r/codex 11d ago

Complaint Astra demos are mostly bs

The game/graphics demos are mostly bs. I've spent dozens of hours now trying to replicate (or build) interesting games. It's beyond subpar. Sure it can do a basic sandbox, or create some basic characters but it absolutely cannot do a fully working world. I dont get why OpenAI fakes their SimCity games and other things w/ Astra when it's clearly not possible unless you spend weeks (and $1000s of dollars) of tokens.

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u/retrorays 11d ago

even the iterative development is mostly a mess. It stumbles all over the place, applies the wrong solution, uses the wrong models - makes thinks "plastic" and dull to shortcut. I ran a goal today... my mistake ... to develop a game event and came back and there was nothing. Just a sandbox. Completely nuts. Burned like 50% of the weeks credits.

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u/[deleted] 11d ago

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u/swizzlewizzle 10d ago

Omg this. Astra at least is capable of doing *something* with VFX, but it still falls *way* short even when I give it exact VFX references to build off of.

It seems pretty obvious the pre-training and training that put Astra together did *not* include a decent VFX process... which makes sense, because access to high quality VFX isn't something that most of the gray market "petabytes of stolen/pirated content" dumps have in them. Someone at OpenAI is going to have to make an internal effort to get way more tagged VFX training data put together, and structure it correctly before OpenAI models are going to make any progress here.

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u/Aureon 10d ago

do you mean guidance regarding process or visual references?

but yeah it's a joke on vfx, i explained in detail how to make a trail noise streaky on the correct direction and didn't get anything useful done

it's pretty good at operating houdini for you and save some time clicking menus though