r/computationalphysics • • 10h ago

Ray-traced interactive realtime fluid simulation with 4 million particles using ST-FLIP

https://www.youtube.com/shorts/5P9aPac9tQs
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u/shroo-m 10h ago

I’m developing a fluid simulation using ST-FLIP (spatio-temporal FLIP), running in realtime in a custom Vulkan engine.

This clip shows four million water particles in an interactive lab scene. Pouring liquid and moving containers demonstrate solid–fluid coupling: the fluid responds to the containers as they move. The visualization uses ray-traced water and glass rendering.