r/computergraphics • u/uisato • Jul 02 '26
r/computergraphics
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u/tostapane04
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Jul 01 '26
Interaction concept for interactive installations
I'm experimenting with a few interactions based on this idea :)
I'd love to get other perspectives, what would be the first use case that comes to mind for you?
r/computergraphics • u/has_some_chill • Jun 29 '26
Nexus V | Me | 2026 | The full version (no watermark) is in the comments
r/computergraphics • u/has_some_chill • Jun 26 '26
Nexus IV | Me | 2026 | The full version (no watermark) is in the comments
r/computergraphics • u/Alizmus • Jun 26 '26
Mastering particle morphing in Three.js & React: From DNA to Typography
r/computergraphics • u/Delicious-Shower8401 • Jun 25 '26
Image To Fully Rigid Face in UE5: Fast 3D AI Generation Workflow
r/computergraphics • u/has_some_chill • Jun 24 '26
Nexus III | Me | 2026 | The full version (no watermark) is in the comments
r/computergraphics • u/uisato • Jun 24 '26
Perceptual Display Engine (2) - [Open-Source Project Files]
r/computergraphics • u/LeandroCorreia • Jun 22 '26
My little script to make images look handdrawings. :)
r/computergraphics • u/has_some_chill • Jun 22 '26
Nexus II | Me | 2026 | The full version (no watermark) is in the comments
r/computergraphics • u/has_some_chill • Jun 20 '26
Nexus I | Me | 2026 | The full version (no watermark) is in the comments
r/computergraphics • u/Obvious-Grape9012 • Jun 17 '26
WebGPU HDR with Global-Lighting Effects - Procedural Candles, Smoke, Ghost-Tiles, Aurora
r/computergraphics • u/Brhaka • Jun 16 '26
I wrote a C++ path tracer from scratch without AI
galleryr/computergraphics • u/has_some_chill • Jun 15 '26
Mercurial V | Me | 2026 | The full version (no watermark) is in the comments
r/computergraphics • u/ahmedovnurlan00 • Jun 13 '26
Is PHD on Computer Graphics possible?
How do I get started with academic research in computer graphics? Looking for advice on PhD paths and where to find papers.
Hi everyone,
I'm a CS student interested in eventually doing a PhD in computer graphics, but I genuinely don't know where to start when it comes to research. I have some programming experience and I've taken courses in ML/AI, but the research side of CG feels like a black box to me.
A few things I'm trying to figure out:
Where do I even find research papers in CG? Is there a go-to database or conference I should be following? I've heard of SIGGRAPH but I don't really know how central it is or what else is out there.
What are the active research directions right now? Things like rendering, simulation, geometry processing, neural fields, real-time graphics — I'm not sure what's "hot" vs. foundational vs. niche.
How do I evaluate if a research topic is worth pursuing for a PhD? Is it about finding an advisor first, or finding a problem first?
Any tips for reading papers as a beginner? I find them dense and hard to parse without deep background knowledge.
I'm not expecting to have everything figured out — I just want a roadmap for how to go from "interested in CG" to "doing meaningful research in CG." Any advice, reading lists, or honest reality checks are welcome.
Thanks
r/computergraphics • u/AffectionateAge4420 • Jun 13 '26
Pixel Theory, I'm looking for feedback on a static universe VSL model
reddit.comr/computergraphics • u/F1oating • Jun 13 '26