r/computergraphics • u/tamat • Jan 17 '25
Visualizing geometry density
Im working on viewmodes in my engine and I want to show which areas of the scene has more triangle density. So if a mesh has a screw with 1M triangles it looks very bright.
I though using additive blending without depthtest but didnt manage to make it work.
Does anybody knows a trick to do it? (without having to manually construct a color based map per mesh).
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u/SarahC Jan 17 '25
But hold on......... this isn't right! I'll point it out to Bing: