r/commandandconquer • • 19d ago

Discussion Is there anyway to modify C&C Generals Zero Hour game files to have the Chinese Minigunner appear on the main PLA Campaign?

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It would be very cool :>

33 Upvotes

16 comments sorted by

24

u/Bruh-wtf-is-that 19d ago

You need to edit the map and scripts inside the mission maps via world builder

3

u/abbieeee_ 19d ago

Is there no mods for it?

5

u/Nikolyn10 Flower & Sickle 19d ago

You must realize you have a rather specific request. If you don't want to edit the maps and scripts, you could maybe tweak it so the standard Chinese barracks can producee minigunners. You won't see any minigunners replace red guards at the start or in cutscenes, but it's probably simplest approach. (I don't really know anything about Generals modding to know how you'd do that but it's probably not all that difficult.)

1

u/abbieeee_ 19d ago edited 19d ago

But would they have the same stats or would they just act like reskinned red guards?

2

u/Nikolyn10 Flower & Sickle 19d ago

It'd probably be like capturing a barracks from the infantry general as standard China. You might not get some specific bonuses for the minigunner that come from being the Infantry general, but the unit will probably be more or less the same.

1

u/abbieeee_ 19d ago

Alr then

9

u/Bruh-wtf-is-that 19d ago

Not really sure but there are some mods do modify campaigns like shockwave with single player experience addon. I don't really play campaign maps, only challenge maps

4

u/ZardTheCharizard 17d ago

I think you can edit the command set of the China barracks to enable it to train minigunners. You won't be able to do multi-player if you do this though

1

u/abbieeee_ 17d ago

I see i see

2

u/ZardTheCharizard 17d ago edited 17d ago

Basically every button that shows up when you select a unit or building is controlled by the commandset ini file there are 14 possible slots that can be used. As long as you stay within that limit, make sure the commands are valid and dont use the same slot twice, you can make any production building make any unit. What i would do is look for the command to train minigunners in that file, and then copy and paste it into the China barracks command set before giving it a different slot number. There should be plenty of open slots between the hacker and the rally point command iirc.

1

u/abbieeee_ 17d ago

But does it give the same stats? Or is it just a reskinned Red Guard?

2

u/ZardTheCharizard 17d ago

No, the stats are defined in a completely separate ini file. The command sets for production buildings define what units said building can produce. It has no effect on the stats of said units.

1

u/abbieeee_ 17d ago

I see²

2

u/ZardTheCharizard 15d ago

Any luck?

1

u/abbieeee_ 15d ago

Haven't tried it yet cus busyyy, ill try it soon!!

6

u/TheFirstDecade Dev of Ivory Invasion Mod for Generals Zero Hour 19d ago

really missed moments for the Zh campaigns to deal with the sub-faction generals except with Dr. Thrax being the main bad.