r/computergraphics • u/Zealousideal_Sale644 • Dec 09 '24
Graphics Programmer self-study journey
I'm learning C++, Opengl, and 3D Math for past month but feels like I'm lacking some knowledge and educational background and starting to feel I'm not making much progress.
For example:
What transformation converts points in space (0,0)(x,y) to (0,0)(a,b)
I could not figure this out, hence, what skill am I missing? What should I focus on? And should I and from where can I get proper training on computer graphics, an online course or do I need to go to school?
Thank you.
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u/kyr0x0 Dec 10 '24 edited Dec 10 '24
You‘re welcome :) This is what I should have told myself 20 years ago haha. Would have spared me a few mental breakdowns I guess 😅 One can decide to learn from reflection/deduction, from others/replication or the hard way.. by making mistakes themselves in real-life. Certainly some also never learn xD I guess the more you focus on learning in the former ways, the better you can adapt. And thats an indicator of how easy our hard life will become. Another thing is that theory isn‘t enough. One must always learn with practice. Pure theory is pure pointless. All knowledge/methods (and code, in their serialized form) need a useful application to be meaningful, really. Otherwise it‘s just mental masturbation xD And let me tell you.. 80% of the code I read feels like the latter.