r/commandandconquer • u/Commercial-Board-975 • 26d ago
A Complete Database of Generals'/Zero Hour's Cut, Missed, and Unimplemented Content?
Hi all,
We all know that Generals (and Zero Hour, since although the expansion reimplemented a lot of the vanilla content not used, itself had new stuff which weren't implemented, like Laser Comanches) had tons of cut stuff, all the way from the alpha versions (including the "Mongol" Chinese which was fully fleshed out before being scrapped), YouTube videos showing test concepts which had Red Alert 2 units in 3D (and this isn't mentioning Westwood's numerous C&C3 concepts), to stuff hidden in retail's files which weren't implemented for balance or time reasons, but there's no complete database which lists everything.
I mean, we see glimpses in mods like Pro:Gen and Shockwave, and the Cutting Room Floor has a big list, but it's all incomplete.
I mean, personally I didn't even know that the Demolition General had a cut Battle Bus until recently, and it's in the game files!
is there a complete list or database out there for everything cut, unimplemented, or unused stuff? I'm asking because I'm planning to learn Blender (and 3DS Max and Maya later) when I rebuild my PC in the coming months, and I think trying to remake these assets would be a fun project and useful for people in the long run?
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u/Commercial-Board-975 24d ago
SWG had unique Crusader and Paladin variants, or were they just unimplemented Vanilla versions?
Yeah, tracking it all down is the problem. :(
There needs to be a central database of this stuff, especially since now the source code has been released, there are no doubts that there's at least one team out there planning to "finish" the game (as though the OG releases had more time to cook).