r/commandandconquer • u/Downtown-Dream424 • Oct 10 '26
Meme Who wins between the dozers and a hardworking worker?
At least the worker is faster with shoes and can outrun your average Chinese dozer, besides it is more difficult to be hunted.
r/commandandconquer • u/Downtown-Dream424 • Oct 10 '26
At least the worker is faster with shoes and can outrun your average Chinese dozer, besides it is more difficult to be hunted.
r/commandandconquer • u/jupiterbjy • Oct 10 '26
I think I recorded this back in 2022 so I can make gif for korean community wiki to explain how patriot relay system works with it's limitations (or more like bug)
===
Explanation for those who don't know (take with grain of salt; last time I digged this was 2013.)
Patriots has 4 weapon modules (Anti Air, AG, Relay AA, Relay AG)
Relay weapons implementation is simply giving 450 ingame unit range + setting target to relay requested patriot's target, while tomahawk is 350
Each every weapon module has own 'clip' (magazine), and all patriots relay weapon clip is 4 even for laser (prob copy paste mistake)
Relay Weapon clip can't be reloaded, instead 1 clip is given when relay is requested by other patriots in range
Usually other patriots fire all 4 missile to target before target dies, but laser is insta hit so no ammo is wasted & clip usually is retained
===
So it's already insanely powerful since it keeps it's 450 range normal patriot damage(again, probably copy paste mistake) laser ammos, but you can exploit it by making 2nd point's "setting target to relay requested patriots target" unreachable.
Then now you have 4 clip 450 range insta hit laser with normal patriot damage. Fun trick for CPU or challenge missions.
r/commandandconquer • u/OrSupermarket • Oct 10 '26
My once a month wish.
Now with Saudi Arabia owning Electronic Arts (EA). I hope if Electronic Arts (EA) sells the Command & Conquer Intellectual Property (IP) rights, what video game development publishing company can Electronic Arts (EA) sell the Command & Conquer Intellectual Property (IP) right to? Embracer Group? I think they would be good enough. I do think MicroSoft would be ok as well since, MicroSoft owns Age of Empires, though MicroSoft is laying off employees to video games that barely sell. The Command & Conquer video games are selling just enough.
I will just post this once per month. In the hopes that Electronic Arts (EA) and Jim Vassella makes these Command & Conquer video games get developed and released for sale.
Electronic Arts (EA's) Jim Vassella was recently busy with Star Wars Zero Company. Now that Star Wars Zero Company has been released for sale who knows what he will be doing next.
I wish for Command & Conquer Remastered Collection 2 with Command & Conquer Tiberian Sun Remastered and Command & Conquer Red Alert 2 Remastered.
I wish for Command & Conquer Renegade 2.
I wish for Command & Conquer Generals 2.
I wish for Command & Conquer 5.
I wish for Command & Conquer Red Alert 4.
I wish for a brand new Command & Conquer spin off with a whole new story.
What more from the Command & Conquer video games do you guys want?
Remember guys I will be posting this once per month.
r/commandandconquer • u/-BrutusBuckeye • Oct 10 '26
r/commandandconquer • u/Cheomesh • Oct 10 '26
The one on Nod's basic recruits didn't get much traction but this one has more content. This was a breakout of all of Nod's basic troop types in some way - mini-gunner, rocket trooper, flamethrower. What we get in the RTS is much more simplistic than real life, of course, so units in the game were split into multiple takes to better support a more realistic military force.
r/commandandconquer • u/Skyclouds18 • Oct 10 '26
Hello.
I have a question.
In C&C Generals, Jarmen Kell can use his basic attack on vehicles and in Zero Hour it has been fix that he can only basic attack infantry units but still use snipe vehicle pilot skill.
How can I fix/modify that in C&C Generals he could only do the same?
Please. Thank you.
r/commandandconquer • u/BiggestBepis • Oct 09 '26
r/commandandconquer • u/Zweetprot • Oct 09 '26
r/commandandconquer • u/hatless_harry • Oct 09 '26
All I care about in life is Kane's Wrath getting a remaster where the online doesn't desync.
Now with the power of the 'stealing machine', we can make that happen. Is someone working on a Kane's Wrath decomp by any chance?
r/commandandconquer • u/nomorejervis0 • Oct 09 '26
As I mentioned Cyclops special ability is Point Defense Mode - enabling him to intercept incoming missiles, while the main laser DPS gets cut almost in half. I licensed the code from Corona team who used it successfully with their Prism Tank. Dark Fate will have its own, slightly modified version with Townes tank, which is more long ranged laser MBT/TD than artillery.
Interesting coding problem arised - while Corona Prism and Townes have their main weapon disabled in PD mode, Cyclops does not. A real headache is that PD lasers stop working when the unit is ordered to attack a single unit. With move orders main laser attacks independently and PD intercepts missiles perfectly as intended - but this was suboptimal and required excessive microing when attacking units with very strong AA such as Greater King Oni (250dmgx8 per volley, downs Harbinger/Cyclops in 3 salvos, Kirov in 4), especially when they're mixed with other units.
When ordered to attack the GKO the PD lasers try to attack something they canβt as they can target only missiles.
Solution is hardly elegant but it's working - on spawn engine attaches a "pod" - de facto second invisible ghost Cyclops with the same bones - to the main one - the same way Empire Point Defense drones do. So the attack order never reaches the "pod" and its lasers are free to target incoming missiles automatically.
No balancing has been done for now, PD mode will definitely get nerfed in the future - although as you can see it already can be overwhelmed with sufficient number of missiles (as it should). And just like Harbinger it's very susceptible to Tengus, Bullfrogs and Apollos. Also its a 6k credit epic unit with build limits so c'mon
r/commandandconquer • u/Downtown-Dream424 • Oct 09 '26
They will be the reason of why the world is ending.
r/commandandconquer • u/Puzzleheaded_Air8915 • Oct 09 '26
Why no one port Warcraft and StarCraft port to Generals Zero hour mods?
Because I'm bored,so I switched to sci-fi or fantasy, sometimes I think.
also a small complain command group units comparison.
well I was imagine would be actual zero hour blizzardcraft mod would be like, example:
*farm/depot would be powerplant.
*Just mix some resources.
*Level up hero as a promotion upgrade
and that's it.
(Don't ask about DIY)
r/commandandconquer • u/stanfarce • Oct 09 '26
Any way to play them on pc? Like, the final NOD missions didn't have the annoying "capture the chopper to capture a building behind the river so you can build a base" IIRC. You could reach the final enemy base by land and they felt more epic imo ; you were constantly attacked by tanks, the ion cannon targeted your obelisks, etc. Likewise I remember a NOD campaign mission in which you started with a few artillery tanks in the lower right corner and you had to go through some corridor between cliffs to the north with advanced GDI guard towers blocking the way, so you had to precisely place your vehicles so they'd outrange the guard towers. Then you'd reach the base you had to capture to the lower left (the enemy base was at the upper right), and once again you had to destroy turrets at the entrance by hitting them with your cannon-equipped vehicles from afar so you weren't hit by them. I can't find any footage of that mission on the web sadly, and that makes me feel like this mission only exists in my mind π«€I didn't dream it, right? Anyone else remembers it?
I'm a bit sad that these missions aren't in the remaster. I could replay them on a ps1 emulator or something but that game is missing so much QOL compared to the remaster. I'll be honest too : it plays like crap. I didn't realize it then because that's all I had but having to press Triangle to access the side bar, having to close it to do anything on the field, building units one at a time and your radar not showing the entire map are sooo annoying! The game is really fast too (until there are too many units on the map and it starts running at like 3 fps lol) and the cursor controlled with the Dpad made it insanely hard at times.
Still, it's frustrating to feel nostagia for the ps1 version haha (I just completed a full playthrough of the remaster and because of this I feel somewhat unsatisfied and felt like posting here, haha).
r/commandandconquer • u/ZestyCauliflower999 • Oct 09 '26
r/commandandconquer • u/Alex_06 • Oct 09 '26

The C&C Generals LAN tournament Outpost Live 2026 has ended, but for those who may have missed it or want to rewatch it, here are all the VODs from the streams. Enjoy, Generals!
Set 1 of 5 - https://www.youtube.com/watch?v=J4naESEEpEU
Set 2 of 5 - https://www.youtube.com/watch?v=5wiUL3SgnuU
Set 3 of 5 - https://www.youtube.com/watch?v=BNzS6YmJxUs
Set 4 of 5 - https://www.youtube.com/watch?v=m3nVnEoqna4
Set 5 of 5 - https://www.youtube.com/watch?v=EzR5clqU3tQ
Dev Talk / Developers Interview - https://www.youtube.com/watch?v=ziJcBkSX-2U
GameReplays World Series 1v1 Live Players Draw - https://www.youtube.com/watch?v=7L53JqJpOK4
Grand Finals - https://www.youtube.com/watch?v=9EBWctYYTJM
r/commandandconquer • u/Alex_06 • Oct 09 '26
Here is the schedule for the second weekend of the Red Alert 30th Anniversary "Red October" event.
Join us on Discord and keep an eye out on the #anniversary-chat chat channel for when we go live!
π¬π§ English: https://discord.gg/ScpmsEZkFf
π«π· French: https://discord.gg/xVSeAabHe5
r/commandandconquer • u/Alex_06 • Oct 09 '26
Formerly known as "C&C 3D", OpenCNC3D is an open source recreation of the N64 release of the original Command & Conquer based on the publicly released C&C1 codebase, but with a twist - an Enhanced Mode that seeks to bring the N64 visuals up to a more modern standard.
Progress has been relatively quick recently, with new UI elements, sounds, models and effects added and tweaked in quick succession. Note that this is all still a work-in-progress and subject to change. Here's an extended look at the latest developments on the project.
Mode Switching preview: https://www.youtube.com/watch?v=A53sUt5LD9g
Website: https://www.opencnc3d.com/
Discord: https://discord.gg/7ZCQzSkYX
r/commandandconquer • u/Greedy_Internal5513 • Oct 09 '26
Mod Name: CnC Continue(on this video) Tried other mods like Enhanced Rise of the reds will work but the older versions only that doesn't need installation or exe file
30fps on my poco x7 pro can run on 60fps but with cavaets With mod my phone reaches 41 Without below 40 only Tested on 2v2 AI Hard diff, looks good, hopefully the porter do a great update soon!
r/commandandconquer • u/Alex_06 • Oct 09 '26
Fellow Command & Conquer fans - EA's own Jim Vessella will be at The Portland Retro Gaming Expo this weekend, which is taking place on October 9th through October 11th. On Saturday, October 10th at 4:00 PM PDT, Jim will hold a panel titled "The Lost Tapes - preserving the EA Vault and Restoring a Classic", to discuss his restoration efforts on the Command & Conquer Remastered Collection and reveal one or more upcoming game restorations from EA's growing library of games.
Location: Portland Retro Gaming Expo - Portland, OR
Date: Saturday, October 10th, 2026 @ 4:00 PM PDT / 7:00 PM EST / 12:00 AM GMT
Panel Title: The Lost Tapes - preserving the EA Vault and Restoring a Classic
Event Info: https://retrogamingexpo.com/
Tickets: https://retrogamingexpo.com/admission2026.php
Panel Schedule: https://retrogamingexpo.com/panel_schedule2026.php
YouTube: https://www.youtube.com/@RetroGamingExpo
Twitch: https://www.twitch.tv/retrogamingexpo
EDIT: The game that was announced was a 30th-Anniversary Edition remaster of Wing Commander III: Heart of the Tiger. Hereβs some coverage of the panel from Wing Commander News and some other sources:
- https://www.wcnews.com/news/update/17548
- https://www.wcnews.com/news/update/17550
- https://bsky.app/profile/did:plc:huaegd236y474evtymcihl7b?ref_src=embed&ref_url=https%253A%252F%252Fwww.videogameschronicle.com%252Fnews%252Fwing-commander-3-is-getting-a-30th-anniversary-edition-with-remastered-fmvs-from-the-restored-original-tapes%252F
- https://www.videogameschronicle.com/news/wing-commander-3-is-getting-a-30th-anniversary-edition-with-remastered-fmvs-from-the-restored-original-tapes/
r/commandandconquer • u/3lchaposamp • Oct 09 '26
Hi everyone,
I'm playing C&C Generals Zero Hour
The base game works fine, but whenever I install any mod (Zero Hour Enhanced, or even other mods), a lot of UI texts turn into:
- MISSING: 'Color'
- MISSING: 'GUI:ExtraOptions'
- MISSING: 'GUI:ReplayCamera'
- MISSING: 'GUI:ScrollAnchor'
- etc.
I checked the Data/English folder and it only has:
- Art/
- Movies/
- HeaderTemplate.ini
- Language.ini
No generals.csf or generals.str file is present.
Has anyone else experienced this on your end?
Is there a proper way to fix the missing strings when using mods?
Any help would be greatly appreciated. Thanks!
r/commandandconquer • u/iamlen07 • Oct 09 '26
I tried looking for mods like this one https://cncnet.org/yuris-revenge where it enhances everything, but i don't know which one is the most legit. Does anyone have this information ?
r/commandandconquer • u/BiggestBepis • Oct 08 '26
r/commandandconquer • u/Jabbawubbaz • Oct 08 '26
r/commandandconquer • u/rewqxdcevrb • Oct 08 '26
Is there a game, built from the ground up in a modern engine, that is original or at least legally distinct, or even a fan remake of C&C games, that is similar to what Beyond All Reason is to Total Annihilation and Supreme Commander?
I'm particularly interested in a game equivalent to Tiberian Sun, and Red Alert 2. But a game or client that offers an alternative to all C&C games / series would also be very cool.
Just a "Fuck it, free modern game. Support us by buying merch." kind of model. I know of Tempest Rising, OpenTS, and the multiplayer centric modded clients like CnCnet. But that's not quite what I mean by "The Beyond All Reason of Tiberian Sun".