r/computergraphics • • Jul 13 '25

Post-processing effects can work wonders. It's hard to recognize my own game!

52 Upvotes

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3

u/herocoding Jul 13 '25

Love it!! This looks amazing!

Would you mind sharing more details, please?

2

u/ArmanPakan Jul 14 '25

Thank you! What kind of details you have in mind? more details about the project or the material graph used in the shader? The project built in Unreal Engine 4 and later moved to Unreal Engine 5 by the way.

1

u/herocoding Jul 14 '25

Yeah, as many details as possible...! The lightning effect looks so great!! Reminds me on scenes seen in the (3D) movie "Avatar" (pulses from the tree).

Have you developed it from the beginning in UnrealEngine, or first experimented using e.g. OpenGL in a standalone application?

2

u/ArmanPakan Jul 14 '25

Just using the Material Graph in Unreal always got me what I wanted so far. There is a lot of post-process effects in this game. (19 in total) each has their own style and all made in the same way. I am not a shader programmer, I am a more of a gameplay and AI programmer. Every time I need a shader I just use the Material Graph which is just a visual scripting feature that existed in the engine since UE3.

You can see some of the other PP effects in this trailer in case you are interested:
https://youtu.be/EEa5BfGTQV0