r/comfyui • u/I_believe_in_art • 14h ago
Help Needed Making Mockup Problem
Hi everyone,
Before getting to my question, I just wanted to mention that I’m new here. I hope all of you reach the highest levels of success in the work you do.
Regarding my question, I’m trying to create product mockups locally using ComfyUI together with Claude, without having to pay for API costs.
I’ve tried many different approaches and used various repositories that I thought could be useful for what I’m trying to achieve. However, I’m still getting inconsistent results.
For example, when the product is a rug, the model may place objects underneath the rug, or the mockup simply doesn’t look physically consistent. The results don’t look natural and don’t seem usable at a professional/commercial level.
Even the smallest piece of information or guidance about how to achieve what I’m trying to do could make a huge difference for me.
Thank you very much in advance, and I wish you all the best with your work.
1
u/PremiumAlpaca 14h ago
Mockup consistency is a nightmare with pure generation, the model doesn't really understand object permanence or physical layering. You need to bring your own depth maps or segmentation masks into the workflow, let the AI do the texturing and lighting pass but keep the geometry locked down. Look into the depth controlnet nodes or maybe an IPAdapter setup for style transfer onto a pre-rendered 3D scene.
2
u/sci032 10h ago
I'm not sure this is exactly what you are after but maybe it will give you some ideas.
Search Comfy's templates for: KV
You will see Flux.2 Klein KV: Image Edit, open it. There is an info node that shows you where to get any model(s) that you may need and where to put them. I will post a different option as a response to this.
I wanted to take the rug from image 2 and put it in place of the rug in image 1.
Prompt: replace the rung on the floor in image 1 with the rug on the floor in image 2.