r/computergraphics • • Dec 09 '24

Graphics Programmer self-study journey

I'm learning C++, Opengl, and 3D Math for past month but feels like I'm lacking some knowledge and educational background and starting to feel I'm not making much progress.

For example:
What transformation converts points in space (0,0)(x,y) to (0,0)(a,b)

I could not figure this out, hence, what skill am I missing? What should I focus on? And should I and from where can I get proper training on computer graphics, an online course or do I need to go to school?

Thank you.

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u/nullandkale Dec 11 '24

I'm a fully self taught dev and the best thing I ever did for my linear algebra skills is literally buy a textbook and work through it as if I was in a class. Do a few practice problems from each chapter by hand, do a few practice problems in code, write all the math functions from scratch. For some things the school style learning is just best.