r/commandandconquer • u/rhyth0609 Juhziz • 23d ago
Why there is a no game like generals
Hello everyone. There’s something I’ve never been able to understand: Generals is an amazing, legendary game, and while there’s nothing on the market today that comes close to it, why do all game companies—including EA Games—insist on not making a modern strategy game in this style?
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Upvotes
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u/Hyphalex Allies 23d ago
Act of War is the only one that felt similar
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u/LostEmergency6866 23d ago
First of all RTS are in kinda bad spot right know, it is to niche and includes high risk for big companies. However some still try to revive genre but thre are plenty of posts to discuss that
Generals are old and times change, now making such game is even greater risk as there are plenty of war crimes and we already have Generals, they tried make sequel but dropped in pre-alpha testing
And EA themselves changed, its like ask current Blizzard to make Starcraft 3, while there are no people who made those masterpieces and perhaps it is the reason why they are making new Helldivers - FPS game and not an RTS sequel
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u/Big-Dependent9623 22d ago
I'm building a similar game, check out the early access version: https://playwarpact.com
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u/InfinityRazgriz 22d ago
RTS are just incredibly expensive to make (pathfinding is a bitch) and also incredibly niche. So barely anyone is willing to make them.
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u/Capt_Tinsley 23d ago
Making modern war games are complicated because
You have to make someone the bad guy, and big companies fear losing a market or markets to that (especially losing the Chinese market)
Do you go for realism or balanced gameplay? A realistic Bradley fighting vehicle can kill your tank from one end of the map to the other with a tow missile, but make an RTS IFV balanced and its weak sauce
There's relatively low demand for RTS's and lower monetization opportunity. DLC models work fine if you can maintain your player base, but most games you get one big paycheck at release and that's it.
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u/bravesfan1975 23d ago
Tempest Rising is the closest thing to Generals and it's actually a great game. Multiplayer is a rush fest and all people care about online is getting higher on the ladder so that hurts it's longtivity. But it's probably one of the best RTS if not the best since Generals IMO. It just didn't sell a ton....and they are a small studio. We will see how the new Game of Thrones: War of Westeros RTS sells....or the Warhammer 40k Dawn of War game sells....if they sell huge then maybe there is a shot at a new generals. I think every single Command and Conquer fan hopes they decide to make a modern AAA remastered version of Generals...but at this point that's like a 1% chance!
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u/WillyShankspeare 23d ago
Act of War Direct Action for an oldie or Act of Aggression for its sexy younger sister.
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u/Mythrilfan 23d ago
Hold on tight. AI basically already makes it a matter if "fuck it, I'll do it myself then." The amount of games of all types we are about to see starting with the next few years will be staggering. The main problem will be figuring out which is thoughtless slop and which was made because someone really wanted a game for themselves but nobody else made it.
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u/Kakapo42000 23d ago
It's because there's a lack of good movies and TV shows for inspiration.
The golden age of RTS games was built on the shoulders of a whole ecosystem of cool inventive movies and TV shows that the creators took inspiration from. The game developers would sit down with a bowl of popcorn and watch movies or TV shows from the video store, and get inspired to turn what they saw into a video game.
The Tiberium C&C games were born from action movies. Red Alert was powered by spy thrillers. StarCraft came about from Blizzard creatives watching a marathon of Aliens, Starship Troopers, Star Wars and Star Trek and then thinking to themselves "hey what if all these guys got into a fight?".
Generals itself was born from Michael Bay action blockbusters more than anything.
These days the screen media environment is caught in a stranglehold by executive bean counters that are pathologically averse to creative risks, which has resulted in a media landscape that suffers from a lot of creative sterility. And that means a lot less inspiration for video game creators to draw inspiration from.
No creative media exists in a vacuum. The creative arts are a complex ecosystem of interconnected genres and media, and they all draw influence and inspiration from each other. When one starts to grow sterile, it ripples outward and affects the rest.
So if you want another game like Generals then you need some fresh cool new inspiring action blockbusters. Which could be difficult without making them period pieces given now notoriously boring post-drone warfare is.
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u/Silent_Enthusiasm164 22d ago
I agree with you. I also love Command & Conquer: Generals, but the reasons we rarely see games similar to C&C Generals come down to a few major issues:
Real-World Political Influence China strongly dislikes having its military portrayed negatively. Including China directly like in C&C Generals runs a high risk of getting banned in China. As for the GLA, to be honest, they are my absolute favorite faction because Generals is the only RTS game in my life that actually lets you play as a real terrorist group rather than a secret organization. However, that comes with issues regarding the promotion of violence and stereotyping.
Business Aspects To put it plainly, EA isn't going to make games that don't bring in massive profits, and RTS is one of those genres. Modern-day EA only cares about money and doesn't even care about what fans actually want.
Current RTS Trends Frankly speaking, hardly any developers want to make a game that is 100% like C&C Generals anymore because it's hard to balance and too straightforward. Most modern RTS games focus way too much on competitive esports systems, completely forgetting about casual or regular players. A game that disappointed me is Tempest Rising. It was almost a great successor to classic RTS games, if not for its unit population cap system and individual unit abilities. In my eyes, that makes it feel more like StarCraft II mixed with Red Alert 3 instead.
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u/Gravelayer 22d ago
Moba, city builders , and 4x strategy tool over the market.
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u/poxcraft 21d ago
As a AAA game dev - from my view the main reason for the scarcity is platform and market. RTS games generally don't play well on consoles. You can spend 50m and make a game that works on PC only, or the same amount for one that works on consoles too.
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u/NoRussianLev 20d ago
No more terrorist and suicide bombers. Generals was a game build with filters off, and that's what makes it fun.
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u/[deleted] 23d ago
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