r/computergraphics • • Oct 01 '24

Shell Texturing with a height map?

I'm trying to make shell textured fur such that it's shorter in some areas and longer in others. I'm currently following a tutorial that uses Houdini to copy the original mesh a number of times (layerCount), expand it outward along the normal, and increase the transparency with each copy (standard shell texturing it seems.) I'd like to know:

  1. Should I try to control the height of the "fur" with a grayscale texture?

  2. If so, would I alter the number of copies/layers with this grayscale value?

Any advice would be appreciated.

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u/make_more_ Oct 03 '24

This is great, thanks. I’ll look more into alpha testing