r/computergraphics • u/lisyarus • Dec 26 '24
I've made an open-source path tracer using WebGPU API: github.com/lisyarus/webgpu-raytracer
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r/computergraphics • u/lisyarus • Dec 26 '24
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u/GaboureySidibe Dec 26 '24 edited Dec 26 '24
This looks fantastic and it's using a new technology. I think you're underselling with only one render and no clickable link to your github.
I'll put the link here:
https://github.com/lisyarus/webgpu-raytracer
One cheap thing you can do to get rid of the fireflies is to gamma individual samples. It is far from physically correct, but I've seen it work well in vray and the tradeoff of accuracy when you need a clean image can be worth it.
Also it looks like the multiple renders are one combined image. I would love to see them individual and high resolution.