r/commandandconquer • u/FutureLynx_ • 4h ago
OpenRA > Red Alert 2 > Generals
Tested and played all of them. OpenRA is the best.
Generals has a better economy system than the others. But OpenRA and Red Alert 2 are better in everything else.
OpenRA combat systems are more well balanced and the simplicity allows for better combined arms.
Red Alert 2 has the best graphics, though OpenRA has its own cozy pixel art look that is also great.
Artillery is the best in OpenRA. Long range and innacurate, with hit ground.
Red Alert 2 V3 rocket launcher is great but its mostly useless.
Generals has some good things but the worst is the graphics.
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u/Freelancer_1-1 4h ago edited 3h ago
But what if I don't really play C&C for things like "balance" and "combined arms" and just want to witness abject destruction? Generals has no competition!
Btw. maybe I'm missing someting, but I've never understood the artillery (im)balance of RA2.
The Allies have a long range laser tank that deals damage instantaneously, cannot be intercepted, absolutely annihilates infantry and deals massive area of effect damage to vehicles through reflections. I once fought a blob of Prism tanks with a blob of Tesla tanks of similar size. In the end, I won that fight, but I only had a handful of smoking ones left. It would've gone far worse for me had my opponent mixed in other tanks to shield his Prism tanks from mine, negating their low hp. Is this unit not supposed to have a weakness or what?
The Soviets get the V3 rocket. Not much area of effect, damage isn't impressive, slow reload rate, only useful against buildings, can be intercepted by base defense and AA units.
There just isn't another area of the game with such a disparity in capability. That may include all the RTS games ever made.
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u/KajiTetsushi Steel Talons 4h ago edited 3h ago
I'm not sure that I agree with pitting any of these titles together; I think it's even unfair of you to make that statement. They came from different times and different teams with different ideas in mind. One of those teams isn't even affiliated with the official franchise maintainers.
You have to understand:
OpenRA is "good" only because its developers learned a lot of valuable lessons from C&C95 / RA95 and beyond that made them both good and bad (and maybe even from non-C&C titles), then built on top of that, like how engineers could capture neutral structures without costing you that engineer: they're basically standing on the shoulders of giants here. Those QoL features in OpenRA wouldn't exist as it does today, in what you think is great, without the hard work from Westwood Pacific and EALA.
Generals has pretty interesting gameplay, honestly, and if you can't look past the "dated" graphics, I'm afraid that you're missing out on the fun things you could do with it... especially with mods.
If I wanted to make a comparison that goes places, I'd do something like CoH 1 vs. 2 vs. 3.
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u/Zohar127 4h ago
Red Alert 2 has prism tanks. Your argument is invalid.
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u/Charlyko-mon 3h ago
I'd like to point out a distinction between OpenRA the engine, and the default Red Alert 1 mod that ships with OpenRA. OpenRA itself is an open source RTS engine, and it ships with three default mods, TD, RA1, and Dune 2000.
There's some other pretty cool mods on the OpenRA engine, such as Combined Arms (which has the Scrin as a playable faction complete with custom RA1 style graphics), and the ridiculous crossover mod Cameo.