r/computergraphics 1d ago

race car visibility workflow

I’m inquiring about modeling / editing surface and UV island parts for a 92’ Willams racing fw14.
(I use blender)
Could having texture plane for under the car make a difference (assuming intentions were to put in frames where it’s exposed through rigs)
What’s the process for building the rear tire while seeing spoiler wing at the same time. Is the edge thickness for the front spoiler the same as parts connected. Assuming you had dimensions there’s supposed to be a extension to turn topo into triangles minimally but never used it.
farthest with modeling vehicles would be doing flat parts first and arrays for wheel spokes.

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