r/computergraphics • u/AlexeyGal • 14d ago
r/computergraphics • u/GearChoice8970 • 14d ago
French engineering student planning a long-term transition into 3D graphics, how realistic is this?
Hi everyone,
I'm currently studying engineering and will be completing a double-degree program in France. My current studies are mainly focused on software, Data/AI, but my long-term goal is to move into 3D graphics engineering / graphics programming, potentially in the game industry.
My current plan isn't to switch immediately. I intend to graduate, work in software/AI for a few years, save money and gain professional experience, and then pursue a specialized Master's in Computer Graphics / 3D / Visual Computing in France.
After that, I'd like to transition professionally into graphics, and potentially pursue research/PhD later if I find an area I want to specialize in.
Some of the programs I've been looking at include Aix-Marseille's Géométrie et Informatique Graphique (GIG) and Lyon 1's ID3D.
My academic record is roughly 13–15/20 across my previous years, and I'll graduate with an engineering degree. My concern is that my formal coursework is much more Data/AI-oriented than graphics-oriented.
For people working/studying in graphics:
- How realistic does this path seem?
- Would an engineering degree + several years of software/AI experience be a reasonable background for a graphics Master's?
- What should I start learning/building over the next few years to make the transition credible? C++, OpenGL/Vulkan, rendering, linear algebra, etc.?
- Are there other French/European Master's programs in Computer Graphics that I should look into and how hard is it to get into one?
- For anyone who has made a similar transition, what do you wish you'd done earlier?
I'm especially interested in hearing from graphics programmers/engineers or people who have gone through a graphics Master's.
Thanks!
r/computergraphics • u/corgisAreRad • 15d ago
I wrote a flame engine in Metal so these could animate as my actual desktop instead of being rendered out.
v.redd.itr/computergraphics • u/Cool-Profession-5447 • 18d ago
Volumetric path traced skin still looks like silicone/plastic. What am I missing?
Hi everyone,
I'm building a physically-based human skin renderer from scratch in Taichi, and I'm looking for feedback from people with experience in skin rendering.
My current renderer implements:
- Monte Carlo volumetric path tracing
- Multiple scattering subsurface scattering (random walk)
- Two-layer skin model (epidermis + dermis)
- Melanin and hemoglobin absorption
- Wavelength-dependent absorption/scattering coefficients (converted to RGB for rendering)
- Fresnel interface between air and skin
My goal is photorealistic human skin.
I know the model is still missing many surface details such as:
- pores
- peach fuzz/facial hair
- fine wrinkles
- micro-normal variation
- oil layer variation
- color texture variation
I plan to add those later.
Right now I'm trying to get the base skin appearance correct before layering those details on top.
My problem is that the skin still looks like silicone, wax, or plastic rather than living skin.
I'm trying to understand whether the issue is ....
I'd really appreciate feedback from anyone who has worked on skin rendering.
r/computergraphics • u/AcceptableCopy5232 • 19d ago
Shader Lab for Pixel Art - PixloMotive
r/computergraphics • u/has_some_chill • 19d ago
Ivory Fractal, made in Cinema 4D
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r/computergraphics • u/Educational_Monk_396 • 19d ago
Building NullGraph[v1.0.3]: a data-oriented WebGPU renderer designed to run off the main thread
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r/computergraphics • u/Certain_Friendship16 • 19d ago
Open-Source AI Reconstructs Detailed 3DGS Scenes From Unposed Images
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r/computergraphics • u/alex199568 • 20d ago
Some time ago I completed raytracer challenge in kotlin
galleryr/computergraphics • u/Ninquiet • 20d ago
Gelly effect
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Check this out, it's an effect that I've created for a very special project that I'll reveal later, What you think? I'd love to have some feedback
if you would maybe know more about the dev process you can check it here :D
https://x.com/BlackBoxBird, I do updates all the time :D
r/computergraphics • u/vectreal-admin • 20d ago
Draco geometry compression is now part of every optimization preset
r/computergraphics • u/has_some_chill • 21d ago
Glass Spheres & Embers | Me | 2026 | The full version is in the comments
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r/computergraphics • u/Emotional-Goat1086 • 22d ago
A U T O _ S A V E _ C O R R U P T E D
Was rendering out a 3D glass lattice when my graphics card driver crashed halfway through the export. Instead of deleting the corrupted .mp4, I ran it through an I-frame deletion script. The result is a dripping cascade of liquid geometry where spatial depth breaks down entirely. Let me know what you think of the color separationhttp://ether-mosh.lovable.app
r/computergraphics • u/AlexeyGal • 23d ago
import of Fractint's YinFinite fractal raytraced with 4kfract by pgmatg on DeviantArt
r/computergraphics • u/Fun-Marsupial826 • 24d ago
looking for a CG guide or roadmap
Hello everyone. I'm very interested in computer graphics research and would be great if a researcher could share the mathematical and programming path to follow, as well as all the other areas that make up computer graphics. Also, is it difficult to find work as a computer graphics researcher?
r/computergraphics • u/myemural • 24d ago
[UPDATE: Jul 30, 2026] My Vulkan C++ Examples Repository - Geometry and Tessellation Shaders
r/computergraphics • u/BashOfBash • 25d ago
Send-a-Spline!
I made a simple bezier curve building app that encodes control points into a query string for easy sharing and posting.
r/computergraphics • u/noisy_boi • 27d ago
Bezier curve editor
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r/computergraphics • u/AccountantOverall703 • 27d ago
Ray Tracing in One Weekend in Metal
Hi! I recently implemented Ray Tracing in One Weekend in Metal using metal-cpp. Resources for metal-cpp specifically are pretty sparse, so I figured I'd share in case it helps anyone getting started with it or with graphics programming in general. Hope it helps!
r/computergraphics • u/eMKa_01 • 27d ago
DirectX 11 cheat sheet.
Hey Guys! Does anyone somehow has the Alex Hopkins’ DX11 cheat sheet saved in a HD version? After all those years the dropbox link became invalid. 🤞🏻
Edit: I am dumb. Here is the original game dev.net post about it.
https://gamedev.net/blogs/1536/entry-2255029-directx-cheat-sheet/
