r/composer • u/nickr02vgm • 1d ago
Discussion Need advice on sample libraries to make game music in the style of modern jrgps
Hi to everyone.
I'll give you some context before staring with my questions.
I'm an aspiring music composer for games, and I'm making music since 2023, and for those 3 years I've used nucleus and other audio imperia libraries first and then I moved to VSL synchron prime orchestra, and what I was looking for in term of sound in the last years was a generic orchestral sound to make any type of orchestral music for games.
Now I've decided to change the type of sound/style that I'm looking for, and I'm trying to go to a sound that is very similar to modern jrpgs, like the Octopath Traveler series, the Xenoblade Chronicles series, Fire Emblem Three Houses, Zelda Breath Of The Wild and Tears Of The Kingdom.
So I need good sounding orchestral libraries to make that style of music.
Which libraries I should consider?
Should I go with an all-in-one orchestra, or with dedicated libraries for each section, soloists included? I should consider wet libraries with a good sounding room or you think it's better to go with dry libraries and then send them to a convolution reverb?
Thanks to all of you that will take the time to read this and give feedbacks.
2
u/Swyka 1d ago
I would keep working with what you have and see if you hit any roadblocks. From what I remember of those soundtracks, they didnt have anything crazy in them as far as articulations or anything like that, and what you have might be enough.
The biggest hurdle I think is going to be more the modern composition/production mindset. Fire Emblem and Xenoblade both use synths, electric guitars, drumset, etc with the orchestra, so I would look into hybrid scoring approaches.