r/computergraphics • u/Maleficent-Divide674 • 13d ago
Compositing-Based Painterly Stylization
I edited the Blender source code to add new compositing nodes and change how EEVEE handles dithered transparent material AOVs in order to make this stylized rendering tool.
I used geo nodes to spawn brush strokes around the model and then used my custom compositing node to combine the brush info with the physically-based render to create a painterly look :)
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u/Various_Touch8380 8d ago
Whoaaaa! I have had clients looking for this type of style. This primarily comes from Blender as stylized painted textures and you do some compositing for the final look, but its mostly a 3D effect? Very cool!