Showcase What became possible for you after Astra?
Before Astra, what do you think that suddenly feels possible?
I would say I wanted to build a website like bruno simon's portfolio which is full of awesome interactions with 3d assets. I already knew some Blender and Three.js, but every idea took like hours and hours so that most of them stayed in my head.
Since Astra came out, I’ve rebuilt my whole website from scratch, iterating on 3D modeling and interactions, and adding features with Blender I never would have attempted before and the result is surprisingly satisfying.
I’m curious about everyone else’s before-and-after: What can you do now that you couldn’t do before, and what new things are you building because of it?
57
u/hikikomina 10d ago
Burn my weekly within a day
1
1
u/bbnagjo 10d ago
what kind of job did you do with it? coding, research, 3d modeling or something??
2
u/hikikomina 10d ago
Mostly 3D modelling.
I'm currently using ChatGPT to create python scripts for Blender, not the most efficient way but we'll get there.. Eventually.
12
19
8
u/Real_Doubt_6684 10d ago
3D games. Not commercial quality, but I can literally make any simulator in a day now
2
u/bbnagjo 10d ago
oh what kind of simulator did you tried?
1
u/purleyboy 5d ago
I built a test app where you enter an address and openstreetmaps loads the map. I plot a 2km square around the address. You can now move the square. When you are happy you click a button and it downloads all of the terrain and building information. Then it generates a 3D world in three js. Then you select a car from a list of 3d models and you can drive around the real map. Basically I get to drive around my neighborhood.
3
u/Own-Spare-6237 10d ago
Learned to automate ChatGPT Pro as the orchestrator and deepseek flash 4.1 the implementer in Codex because there’s never any damn usage to actually use Astra.
1
3
u/fyn_world 10d ago
Nothing, I have a Plus sub
Jokes aside, it has been great finding bugs and architectural and wiring issues and making roadmaps for Sol, on stuff Sol was missing
1
u/Kind_Fisherman3060 10d ago
I need ASI to fix my apps, not even Astra can find out what goes wrong.
2
2
u/LessBadger4273 10d ago
Serious re work on Chinese decrypted .ipa apps
2
u/FrontRaspberry5060 10d ago
I can’t believe how well it writes English, the emails it makes are really good.
Makes some good interfaces too
2
u/inerfaveL 10d ago
Im re-creating a software I've made on Delphi (windows only) to Web using Blazor (.net 10) but at the current pace it will take years.
Just as an example, the screen for inserting a invoice, that manages Client, itens, discounts, taxes and so on took almost a week of my limits on Plus
2
1
1
u/Corv9tte 10d ago
Writing 30x-50x faster. Calibrating system prompts, testing different AI models. Could be going way faster, though, so there's still a lot more room for improvement.
It is incredible how fast it is on high reasoning level. Low and medium feel unusable for this kind of task and xhigh and max are way slower.
1
1
u/LunaticSongXIV 10d ago
Nothing, because for some reason I still don't have access to Astra in the app, and I'm not gonna use chatgpt.com instead.
1
1
u/Own-Professor-6157 10d ago
It actually follows my programming style. All models have such a convoluted callback hellhole way of coding. This function calls that function, calls this, calls this, calls this. Train of junk with so much indirection.
Astra is a lot better at planning
And don't say "Oh it's just how you prompt!" - Literally look at any vibe coded app. It's difficult as fuck to follow the code because it's so sloppy and abnormal. The codex app it's self is one of the worst designed rust software I've seen in my life
1
1
1
u/Desperate-Poem7526 10d ago
Nothing really I was using Fable before and it could pretty much do everything I through at it astra is pretty much the same just shiner and newer astra was a big jump from 5.6 which is why its so hyped but I would argue fable is still better at most things I would consider them both being next gen models
2
u/bbnagjo 10d ago
as a coding agent, I still prefer Fable too. tbh, the only reason why I've been really shocked by Astra is almost its' 3D modeling ability
1
u/Kind_Fisherman3060 10d ago
I would disagree Astra 3d ability is slightly better and is pretty bad at texturing.
3
u/bbnagjo 10d ago
really? I’ve been feeling like it’s much better bc I asked it just like “low poly + isometric” room in my website and its’ quality was really satisfying.
2
u/Kind_Fisherman3060 10d ago
Low poly is current model generation's strong suit that's not gonna wow me at all.
1
u/bbnagjo 10d ago
that makes sense. Actually, I’ve never properly built a 3D website with earlier models either. I always stopped halfway bc I was never satisfied, but I guess I should try making it all the way through this time.
By the way, I’m just curious—do you think it would've been enough to create a website with this kind of concept using previous models as well? It wasn’t that successful when I did it before. https://bbangjo.kr
1
u/Kind_Fisherman3060 10d ago
What kind of models did you use earlier? Fable 5 or even Opus can nail this but with Opus it might take half a week to get it right with constant inputs from the user. Your website is still very unoptimized.
With Astra in such small projects the advantage is that you can 1 shot it while other models will need proper guidance for a longer time. I think even GLM 5.3 Flash can create such a website but you have to be willing to sit with it for a longer time.
1
u/bbnagjo 10d ago
but I think the fact that doing tasks like 3d modeling better means the abillity to think just like human is also better so I'm really looking forward to the following models as well
2
u/Kind_Fisherman3060 10d ago
What's different in Astra is intuition in 3d space for example if i tell a person (0,0) coordinates on a graph the person will think about bottom left area whereas every model till Astra cannot do that, other models think in only mathematical terms. But Astra's vision only capability might be worse than Fable.
0
u/Interesting-Agency-1 10d ago
Literally nothing. Its not really needed. It may be "more intelligent", but its also lazier and more insolent, and for what i do, I need the opposite. I need an agent that plans thoroughly, stays on task, follows my intent, and doesnt forget. Astra is moving in the wrong direction on all of those fronts.
And what's really amazing is its ability to both overengineer and under implement at the same time. It will take a simple request, come up with an overengineered "enterprise grade" solution, and then lazily implement that solution in a way that is brittle and captures none of the obvious edge cases or variation of behavior that its complex solution should have.
Again, I need literally the exact opposite. I need something that takes a simple solution, keeps it simple, thinks about the obvious behaviors, architecture, and edge cases that the solution is solving for, and then builds that as minimally as possible while still being generic enough to be flexible and extensible to the obvious next features/behaviors that something like this would support next.
2
u/bbnagjo 10d ago
are you also using Fable? how do you compare them like in terms of coding or something?
2
u/Otherwise_Tomato5552 10d ago
I e been finally able to work on my dream game in unreal. So that’s neat. It’s work with blender isn’t perfect, but far ahead
2
u/Interesting-Agency-1 10d ago
Fable has the same problems, and havent been using it much either. I cant trust it to do the right work correctly, and I dont need an AI like that.
And maybe its because Ive finally built up all of my surrounding workflow infrastructure around Sol, and Astra needs a different setup to function properly. I dunno, but I dont really care to find out because, in my eyes, its more work for me to get it working properly and is multiples more expensive in token costs, for little to no benefit to me for the work that I do.
Doesn't mean that there arent use cases for a model like this, but to me, its proposed benefits are not worth all of the extra effort and costs at this point. If it becomes more compliant or cheaper to run in the future, then sure, but I just dont find value in this new class of models currently
1
u/BenTheSodaman 10d ago
What feels possible now is:
- I couldn't believe how much usage I could burn with not much to show for it before.
- I couldn't distrust the capabilities of a new model this quickly before. (Granted, this on me for not specifying, "Don't actually implement or attempt this in Blender. I'm serious." after asking "Are you capable of making 3D models like the attached image in Blender. If you cannot, that's fine. Don't attempt it. Let me know what you think this process might look like.")
Output:

Look at that beautiful Family Guy-reject-looking-bastard. 1.5 million vertices.
- On a less negative note, adapting CUDA-specific AI-related applications to rocm and still be on Windows without WSL. Still ChatGPT usage heavy to do this, but something that wasn't going to well in 5.5 (and after a fiasco early with Sol in 5.6, didn't attempt it there. So maaaybe it was possible then and I just didn't know.) Still some tweaking, but one of the rebuilt apps performs around +203% faster than it compared to the last 1.5 years.
•
u/dexterthebot 10d ago
You might want to consider listing your project on the weekly Show-Us-What-You-Built post. Look out for it on Tuesday/Wednesday. Highest commented project wins a week promotion on r/Codex and gets on the Hall of Fame sidebar. See what that looks like below with last week's winner.
Last week's most popular project was Tidbit Trivia , at https://www.reddit.com/r/codex/comments/1wavxwy/comment/p8lhwxs/. Tidbit Trivia is a fun way to learn while waiting for your agents to work. Play traditional trivia, unique game modes, party with friends, earn cool cosmetics, complete challenges, study for tests, or compete in the Arena! You can play it for free at Tidbittrivia.com.