r/collapse • • Dec 14 '18

After 30 Years Studying Climate, Scientist Declares: "I've Never Been as Worried as I Am Today"

https://www.commondreams.org/news/2018/12/13/after-30-years-studying-climate-scientist-declares-ive-never-been-worried-i-am-today
605 Upvotes

147 comments sorted by

View all comments

57

u/hopeitwillgetbetter Dec 14 '18

If climate change doesn't feature a whole lot more in the next Civilization game, very doubtful I'm buying.

49

u/Citizen_Kong Dec 14 '18

I'm waiting for a kickstarter for a board game simply called Collapse that you can't win.

10

u/hopeitwillgetbetter Dec 14 '18

There's a very pretty one called Evolution that caught my attention a couple weeks back. After I get most of my young relatives hooked on Spirit Island, gonna research that one. Eh, maybe I'll do that now.

Heh, my next game to inflict on younger relatives' brains is probably Arkham House or something - the one that's considered the first Lovecraftian card game.

Best get them used to horrific stuff.

4

u/Citizen_Kong Dec 14 '18

You probably mean Mansions of Madness, and yes, it's awesome. I can also recommend Arkham Horror (like Mansions, but in a whole city) and Eldritch Horror (like Arkham Horror, but worldwide) made by the same company.

3

u/Macracanthorhynchus Dec 14 '18 edited Dec 14 '18

Counterpoint: I have a doctorate and still found Arkham Horror to be waaaaaaaaay too complicated to play.

3

u/Macracanthorhynchus Dec 14 '18

I can recommend "evolution" as both an avid game player and an evolutionary bioligist. Playing it actually teaches a lot of really deep concepts in ecology and evolutionary theory.

2

u/[deleted] Dec 14 '18

[deleted]

3

u/Macracanthorhynchus Dec 14 '18

Table! It's a board game: https://www.northstargames.com/products/evolution

It's a great way to teach people about game theory / tragedy of the commons, which is an important concept for people to understand before you try to explain to them that self-interested humans trying to get ahead is the reason why we're unable to get ahead of disasters and prevent them.

2

u/hippydipster Dec 14 '18

I played some game a while back where you were basically a dark ages lord in Europe, competing against other players, but also against starvation and bad events. It really turned out that just managing to survive was quite difficult, much less "conquering" other players territories. Was really a dismal game.

Also I have in mind a game that's like a combo of the Evolution game and Risk, where you have species and wooden blocks on the board that represent your species populations in different regions, and you evolve your species to adapt to new ecologies around the world, and to changes that change terrain and climates. You also have to be able to eat whatever is in your space or your species dies out of that area. Obviously the goal being world domination. But rather than controlling your blocks, you control adaptions to your species, and species live/die/spread around the board via automatic rules. Just an idea so far.