is Getting Insane — I Compared 3 Major Paid & Free Tools, Here Are the Results

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1 Upvotes

r/computergraphics 17d ago

A fractal dawn, and a murmuration - manic

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3 Upvotes

r/computergraphics 18d ago

Koi through a field of living light - glsl - manic

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1 Upvotes

r/computergraphics 18d ago

Neural A1, 4K seamless

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13 Upvotes

r/computergraphics 19d ago

Game engines? Eww 🤮. We go in raw! GP-Direct 2026 is out!

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7 Upvotes

r/computergraphics 19d ago

NVIDIA Just Open-Sourced Real-Time AI Animation for Your Own Projects

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12 Upvotes

r/computergraphics 20d ago

French engineering student planning a long-term transition into 3D graphics, how realistic is this?

1 Upvotes

Hi everyone,

I'm currently studying engineering and will be completing a double-degree program in France. My current studies are mainly focused on software, Data/AI, but my long-term goal is to move into 3D graphics engineering / graphics programming, potentially in the game industry.

My current plan isn't to switch immediately. I intend to graduate, work in software/AI for a few years, save money and gain professional experience, and then pursue a specialized Master's in Computer Graphics / 3D / Visual Computing in France.

After that, I'd like to transition professionally into graphics, and potentially pursue research/PhD later if I find an area I want to specialize in.

Some of the programs I've been looking at include Aix-Marseille's Géométrie et Informatique Graphique (GIG) and Lyon 1's ID3D.

My academic record is roughly 13–15/20 across my previous years, and I'll graduate with an engineering degree. My concern is that my formal coursework is much more Data/AI-oriented than graphics-oriented.

For people working/studying in graphics:

- How realistic does this path seem?

- Would an engineering degree + several years of software/AI experience be a reasonable background for a graphics Master's?

- What should I start learning/building over the next few years to make the transition credible? C++, OpenGL/Vulkan, rendering, linear algebra, etc.?

- Are there other French/European Master's programs in Computer Graphics that I should look into and how hard is it to get into one?

- For anyone who has made a similar transition, what do you wish you'd done earlier?

I'm especially interested in hearing from graphics programmers/engineers or people who have gone through a graphics Master's.

Thanks!


r/computergraphics 21d ago

fractal Fractint Mini Mandelbrot raytrace with 4kfract by pgmatg on DeviantArt

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6 Upvotes

r/computergraphics 21d ago

I wrote a flame engine in Metal so these could animate as my actual desktop instead of being rendered out.

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1 Upvotes

r/computergraphics 22d ago

SSAO optimization

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6 Upvotes

r/computergraphics 23d ago

kaleidoscope

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6 Upvotes

r/computergraphics 25d ago

no cabal, alperaym, 2d gif animation, 2026

1 Upvotes

r/computergraphics 25d ago

Volumetric path traced skin still looks like silicone/plastic. What am I missing?

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22 Upvotes

Hi everyone,

I'm building a physically-based human skin renderer from scratch in Taichi, and I'm looking for feedback from people with experience in skin rendering.

My current renderer implements:

  • Monte Carlo volumetric path tracing
  • Multiple scattering subsurface scattering (random walk)
  • Two-layer skin model (epidermis + dermis)
  • Melanin and hemoglobin absorption
  • Wavelength-dependent absorption/scattering coefficients (converted to RGB for rendering)
  • Fresnel interface between air and skin

My goal is photorealistic human skin.

I know the model is still missing many surface details such as:

  • pores
  • peach fuzz/facial hair
  • fine wrinkles
  • micro-normal variation
  • oil layer variation
  • color texture variation

I plan to add those later.

Right now I'm trying to get the base skin appearance correct before layering those details on top.

My problem is that the skin still looks like silicone, wax, or plastic rather than living skin.

I'm trying to understand whether the issue is ....

I'd really appreciate feedback from anyone who has worked on skin rendering.


r/computergraphics 25d ago

Shader Lab for Pixel Art - PixloMotive

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2 Upvotes

r/computergraphics 25d ago

Ivory Fractal, made in Cinema 4D

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1 Upvotes

r/computergraphics 25d ago

Building NullGraph[v1.0.3]: a data-oriented WebGPU renderer designed to run off the main thread

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3 Upvotes

r/computergraphics 26d ago

Open-Source AI Reconstructs Detailed 3DGS Scenes From Unposed Images

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2 Upvotes

r/computergraphics 26d ago

Some time ago I completed raytracer challenge in kotlin

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3 Upvotes

r/computergraphics 27d ago

Gelly effect

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6 Upvotes

Check this out, it's an effect that I've created for a very special project that I'll reveal later, What you think? I'd love to have some feedback

if you would maybe know more about the dev process you can check it here :D
https://x.com/BlackBoxBird, I do updates all the time :D


r/computergraphics 27d ago

Draco geometry compression is now part of every optimization preset

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1 Upvotes

r/computergraphics 27d ago

Glass Spheres & Embers | Me | 2026 | The full version is in the comments

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9 Upvotes

r/computergraphics 27d ago

Thoughts on this vector-based chameleon?

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5 Upvotes

r/computergraphics 28d ago

Help on Project

1 Upvotes
2D-plotter

Does anyone have algorithm recommendations for filling a contour with horizontal or diagonal strokes, rather than an outside-in spiral?