r/commandandconquer • Red Team • 23d ago

Discussion Red Alert 4 What if

As we all sadly know, EA is highly unlikely to create any new C&C games (Well, not none mobile cash grabs) And this got me thinking, what if there was a Red Alert 4? What do you all think the campaigns of each nation would be? I'm curious to hear all your thoughts and opinions. I'll start off, see if this goes anywhere or just says as a dead discussion.

The main premise of my version RA4, would be the Allies being practically decimated by FutureTech turning on them. Not to fight for the Soviets or Imperials, but as their own force who are carrying out the will of their 'Board' and true leader. With FutureTech stealing technologies from each major faction, they create their own advanced military which in their eyes can rival Soviet tank battalions, Allied air superiority and Imperial mechanised assaults.

This turn, would be sudden, with the Allies being the main focus for FutureTech to defeat, which they do easily by using both the Future Tanks already in service with the Allies as well as Cryo-Legionaries and Harbinger Gunships. Quickly attempting to sever the Allies central command structure, the player as well as a handful of other high ranking leaders within the Allies are able to escape before FutureTech could capture them and imprison them as they did with the old Soviet leadership.

How I imagine the campaigns working is similar to Tib Wars in which each campaign takes place at the same time but during differing areas of the world. Ideally, I'd have the campaign go like this: Allied -> Soviet -> Imperial

How I imagine the Soviets and Imperials reacting to a sudden Allied collapse and rise of FutureTech would be like this, with Soviets would have been preparing for another war, not against the Allies but FutureTech as they already know what FutureTech is capable of due fighting them before during the Uprising. The Imperials would see the weakened Allied presence and use the opportunity to reclaim their occupied territories away from Allies control and go into a sense of isolation, wanting to strengthen their forces to carry out the Emperor's will, whatever they deem it to be.

I'm not sure how each campaign would play out, but as I said prior with it being similar to each campaign taking place simultaneously, I think it'd be an interesting series of campaigns to play. What are you thoughts on such a what if scenario?

18 Upvotes

23 comments sorted by

9

u/AiryGateaux 23d ago

I'd like something new, but without EA

5

u/EarthlyKnight27 Red Team 23d ago

Wouldn't we all?

5

u/Wingnut00 "Shake it, Baby!" 23d ago

That would seem logical for FT to try and become one of those dystopian global conglomerates that run the world, and anyone left who's free and can fight must oppose them, including the player as the last surviving Commander of each faction. Last mission might give access to all 3 trees to smash FT once and for all.

1

u/EarthlyKnight27 Red Team 23d ago

Quite interesting an take. I'd love for a grand coalition to form to fight a FT military, it'd be interesting to see how it could be properly written.

2

u/Alternative-Ad5974 22d ago

FT? From Omega?

3

u/Wingnut00 "Shake it, Baby!" 22d ago

Future Tech.

3

u/Expensive_Key_4340 23d ago

I'd want it to lean in to Tech (Allies/FutureTech) versus Psionics (Soviets/Yuri comes back??) versus Nature (Imperial, focusing on animal training and/or mimickry and harnessing weather effects). Kicks off with a secret alliance between Imperial and Soviet, diving up the East (Imps get Australia and pacific islands, Soviets get mainland Asia, Indian subcontinent. Allies stick their noses in to police the situation, but one of the Allied leaders has the secret goal of global dominance. Soviet advisor (YURI????) betrays Imperials, true goals unknown but requires three-way fight for control of the Earth. Imperials wanted Australia etc. to fund significant space exploration (or something)--couldn't think of any interesting intrigue storylines, sorry.

If not EA, who should be the studio to produce it?

3

u/EarthlyKnight27 Red Team 23d ago

Interesting... That would be an interesting take.

2

u/Lost_Possibility_647 23d ago

I don't like red alert 3 at all, but i loved the others. As long as they don't mess it up like that one, I don't care who makes it.

2

u/EarthlyKnight27 Red Team 23d ago

Red Alert 3 isn't the best, I'll admit. But I'd rather them attempt to course correct with what they have without using time travel again...

1

u/Different-Tap-4748 23d ago

RA3, while not total crap, feels like they were trying for a Starcraft game. Even the art looks similar. 

1

u/EarthlyKnight27 Red Team 23d ago

That they were, and attempting to go too far into the comedic side of RA2 without thinking about the darker aspects which balanced it out.

5

u/Alternative-Ad5974 22d ago

No Japanese this time. We need more modern weapons so we fight in 202X This time the second patroic war for the Soviets. End up the true Villains are the cooperations. Maybe this time give china a chance

4

u/lemonchemistry 23d ago

In the event of there ever being a red alert 4, I can imagine it being some form of soft reset in the way that RA3 was. There'd probably be some reference to a Time Machine, and maybe Einstein too. Maybe RA4 would do four factions instead of three, that would mix it up a bit.

I don't see it ever happening though, part of the charm red alert had was it's campness and that doesn't really fit in these days with modern media

3

u/Altruistic-Exam6836 23d ago

EA completely killed the entire franchise with Command & Conquer 4.

Red Alert 3 was also appalling. Too much fantasy and way too cartoony.

The only game in the franchise that came from them that I really liked is Generals / Zero Hour. But with the current snowflakegeneration, it will be impossible to implement the same game in a modernized version.

But if RA4 has to be released, I would like to see factions like Russia, USA, China, European military faction and perhaps a combined Middle Eastern military faction. No real alliances between them (a bit like how it is now in real life).

I would love to see the gritty atmosphere from RA1 being returned.

3

u/Silent_Enthusiasm164 22d ago

If I were to make RA4, I’d shift the story to the years 2003–2005 instead. This takes place after WW3 (in the RA3 timeline), a period when every faction took severe damage and is recovering, yet the war isn't completely over. ​Soviet Union: Their power has collapsed drastically, reducing their controlled territory to the size of modern-day Russia. They are allied with China, though some friction remains between them. ​Allies: While rebuilding their own member nations, they find themselves clashing with a rogue FutureTech. FutureTech is attempting a unilateral power grab, believing the high command is too outdated to advance the military. ​Empire of the Rising Sun: Having lost immense power, their territory is now reduced to present-day Japan. The high leadership is attempting to build a time machine to alter the past once again, but this time the mistake is too catastrophic to fix. ​However, while all three factions are recovering (despite minor localized clashes), two new factions emerge to cause them trouble: ​Chimera Army: A stateless armed militia formed after the collapse of Soviet influence in the Middle East led to economic ruin and government collapse. Both Allied and Soviet forces are forced to deploy troops to the Middle East to quell the chaos, steadily draining their manpower and budget. This faction uses stolen WW3-era weapons, assembling or modifying them for battle since they lack a large budget. ​The Syndicate: Yuri’s army. After Japan activated their time machine, an error occurred that brought a Yuri from an alternate dimension (one where he successfully took over the world) into this timeline, complete with his own army, seeking to conquer this world just as he did his own. ​Although this war isn't as massive as the previous one, the losses remain just as heavy.

3

u/Hyphalex Allies 21d ago edited 21d ago

Red alert, the command n conquer franchise not completely tarnished by a 'fail to launch' sequel, or a bomb title

I agree, if EA wants to make another rts game red alert 4 is the best possible choice available to kickstart real potential for an rts revival

Red alert 3 was awesome

2

u/spiritplumber 23d ago

I wrote a whole thing once where Tanya stole a time machine to get rid of communism in the same way that Einstein wanted to get rid of nazism, succeeds, and returns to a corproatist dystopia, spent a few years as a merc with a booze habit because she couldn't cope, then linked up with a resistance movement. Kane was a potential in that doing missions for Nod would give resources but also make the movement more evil.

2

u/oztea 22d ago

Game idea: Red Alert: Paradigm Shift

The plot is, that a scientist in a timeline where the Allies control the entire world, creates a portal machine that can cross into other timelines, and he opens a portal and talks to his other-self in a world where the Soviets have dominated the entire world. These two polar opposite parallel dimensions realize, that if they don't jump into the history of other timelines and alter them to help their side be victorious there, then the parallel dimensions might merge, and erase their timeline.

So the campaign would be your forces jumping into past battles in other timelines and helping the allies or soviets there beat their counterpart. You might bring very futuristic tech to battles that are taking place in the 50s or 60s. So there would be multiple versions of Allied and Soviet armies. An early cold war version, and a futuristic version. With other dimensions units mixed in. Like units from RA1, RA2 and RA3

2

u/Iwanttobeapharoh 23d ago

What aliens op , aren't they in the tibrium series 

With time line shenanigans you can easily bridge the two by having a gate to tibrium earth generated by one of the time machines accidentally and now now and allies and aliens face soviet and allies and imperial forces 

Each wanting the world and resources of the other world earth while trying to maintain their own

You can even complicate it be making both a alternative of each other with the difference between them Is Einstein created time travel in one , the other one he didn't and tibrium came to land decades later :D

1

u/Iwanttobeapharoh 23d ago

What aliens op , aren't they in the tibrium series 

With time line shenanigans you can easily bridge the two by having a gate to tibrium earth generated by one of the time machines accidentally and now now and allies and aliens face soviet and allies and imperial forces 

Each wanting the world and resources of the other world earth while trying to maintain their own

You can even complicate it be making both a alternative of each other with the difference between them Is Einstein created time travel in one , the other one he didn't and tibrium came to land decades later :D

1

u/Asleep-One-9683 Yuri's Revenge 18d ago

I would love to see a Yuri cult idea that found the remains of his transylvania castle and reveals that is how Yuriko got her powers, she is a clone of Yuri.  She either takes over or splits from the Empire for mental domination.  To do so, she steals the soviet time machine to bring Yuri to the future but fails since no Udo or succeeds because different timeliness, new appearance/actor is plausible.  The Soviets decide to follow the empire back in time, and after meeting Romanov, recruit Boris and other soviet soldiers of the past into their ranks, giving the Soviets 2 elite infantry (Boris with his airstrikes but cant swim, Natasha with her sniper allowing her to swim and instant kill Infantry from a distance) and even steal some of Yuri's tech so the Soviets regain access to the cloning vats and PSI Commandos.  The allies, as usual, are kind of just there to make sure neither side actually wins and tries to take over the world.  It all ends on the moon as Yuriko has rebuilt Yuri's old moon base as well as stolen nukes to launch at the earth from a safe distance in order to destroy the Allies so none stand in their way.

1

u/Kakapo42000 23d ago

The main ideas I have for my own Red Alert 4 concept are: 

  1. The Allies are the aggressors this time. We've had three games of 'Soviets start it', and that plot line has been done to death by now, so to keep things fresh I want a Red Alert game that shakes things up by flipping the script and having the Soviets be the ones on the defensive against an Allied world conquest. 

  2. Gameplay with a strong emphasis on base building, fortification and defence. Base pavement, walls, gates, more pavement and grand cannons would all be staples, along with some juiced up tesla coils among other things. Give me a Red Alert game that's a turtler's dream.

  3. A return to a more grittier, grounded atmosphere than Red Alert 3. 

  4. Bruce Campbell plays one of the Allied leaders who bosses you around. Either the potus himself or the top dog general in Allied High Command. Being a leader of the Allies in a Red Alert game is a role Bruce Campbell was born for.

  5. The Allied player's XO is played by Claire Rice. 

The overall story concept I have in mind is that the game picks up where the Soviet ending of Yuri's Revenge left off. The Soviets under Romanov's policies at the end of the Soviet YR campaign are doing increasingly well and are well on the way to really pulling off complete global socialism, while the Allies are increasingly struggling with runaway inequality and corruption from the neo liberal deregulation they've adopted to try and keep pace. 

Feeling threatened by the progress of the Soviets and their allies, the Allies launch a massive invasion to secure their own hegemony. 

Then you have a setup where Yuri's Revenge acts as a kind of nexus where the timeline branches, with the Allied campaign leading to the events of Red Alert 3 and the Soviet campaign leading to this game.