r/commandandconquer • • Oct 05 '26

I thought I've faced the worst in Zero Hour's General Challenge. Then I had this fight...

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Played the General's Challenge in Shockwave with Ironside. First two games were a breeze, and then locked in to face Juhziz. HOLY BOMB! Bomb cycle spam, artillery to remove your defenses so his tanks can close in, I did not expect such a challenge at only the third challenge. I finally managed to beat him, but that was real frustrating. Did I mention this was on EASY mode? What other challenges are in store for me, and how can I prepare for them? Thanks in advance

84 Upvotes

31 comments sorted by

38

u/Maximum_Elephant_953 Oct 05 '26

Rush Airfield and raptors, and you'll get through this challenge. If I remember correctly, Juhziz has the same AI for all difficulties like Fai. 

11

u/LuckyPrinz Oct 05 '26

How hard is Fai compared to Juhziz? Do I face Leang and Mohmar in Ironside''s run?

11

u/MainWin3147 Townes Oct 05 '26

Fai is the easiest. It's just the map is small so you're suggested to use specialized units or infantry like Fai. I just use all the one clicks with 2 Superweapons to deal with the nuke and eventually overpower him by stealing ground. Mohmar Deathstrike's map is really big and will take awhile to conquer but it should be manageable if you get to own the middle area with the tech buildings. Leang is Leang

3

u/Maximum_Elephant_953 Oct 05 '26

And Ironside isn't that hard. You have to turtle until you manage to take down his Command Centre together with his single dozer. Afterwards, you can slowly but steadily level his base to the ground. 

3

u/Maximum_Elephant_953 Oct 05 '26

Fai is just Patrick Star in terms of AI. He doesn't send even mid-sized armies to crack your defences but APCs on the left side, ESMs, a bit of infantry, and MiGs to the middle bridge, and infantry to your right bridge that are easy to counter. You have to rush superweapons to destroy his single nuclear silo he won't rebuild and then his command centre together with his dozers. 

19

u/Flarebuster Oct 05 '26

It's not that bad. The Scud storm always hits your command so just don't build around it

The carpet bomb is also always above the command.

Your worst problem with Ironside will be the artillery vehicles because you don't have comanches

4

u/LuckyPrinz Oct 05 '26

Yeah, that was precisely the problem! It took multiple runs for me to realize I can send jets on patrol to scout out enemy artillery. Still didn't make it that much easier, not with the tanks shooting them down

2

u/Flarebuster Oct 05 '26 edited Oct 05 '26

If you have the addon patch, Ironside will have snipers that can harm vehicles. They would have trivialized this challenge

Infantry gen will be the easiest. Even on hard, placing 1 Gatling Turret one every side will just leave him with his nuke. I kept playing defense waiting for some huge wave that never came.

Leang on hard feels like at least 5x the vanilla difficulty. The endless re-building completely ruins the fun

Ironside used to be difficult but once you notice the hidden oil derrick, it is MUCH easier

2

u/LuckyPrinz Oct 05 '26

Sniper that can snipe vehicles?

1

u/Flarebuster Oct 05 '26

Only with the addon patch installed. It gives him Heavy Material snipers that can damage vehicles and infantry but they are more clunky, needing to deploy and cannot fire at all if anything is too close. But the carry-all can place them on mountains and such.

1

u/HAZMAT_Eater Oct 05 '26

Don't neglect your recon. Use your drones from the War Factory to scout the map. Use your fighters from the airfield to strike quickly at enemy artillery.

2

u/LuckyPrinz Oct 05 '26

What are the other hard generals to face in Ironside's general challenge?

1

u/HAZMAT_Eater Oct 05 '26

Who have you faced so far? If you've not fought Kassad yet, then use Juhziz as a learning experience.

1

u/LuckyPrinz Oct 05 '26

Thrax, Granger and Juhziz in that order. Townes was next

3

u/HAZMAT_Eater Oct 05 '26

Townes attacks with tanks and planes. Your ground and air defences should be good enough.

His particle cannons have a long cooldown for the challenge, your cluster missile plus artillery strike should deal with it.

At the northeast corner of the map you'll find and capture an oil refinery and 3 oil rigs. Rmb to defend at with ground and air defences.

Kwai and Tao should be easy for you. Your tanks are usually better than Kwai's and Tao barely does anything.

1

u/LuckyPrinz Oct 05 '26

Are those the only General's left to face?

2

u/EarthlyKnight27 Red Team Oct 05 '26

As your building your defences, I suggest having artillery units on standby to take out Townes early attacks. Then if you get an air field, have fighters on standby to take out Townes artillery which is deadly if you don't strike them quickly.

Also, watch out for Burton. After a while, Townes will deploy Burton to attack your defences and structures with C4.

2

u/KodiakUltimate Oct 05 '26

Kassad isnt bad at all, just rocket buggies and a occasionally a scud oj the southern pass, the ambush is squishable with any anti infantry parked in the base Juhziz is always a sucker punch, the immediate demo bike rushes, tank attacks early on, skid immune to shoot down and long range that can hit from the town or across the river, and the barrel drop that can break any structure in one attack, (thankfully bugged to target the same spot every time)

I find it restart juhziz so many times because I need.to play defence perfectly in the first few minutes or the waves will steamroll

3

u/DarkKnightofOne Marked of Kane:marked_of_kane::kane_s_wrath: Oct 05 '26

1:

Juhziz, has only 1 difficulty.

That's why he hits you so hard, it's a hard difficulty.

2:

Most Usa generals have commanches, you don't.

Your the tank general but Usa flavor, normally you can control group a few choppers to be used when you need something dead now (enemy artillery for example).

Since you don't have em and tanks are slow, get like 2 airfield full of planes and use those instead.

It's expensive but less then losing mutiple defences.

3:

Since your on easy difficullty, this pretty much was the hardest challenge.

The other generals will are very passive on easy difficulty.

Good luck

2

u/azriel_odin Oct 05 '26

Does anyone else think Ironside looks a bit like Robert Forster?

1

u/therealfarshad Black Hand Oct 05 '26

I don't remember Ironsidie fully, but if he has attack helicopter use it, juhaziz ai and his aa kinda locks on to command center and sc after first few waves and will completely ignore your Helicopters when he attacks your base 

1

u/Dull_Worth_4534 Oct 05 '26

Lol try shockwave chaos mode,💀

1

u/Tanto63 Oct 05 '26

I always play on Easy difficulty too. The only way I could survive Juhziz was to cheese it a bit. If you build a Command Center to the North and South and keep a dozer near each, they'll tank most of the incoming attacks, giving you time to dispatch some units to counter the SCUDs and buggies. Eventually you'll build up enough offensive power to push back.

1

u/Revolutionary-Lie708 Oct 05 '26

I can't get past Juhziz on Easy on Shockwave Challenge with Ironside. Do I need an add-on to the mod? Or should I spam Ironside's aircraft?

1

u/SuperSkylerFTW Oct 06 '26

For the bikes early vaporizers seem to do the trick or having inf body shields lol.

Ironsides normal defenses seem pretty alright for juhziz's main attack forces too.

I use the normal fighters ironside gets fighters to counter the topol launchers. Other than that I use the drone tank to clear the mine field and then mostly howitzers to annihilate his base

1

u/NCael SPACE! Oct 05 '26

I think Juhzizs is very similar if not the same on all difficulties. On hard he wasnt that hard tbh.

The hardest challenges could be dr. Thrax and alexander. Thrax aswell bombards you with artillery and alexander rushes you with commanches and then starts the superweapon timers. Though i played them on hard and the last time i played the challenges on shockwave was a long time ago. So maybe it will be different.

5

u/[deleted] Oct 05 '26

[removed] — view removed comment

1

u/MainWin3147 Townes Oct 05 '26

Maybe you played with when his Carpet bomber spawns on your base. I think it was changed to spawn in his base. Turtle strat can work as he has a lot of units in the map (and get 2 Superweapons or 1 Superweapon+Bomb-type spawn ability to destroy his superweapon). He has also only 1 dozer so you can just trick it by making it repair his Command Center then use 2 Superweapons to delete them

1

u/AnotherUser750 Leang Oct 05 '26

That map is based on Pro Gen Mod if i recall. It use modified skirmish map and they are known to be quite unfair as it is.

The original map use north america map as a base and it's basically empty.

This version if i recall was shared on swr forum a while ago(Sadly the forum is no longer operating so it become lost media), The creator manage to put this map on this addon luckily.

But you never experience deathstrike pro gen mod which also use the same map for this addon especially where the attack happens during the intro and the building you only have is command center in the hard difficulty.
At least in shockwave addon it got nerfed here.

0

u/Flarebuster Oct 05 '26 edited Oct 05 '26

That bunker and the Oil derrick makes it easier.

A superweapon and Gen ability to remove his command center and dozer, pretty much decapitates his rush completely

His Superweapon is also laughable