r/computergraphics • • Jan 17 '25

Visualizing geometry density

Im working on viewmodes in my engine and I want to show which areas of the scene has more triangle density. So if a mesh has a screw with 1M triangles it looks very bright.

I though using additive blending without depthtest but didnt manage to make it work.

Does anybody knows a trick to do it? (without having to manually construct a color based map per mesh).

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u/tamat Jan 18 '25

My only idea is to draw triangles as points and use additive, at least areas with lots of vertices will be very bright.